Dungeon Crawl Stone Soup version 0.27-a0-890-ged2907cb04 (webtiles) character file. Game seed: 18388969134779188010 22 Zero the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Apr 5, 2021. Slain by a water moccasin skeleton (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1047 turns). Zero the Conjurer (Deep Elf Conjurer) Turns: 1047, Time: 00:01:14 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 8/8 EV: 12 Int: 22 God: Gold: 50 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} d - a scroll of enchant armour {unknown} e - a scroll of amnesia {unknown} f - a scroll of torment {unknown} g - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions c - a potion of brilliance {unknown} Skills: * Level 0.1 Fighting + Level 2.8 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. There is an open door here. You now have 50 gold pieces (gained 7). Key pressed, stopping explore. No target in view! Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. (D) Dungeon Where to? (? - help) There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. A quokka and a skeleton come into view. There is a stone staircase leading up here. The helpless water moccasin skeleton fails to defend itself. You puncture the water moccasin skeleton! The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. The quokka misses you. The quokka bites you. The quokka bites you. The water moccasin skeleton completely misses you. The quokka misses you. The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. You die... #. #.# #.##### # #.#...##.# #.#.#<...# #.#...#....... #........#.#.. #rZ.....## .. #@#...#.# # #.#...#.# #.#...#.# #.#...#.# #...... ####.### .# You could see a quokka and a water moccasin skeleton. Vanquished Creatures 3 dart slugs (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 216 | D:1 | Found a faded altar of an unknown god. 255 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 258 | D:1 | Learned a level 2 spell: Searing Ray 408 | D:1 | Found Hicoim's Antique Weapon Shoppe. 1047 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_cross, ebering_ecumenical_altar_hall, serial_shops, shop, chequers_serial_rivers_marsh D:2: layout_loops_corners, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.1 Dodging | | 2.8 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 2 Cast: Magic Dart || 36 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1051 | 1017 | 34 | 131 | 801 | 2 | 525.5 | Dungeon | 1051 | 1017 | 34 | 131 | 801 | 2 | 525.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1041 daAuts D:2: 9 daAuts