Dungeon Crawl Stone Soup version 0.27-a0-1087-gf39c287674 (webtiles) character file. Game seed: 15044089430759184938 7 Zero the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Apr 27, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (454 turns). Zero the Conjurer (Octopode Conjurer) Turns: 454, Time: 00:00:36 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 0/5 EV: 13 Int: 20 God: Gold: 17 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Scrolls a - a scroll of magic mapping {unknown} b - a scroll of fog {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. The jackal bites you but does no damage. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. You barely miss the jackal. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. x2 You barely miss the jackal. You grab the jackal. The jackal is lightly wounded. You constrict the jackal. The jackal bites you. You tentacle-slap the jackal but do no damage. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal, but do no damage. The jackal completely misses you. Your magical contamination has completely faded away. You release your grip on the jackal. You tentacle-slap the jackal but do no damage. You grab the jackal. The jackal is lightly wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #....##.###### #.#.###.# #.......# ###†##### #.# #.# #.# ########h## ####### #.....#.@.## #...... #########.###..###.## #.##### .......##.##..## ##.## #.# # ######.##.##.## ##.######.### # # #.##.##.# #..........### # #.##.#..## ##.######...... #######.....#.## ##.## ###.### PPPPPP..###....###.## #.# ........# #####...## #.# You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) 2 frilled lizards (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 438 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 454 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_loops_corners, serial_shops, shop D:2: layout_basic, uniq_robin, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 12 Armor: Skin || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 454 | 454 | 0 | 92 | 304 | 2 | 227.0 | Dungeon | 454 | 454 | 0 | 92 | 304 | 2 | 227.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 426 daAuts D:2: 27 daAuts