Dungeon Crawl Stone Soup version 0.27-a0-535-g7eaf864cf9 (webtiles) character file. Game seed: 5363205891296214223 77 Zero the Conjurer (level 4, -2/21 HPs) Began as a Spriggan Conjurer on Mar 6, 2021. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:36 (1843 turns). Zero the Conjurer (Spriggan Conjurer) Turns: 1843, Time: 00:02:37 Health: -2/21 AC: 4 Str: 3 XL: 4 Next: 14% Magic: 1/9 EV: 17 Int: 20 God: Gold: 19 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis + b - +0 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . h - +1 cloak rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +1 cloak (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of amnesia {unknown} g - a scroll of enchant armour {unknown} Potions f - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth - Level 2.6 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Without enough magic to sustain it, your searing ray dissipates. The orc wizard casts a spell at itself. The orc wizard flickers and vanishes for a moment. You are too depleted to draw on your mana recklessly! You are too depleted to draw on your mana recklessly! Things that are here: a +0 dagger; a +0 ring mail; an orc skeleton The orc priest shouts! You start resting. An orc priest is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start resting. An orc priest is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 22% to evade) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray misses the orc priest. The orc priest misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ........#.......# #..(.<# #.#.#.#.# ####### #.....#.# #.... #...[.#.# #.### #.....#.# #.### #.....#.######.... #...###.o...#####. #.......###.#####. #@.####.# #....... ##...##.# #######. ###.##.# ## #.##.# #.##.# #....# ###### You could see an orc priest. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) An ooze (D:2) 2 dart slugs (D:1) 4 leopard geckos 2 orcs (D:2) 3 bats (D:1) 5 goblins 3 hobgoblins (D:2) 2 frilled lizards (D:1) 5 kobolds 7 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 14 | D:1 | Reached skill level 3 in Conjurations 180 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 183 | D:1 | Learned a level 2 spell: Searing Ray 1160 | D:2 | Reached XP level 3. HP: 16/16 MP: 0/8 1324 | D:2 | Found an iron altar of Okawaru. 1329 | D:2 | Reached skill level 4 in Conjurations 1779 | D:2 | Reached XP level 4. HP: 21/21 MP: 5/9 1843 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, hex_tiny, minmay_misc_feat_enclosed D:2: layout_basic, okawaru_altar_gauntlet_db Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 4 | 4.3 Dodging | | 2.6 Stealth | | 3.0 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 12 | || 12 Cast: Magic Dart | 53 | 2 || 55 Searing Ray | 6 | 2 || 8 Armor: Robe | 7 | || 7 Dodge: Dodged | 36 | 1 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1488 | 1480 | 8 | 526 | 710 | 2 | 744.0 | Dungeon | 1488 | 1480 | 8 | 526 | 710 | 2 | 744.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:2: 599 daAuts