Zero Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (21, -10, D:1) a +0 club (56, -29, D:1) 22 arrows (56, -28, D:1) a book of Conjurations (56, -24, D:1) a +0 whip (58, -27, D:1) a +0 dagger (60, -34, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Zirchaaha's Distillery a potion of flight (36 gold) a potion of ambrosia (96 gold) a potion of berserk rage (60 gold) a potion of might (48 gold) a potion of brilliance (48 gold) a potion of might (48 gold) a potion of brilliance (48 gold) [Shop] Elerphuh's Weapon Emporium a +0 war axe (38 gold) a +0 hunting sling (16 gold) a +0 trident (38 gold) a +0 club (11 gold) a +0 dagger (22 gold) a +0 club (11 gold) 6 atropa-tipped darts (39 gold) a +0 hunting sling (16 gold) a +0 quarterstaff (44 gold) a +3 halberd of venom (239 gold) a +3 great mace of pain (365 gold) (12, -2, D:2) a +0 dagger (14, -13, D:2) a +0 leather armour (18, -14, D:2) a +0 ring mail (26, 12, D:2) a potion of degeneration (33, 13, D:2) a +0 flail (35, 13, D:2) a +0 spear (50, 8, D:2) a +0 dagger (54, 5, D:2) a +0 dagger (64, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 13 poisoned darts (2, -5, D:3) a +0 club a +0 robe (11, 1, D:3) a +0 club (12, 3, D:3) a +0 dagger (27, -3, D:3) a +0 pair of gloves (36, -25, D:3) a +0 spear (37, 0, D:3) a +0 scale mail a +0 trident (49, 2, D:3) 6 poisoned darts a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (10, -3, D:4) a +2 flail of holy wrath (27, -34, D:4) a +0 club a +0 leather armour (27, -14, D:4) a +0 dagger (35, -45, D:4) 5 large rocks (46, -13, D:4) a +0 plate armour (47, 5, D:4) a +0 robe (49, -35, D:4) a +0 leather armour (50, -31, D:4) a +0 chain mail (55, -28, D:4) a +0 trident (64, -13, D:4) a +0 giant club Level 5 of the Dungeon (9, 7, D:5) a +0 dagger (10, 0, D:5) a +0 whip (10, 6, D:5) a +0 club (10, 7, D:5) a +0 whip (17, 17, D:5) a +0 trident (27, 9, D:5) a +0 giant club (32, -3, D:5) a +0 giant club (42, -17, D:5) a +0 hunting sling (44, 13, D:5) the +4 long sword "Orb Guardian's Curse" {elec, *Rage +Rage rPois Dex+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from poison. It lets you go berserk. It may make you go berserk in combat. (55, -6, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) an iguana corpse (skeletalised by now) (1, 6, D:6) a +0 robe (15, -1, D:6) a scroll of magic mapping (15, 0, D:6) 2 stones (16, -1, D:6) 2 stones (19, 4, D:6) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) a +0 ring mail (still there?) (20, 3, D:6) a +0 robe (20, 5, D:6) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (21, 26, D:6) a +0 battleaxe a +0 robe (22, 3, D:6) 9 gold pieces (22, 5, D:6) a stone (23, 4, D:6) a stone (23, 27, D:6) a +0 short sword a +0 robe (24, 29, D:6) a +4 spear a +0 robe (27, -1, D:6) 11 stones (30, 18, D:6) a +0 robe (42, 31, D:6) an adder corpse the Ecumenical Temple