Dungeon Crawl Stone Soup version 0.27-a0-686-gaed091b46b (webtiles) character file. Game seed: 881791036404514650 18 Zero the Conjurer (level 2, -3/16 HPs) Began as a Gargoyle Conjurer on Mar 21, 2021. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (619 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 619, Time: 00:00:32 Health: -3/16 AC: 4 Str: 10 XL: 2 Next: 70% Magic: 1/5 EV: 11 Int: 18 God: Gold: 48 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, unbreathing 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of amnesia {unknown} Skills: + Level 0.8 Fighting + Level 0.6 Armour + Level 1.8 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You can survive without breathing. You are immune to petrification. Message History You see here a leopard gecko corpse. There are monsters nearby! The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. A rat comes into view. There are monsters nearby! The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. There are monsters nearby! You are too depleted to draw on your mana recklessly! You hit the hobgoblin. You kill the hobgoblin! There are monsters nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A bat comes into view. The hobgoblin hits you with a +0 club. The bat moves out of view. The hobgoblin hits you with a +0 club. The hobgoblin hits you with a +0 club. The hobgoblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The hobgoblin hits you with a +0 club. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The bat barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The bat hits you but does no damage. The hobgoblin hits you with a +0 club. You die... #..... ......## #........ #.?.....# ........# ......r# ...#g#### #.#†@..# ##..b##.# #....?..# #.......# #....(..# #.......# .... #####.......# ..... #.......###.# ..... #.#####.# .# You could see a hobgoblin, a bat and a rat. Vanquished Creatures 3 dart slugs (D:1) 2 leopard geckos (D:1) 4 hobgoblins (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 8/16 MP: 1/5 237 | D:1 | Learned a level 2 spell: Searing Ray 619 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 22 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 619 | 619 | 0 | 140 | 419 | 1 | 619.0 | Dungeon | 619 | 619 | 0 | 140 | 419 | 1 | 619.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 619 daAuts