Zero Level 1 of the Dungeon (5, 0, D:1) a +0 club (7, -9, D:1) a +0 club (8, 25, D:1) a +0 club (23, 28, D:1) a +0 hunting sling (31, 32, D:1) a +0 dagger (36, -11, D:1) a +0 club (40, 28, D:1) 20 stones (44, -8, D:1) a +0 club (45, -11, D:1) a +0 mace (45, 2, D:1) a +0 chain mail (46, -7, D:1) 17 stones Level 2 of the Dungeon (0, 0, D:2) 12 bolts (10, 7, D:2) a +0 hunting sling 15 stones (10, 9, D:2) 19 arrows (24, 28, D:2) a +0 ring mail (24, 31, D:2) a +0 trident (26, 38, D:2) a +0 club (27, 34, D:2) a +0 hand axe (28, 31, D:2) a +0 club (30, 31, D:2) a +0 club (31, 12, D:2) a +0 ring mail (31, 14, D:2) a +0 club of chaos (31, 46, D:2) a +0 club (34, 31, D:2) a +0 morningstar (35, 9, D:2) a +0 spear of chaos (39, 19, D:2) a +0 whip (41, 12, D:2) a +0 club (49, 7, D:2) a +0 ring mail (49, 30, D:2) 21 sling bullets (51, 35, D:2) a +2 long sword of protection Level 3 of the Dungeon (0, 0, D:3) an adder skeleton (0, 3, D:3) a jackal corpse (skeletalised by now) (8, 15, D:3) a +0 club (9, 24, D:3) a +0 short sword a +0 leather armour (9, 25, D:3) a +0 club a +0 ring mail (10, 15, D:3) a +0 club a stone (11, 27, D:3) a +0 short sword (12, -3, D:3) a +0 shortbow a +0 dagger 41 arrows (16, 6, D:3) a +0 club (18, 18, D:3) a +0 falchion 10 stones (27, 16, D:3) 7 stones (30, 15, D:3) a +0 dagger (31, 29, D:3) a +0 leather armour (36, 19, D:3) a +0 club (36, 20, D:3) a +0 club (36, 23, D:3) a +0 hunting sling (41, 40, D:3) a +0 club (44, 45, D:3) 28 bolts (49, 36, D:3) a +0 robe Level 4 of the Dungeon (3, 22, D:4) a +0 mace (7, -1, D:4) a +2 falchion of holy wrath an orc corpse (9, -4, D:4) 9 gold pieces (9, -1, D:4) a +0 flail an orc corpse (16, 0, D:4) a +0 giant spiked club (20, 6, D:4) 14 gold pieces Level 5 of the Dungeon (0, 0, D:5) a wand of digging (6) (3, 9, D:5) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) (3, 13, D:5) a potion of heal wounds (6, 11, D:5) the +8 whip "Azauch" {protect, rN+ Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It protects you from negative energy.