Zero Level 1 of the Dungeon (5, 14, D:1) a +0 club (9, 28, D:1) a +0 whip (14, 18, D:1) a +0 short sword (18, -10, D:1) a +0 short sword 2 stones (32, -12, D:1) a +0 short sword (37, 9, D:1) a +0 club (42, 13, D:1) 3 stones (44, 15, D:1) 22 stones (47, 25, D:1) a +0 short sword 3 stones (53, 35, D:1) 10 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 2, D:2) a +0 dagger a +0 spear (9, -24, D:2) a +0 robe (16, -32, D:2) a +0 club (20, 3, D:2) 22 arrows (29, -29, D:2) 8 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 16 stones (2, -6, D:3) a +0 whip 8 poisoned darts (12, 13, D:3) a +0 scale mail (18, 18, D:3) a +0 leather armour (22, 19, D:3) a +0 dagger a +0 hunting sling 23 stones (31, 13, D:3) a +0 dagger (35, -17, D:3) a +0 short sword 12 stones (36, -17, D:3) a +0 club (42, -17, D:3) 14 stones Level 4 of the Dungeon [Shop] Nuattax's Mass Market a +0 giant spiked club (26 gold) a +0 plate armour (322 gold) a +0 plate armour (322 gold) a +0 giant club (23 gold) a +0 bardiche (126 gold) a +0 giant club (23 gold) 5 large rocks (49 gold) 4 large rocks (39 gold) a +0 giant club (23 gold) a +0 great mace (91 gold) a +0 plate armour (322 gold) a +0 giant club (23 gold) (0, 0, D:4) a +0 flail (1, 0, D:4) a +0 dagger (5, 2, D:4) a +0 hand axe (6, 0, D:4) 12 stones (23, -19, D:4) a +0 whip 5 stones (24, -22, D:4) a +0 dagger (25, -22, D:4) a +0 short sword 3 poisoned darts (25, -21, D:4) a +0 short sword a stone (25, -20, D:4) a +0 whip (25, -19, D:4) a +0 short sword 4 stones (26, -14, D:4) a +0 short sword (29, 0, D:4) a +0 short sword (31, -24, D:4) a +0 dagger (38, -6, D:4) a +0 falchion (39, -26, D:4) 10 arrows Level 5 of the Dungeon [Shop] Helitz's Antique Weapon Boutique a +0 trident of venom (161 gold) a +1 vorpal broad axe (338 gold) a +0 club (26 gold) a +0 flail (91 gold) a +0 spear (78 gold) a +0 falchion (78 gold) the +8 war axe "Plojy" {vorpal, Int+3 Dex+3} (1684 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). a +0 falchion (78 gold) a +0 long sword (91 gold) a +5 hand axe of venom (795 gold) a +4 long sword of draining (735 gold) the +5 quarterstaff of the Valley of Death {elec, +Rage rPois Int+7 Stlth-} (1638 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+7). It protects you from poison. It lets you go berserk. It makes you less stealthy. a +0 flail (91 gold) (0, 0, D:5) 7 javelins (5, -24, D:5) a scroll of magic mapping (13, -16, D:5) a +0 club (14, -24, D:5) a +0 club (19, -15, D:5) 18 poisoned darts (20, -15, D:5) a +0 club 21 poisoned darts (22, -15, D:5) a +0 dagger (23, -34, D:5) 22 sling bullets (25, -16, D:5) a +0 dagger (27, 13, D:5) a +0 spear (32, -9, D:5) a +0 spear (34, 9, D:5) a +0 robe (35, 12, D:5) a +0 trident (37, -23, D:5) a +0 leather armour (37, -16, D:5) a +0 club (40, -16, D:5) a +0 dagger (43, -1, D:5) a +0 short sword (54, -17, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail a +0 club a +0 chain mail a +0 short sword (1, 1, D:6) a +0 short sword (6, 35, D:6) a +0 giant club (9, 18, D:6) 26 arrows (12, 5, D:6) a +0 leather armour a +0 short sword (18, -3, D:6) a +0 spear (32, 44, D:6) a scarf of harm (36, -9, D:6) a +0 short sword (36, -8, D:6) 19 sling bullets (36, -3, D:6) 25 arrows (38, -7, D:6) a +0 ring mail (41, 29, D:6) a +0 flail of draining (41, 34, D:6) a +0 trident (44, -1, D:6) 27 arrows (50, 17, D:6) 21 bolts (54, -17, D:6) a +0 hand axe (55, -10, D:6) a +0 dagger a +0 robe (55, -9, D:6) a +0 short sword (55, -7, D:6) a +0 flail a +0 chain mail Level 7 of the Dungeon (2, -26, D:7) a ring of ice a +0 robe a +0 short sword (4, -26, D:7) a +0 trident (4, -16, D:7) a +0 dagger a +0 ring mail (11, 0, D:7) a +0 shortbow a +0 shortbow 33 arrows (12, -12, D:7) the +3 short sword "Ranap" {flame, *Slow +Rage rC+ rCorr} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you go berserk. It protects you from acid and corrosion. It may slow you when you take damage. (12, -8, D:7) a +0 club (12, -1, D:7) a +0 club 8 poisoned darts (14, -6, D:7) a +0 flail 2 scrolls of noise an orc corpse (skeletalised by now) (15, -38, D:7) a +0 cloak (18, -25, D:7) a +0 arbalest (still there?) a +0 rapier (still there?) 8 bolts (still there?) 16 gold pieces (still there?) a yaktaur skeleton (still there?) (23, -33, D:7) 15 arrows (38, -40, D:7) a +2 whip of flaming a +0 robe (43, -34, D:7) a +0 whip