Dungeon Crawl Stone Soup version 0.27-a0-553-ge0ab5a2769 (webtiles) character file. Game seed: 18252968502023700755 34 Zero the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Mar 8, 2021. Shot with an arrow by a centaur (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:29 (1330 turns). Zero the Conjurer (Deep Elf Conjurer) Turns: 1330, Time: 00:01:29 Health: -6/19 AC: 4 Str: 4 XL: 3 Next: 14% Magic: 0/9 EV: 12 Int: 23 God: Gold: 101 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... i - +1 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +1 pair of boots (worn) Scrolls c - a scroll of magic mapping {unknown} h - a scroll of enchant armour {unknown} j - a scroll of teleportation {unknown} n - 2 scrolls of identify {unknown} Potions b - a potion of curing {unknown} d - a potion of ambrosia {unknown} e - a potion of flight {unknown} g - a potion of degeneration {unknown} k - a potion of might {unknown} l - a potion of brilliance {unknown} m - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 5.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Message History There are monsters nearby! The magic dart hits the worm. The worm is moderately wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * A worm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (7% to evade) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 7% to evade) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) You start resting. The centaur shoots an arrow. The arrow closely misses you. A centaur is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (13% to evade) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! You die... #..# .. .###########.###..## ...................#.# ########...#.###...#.# #.#.#.###...#.# #.#.#..##...#.# #.#.##.##...#.#### #.#.##c##........# .# #.#......@......(# .# #.####.##......(.# #.## #...........###..######.#. ######..#..##............. ##.#.##..##.......... #.#.#....##......... #...#..._.#......... ##..#....##......... #..##..##...####.#. You could see a centaur. Vanquished Creatures An ooze (D:1) 2 worms (D:2) A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) A bat (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) 2 frilled lizards 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 353 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 356 | D:1 | Learned a level 2 spell: Searing Ray 396 | D:1 | Reached skill level 5 in Conjurations 1095 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1209 | D:2 | Found a shadowy altar of Dithmenos. 1291 | D:2 | Noticed a centaur 1330 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, serial_glass, glass_columns_a, glass_columns_b D:2: layout_basic, general_overflow_altar, nicolae_gozag_seed_capital, nicolae_dithmenos_through_a_glass_darkly Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total -------------------------++------- Cast: Magic Dart || 29 Searing Ray || 5 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1329 | 1255 | 74 | 175 | 922 | 2 | 664.5 | Dungeon | 1329 | 1255 | 74 | 175 | 922 | 2 | 664.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 239 daAuts