Dungeon Crawl Stone Soup version 0.27-a0-652-g2d5cf1dcd3 (webtiles) character file. Game seed: 12678418195942714465 190 Zero the Conjurer (level 5, -6/33 HPs) Began as a Gargoyle Conjurer on Mar 16, 2021. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:02:32 (2612 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 2612, Time: 00:02:33 Health: -6/33 AC: 6 Str: 11 XL: 5 Next: 69% Magic: 0/11 EV: 11 Int: 21 God: Gold: 97 SH: 0 Dex: 8 Spells: 5/12 levels left rFire . . . SeeInvis . d - +1 dagger (protect) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ f - amulet of the acrobat HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: hasted, very quick A: AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, unbreathing 1, petrification resistance, clever 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - a +1 dagger of protection (weapon) Missiles j - a throwing net Armour a - a +0 robe (worn) Jewellery f - an amulet of the acrobat (around neck) Scrolls b - a scroll of magic mapping {unknown} e - 2 scrolls of blinking {unknown} g - a scroll of amnesia {unknown} i - 3 scrolls of identify {unknown} Potions c - a potion of haste h - a potion of mutation k - a potion of berserk rage {unknown} l - 2 potions of curing {unknown} m - a potion of resistance {unknown} n - a potion of heal wounds {unknown} Skills: + Level 3.9 Fighting - Level 1.5 Dodging - Level 2.1 Stealth - Level 4.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund Innate Abilities, Weirdness & Mutations Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You can survive without breathing. You are immune to petrification. Your mind is acute. (Int +2) You expend magic power (3 MP) to strengthen your wands. Message History You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You hit something but do no damage. Your weapon exudes an aura of protection. Something hits you. You barely miss something. Something hits you but does no damage. You bump into the rock wall. You feel less confused. Something hits you. You barely miss something. Something hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit something but do no damage. Your weapon exudes an aura of protection. Something hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. Without enough magic to sustain it, your searing ray dissipates. Something closely misses you. You aren't carrying any items that you can evoke. It was a potion of haste. You feel yourself speed up. Something hits you but does no damage. It was a potion of mutation. You feel extremely strange. You feel clever. You feel your magical essence link to the dungeon's wands. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... ......# ##'#### ............ ......# #.# ............ ..##### #.# . ○°# #.# .. ○§# #.# ... §§# ####.# .... ..#####....# ..... ..§.○.....#######..$... [.§☼......'....@{...... ...§§.....#######...... #####....# ##### #....# #....# #....# ####....# #.......# #(......# There were no monsters in sight! Vanquished Creatures A centaur (D:2) Jessica (D:2) 4 adders (D:2) An ooze (D:1) A worm (D:2) 2 dart slugs (D:2) 4 leopard geckos 4 giant cockroaches (D:2) 2 goblins 3 hobgoblins A ball python (D:2) 4 bats A frilled lizard (D:1) 6 kobolds 8 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 204 | D:1 | Learned a level 2 spell: Searing Ray 1197 | D:2 | Reached XP level 3. HP: 18/19 MP: 5/7 1572 | D:2 | Noticed Jessica 1575 | D:2 | Killed Jessica 1576 | D:2 | Reached skill level 1 in Fighting 1576 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/10 1679 | D:2 | Found a runed translucent door. 1680 | D:2 | Noticed Crazy Yiuf 1870 | D:2 | Noticed a centaur 1882 | D:2 | Killed a centaur 1883 | D:2 | Reached XP level 5. HP: 18/32 MP: 2/11 1960 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2591 | D:2 | Noticed Sigmund 2612 | D:2 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 2612 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2612 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, grunt_decor_mini_mirrors, minmay_cupped D:2: layout_basic, lemuel_flame_loot_1, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Fighting | 1 3 | 3.9 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 3 | || 3 Dagger | 4 | 4 || 8 Cast: Magic Dart | 48 | 18 || 66 Searing Ray | 3 | 7 || 10 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armor: Robe | 10 | 5 || 15 Dodge: Dodged | 26 | 23 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2611 | 2574 | 37 | 708 | 1620 | 2 | 1305.5 | Dungeon | 2611 | 2574 | 37 | 708 | 1620 | 2 | 1305.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1442 daAuts D:1: 1168 daAuts