Dungeon Crawl Stone Soup version 0.27-a0-1087-gf39c287674 (webtiles) character file. Game seed: 5047935067743607916 3358 Zero the Ducker (level 9, -18/74 HPs) Began as a White Draconian Conjurer on Apr 27, 2021. Demolished by a large slime creature (31 damage) ... on level 8 of the Dungeon. The game lasted 00:08:50 (7995 turns). Zero the Ducker (White Draconian Conjurer) Turns: 7995, Time: 00:08:51 Health: -18/74 AC: 10 Str: 10 XL: 9 Next: 73% Magic: 0/28 EV: 18 Int: 22 God: Gold: 328 SH: 0 Dex: 9 Spells: 15/22 levels left rFire . . . SeeInvis . B - +1 whip (elec) rCold + . . Faith . (no shield) rNeg . . . Spirit + (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . D - +2 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ q - amulet of guardian spirit HPRegen 0.22/turn p - +4 ring of evasion MPRegen 0.21/turn n - ring of magical power @: no status effects A: breathe frost, AC +7, unfitting armour, cold resistance 1, cold-blooded a: Breathe Frost You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 328 gold pieces. Inventory: Hand Weapons l - a +2 vorpal long sword m - a +3 scimitar v - a +1 halberd of flaming x - a +4 long sword B - a +1 whip of electrocution (weapon) Missiles c - 154 stones y - 5 atropa-tipped darts z - 16 poisoned darts Armour D - a +2 cloak (worn) Jewellery f - a +6 ring of dexterity n - a ring of magical power (right hand) p - a +4 ring of evasion (left hand) q - an amulet of guardian spirit (around neck) Wands u - a wand of flame (12) A - a wand of iceblast (7) E - a wand of polymorph (9) Scrolls a - 4 scrolls of vulnerability {unknown} h - 2 scrolls of fog {unknown} j - a scroll of identify k - a scroll of teleportation r - 3 scrolls of blinking Potions b - 2 potions of lignification {unknown} d - 3 potions of curing {unknown} e - a potion of haste g - 3 potions of flight {unknown} i - 2 potions of brilliance {unknown} o - a potion of heal wounds {unknown} s - a potion of mutation {unknown} t - a potion of ambrosia {unknown} w - a potion of might C - a potion of invisibility {unknown} Skills: - Level 5.0 Fighting - Level 1.0 Long Blades - Level 2.0 Throwing * Level 7.3 Dodging - Level 4.0 Stealth + Level 7.1 Spellcasting + Level 5.8 Conjurations + Level 3.2 Translocations - Level 1.0 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Fedhas Uskayaw Xom Innate Abilities, Weirdness & Mutations You can breathe waves of freezing cold which knock back foes. Your icy white scales are hard. (AC +7) You cannot fit into any form of body armour. Your flesh is cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. Message History Two slime creatures merge to form a large slime creature. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (heavily wounded, 96% to hit) The searing ray hits the large slime creature! The large slime creature is heavily wounded. (Press . to maintain the ray.) The searing ray hits the large slime creature! The large slime creature is severely wounded. The searing ray hits the necrophage! You destroy the necrophage! The searing ray misses the wight. The large slime creature completely misses you. The searing ray hits the large slime creature! The large slime creature is severely wounded. The searing ray misses the wight. The large slime creature hits you! The searing ray hits the large slime creature! The large slime creature is severely wounded. The searing ray misses the wight. You finish channeling your searing ray. The large slime creature hits you!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (severely wounded, 96% to hit) The searing ray hits the large slime creature! The large slime creature is almost dead. (Press . to maintain the ray.) The large slime creature completely misses you. The searing ray hits the large slime creature. The large slime creature is almost dead. The searing ray misses the wight. The large slime creature hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the large slime creature! The large slime creature is almost dead. The searing ray hits the wight but does no damage. The large slime creature hits you!! You die... # #.# #.###...... #.##.#####..#..###.. ........#)..## #.# . #.#.....#### #.# .. #..).)...# #.# ..# #.....)).# #.# .. #........# #.# ≈≈n##.#####.#.....## ####.# ≈≈≈.$...zJ@.##...## #....# ....#.#########.## #.#### . # #.# #<# #.# #.# #.# #.# #.# #.# #.# #.# You could see a large slime creature and a wight. Vanquished Creatures Pikel (D:7) A slime creature (D:8) A shadow (D:7) A wyvern (D:8) Eustachio (D:6) An ice beast (D:5) A black bear (D:6) A sky beast (D:7) 3 necrophages 4 ogres 2 centaurs 2 lemures (D:7) A wyvern zombie (D:4) 3 scorpions 2 water moccasin skeletons 7 wights A bullfrog zombie (D:6) 3 centaur zombies 4 hounds A gnoll shaman (D:5) 2 centaur skeletons 4 iguanas An orc wizard (D:5) A mummy (D:8) 2 howler monkey zombies 4 adders 7 gnolls (D:5) A shadow imp (D:6) 2 white imps A worm (D:2) 15 orcs 4 endoplasms 2 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:3) 4 quokkas 8 ball pythons 2 bats A frilled lizard (D:1) 5 kobolds 2 rats (D:1) 120 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 287 | D:1 | Learned a level 2 spell: Searing Ray 1345 | D:2 | Reached XP level 3. HP: 22/26 MP: 5/7 2407 | D:3 | Reached skill level 1 in Fighting 2453 | D:3 | Found a faded altar of an unknown god. 2688 | D:4 | Noticed an ogre 2692 | D:4 | Killed an ogre 2693 | D:4 | Reached skill level 1 in Long Blades 2693 | D:4 | Reached XP level 4. HP: 35/35 MP: 10/10 2693 | D:4 | Reached XP level 5. HP: 40/40 MP: 11/11 2770 | D:4 | Found a shimmering altar of Xom. 2770 | D:4 | Found a blossoming altar of Fedhas. 2770 | D:4 | Found a hide-covered altar of Uskayaw. 2999 | D:4 | Noticed an ogre 3031 | D:4 | Reached skill level 5 in Spellcasting 3031 | D:4 | Reached XP level 6. HP: 46/47 MP: 13/13 3580 | D:5 | Entered Level 5 of the Dungeon 3591 | D:5 | Your scales start taking on an icy white colour. 3591 | D:5 | Reached XP level 7. HP: 49/52 MP: 13/15 3591 | D:5 | Gained mutation: Your flesh is cold resistant. (rC+) [White | Draconian growth] 3610 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 3772 | D:5 | Reached skill level 1 in Evocations 3922 | D:5 | Reached skill level 5 in Dodging 5117 | D:6 | Reached XP level 8. HP: 61/61 MP: 17/17 5268 | D:6 | Noticed Eustachio 5277 | D:6 | Killed Eustachio 5357 | D:6 | Reached skill level 1 in Translocations 5932 | D:6 | Reached skill level 5 in Conjurations 6721 | D:7 | Reached XP level 9. HP: 71/71 MP: 18/18 6799 | D:7 | Noticed Pikel 6811 | D:7 | Killed Pikel 6812 | D:7 | Reached skill level 1 in Throwing 7499 | D:7 | Reached skill level 5 in Fighting 7995 | D:8 | Demolished by a large slime creature Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms D:2: layout_loops_cross D:3: layout_basic, hellmonk_ecumenical_altar_prayer_group D:4: layout_rooms, gammafunk_temple_overflow_claw D:5: layout_loops_ring, minmay_temple_entry_from_below_a D:6: layout_layer_cave, uniq_eustachio D:7: layout_loops_ring, chequers_serial_rivers_room_b, uniq_pikel D:8: layout_loops_ring, overflow_temple_1_default, serial_undead, serial_undead_c, serial_undead_f, serial_undead_d, serial_undead_e, kennysheep_just_a_vault, uniq_maggie, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 6 7 | 7.1 Stealth | 2 3 4 | 4.0 Dodging | 2 3 5 6 7 | 7.3 Fighting | 1 4 5 | 5.0 Long Blades | 1 | 1.0 Evocations | 1 | 1.0 Translocations | 1 3 | 3.2 Conjurations | 5 | 5.8 Throwing | 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 9 | | || 9 Tailslap | 6 | 1 | 4 || 11 Unarmed | 2 | | || 2 Dagger | 8 | | || 8 Long sword | 2 | 5 | 13 || 20 Whip | | | 1 || 1 Scimitar | | | 1 || 1 Cast: Magic Dart | 63 | 30 | 74 || 167 Searing Ray | 5 | 11 | 56 || 72 Iskenderun's Myst | | | 3 || 3 Use: Scroll | | | 7 || 7 Armor: Skin | 5 | 8 | 20 || 33 Dodge: Dodged | 28 | 53 | 115 || 196 Rpst.: Long sword | 2 | 19 | 14 || 35 Scimitar | | | 8 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8000 | 7737 | 263 | 2102 | 4772 | 8 | 1000.0 | Dungeon | 8000 | 7737 | 263 | 2102 | 4772 | 8 | 1000.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1529 daAuts D:6: 1453 daAuts D:2: 1112 daAuts D:7: 1009 daAuts D:4: 893 daAuts D:3: 836 daAuts D:1: 740 daAuts D:8: 425 daAuts