Dungeon Crawl Stone Soup version 0.28-a0-29-g0adfcbbeba (webtiles) character file. Game seed: 2352353488773599615 100 Zero the Conjurer (level 4, 0/26 HPs) Began as a Gargoyle Conjurer on July 27, 2021. Slain by a water moccasin zombie (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:02 (2150 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 2150, Time: 00:03:03 Health: 0/26 AC: 5 Str: 10 XL: 4 Next: 74% Magic: 2/8 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . SeeInvis . h - +0 mace (protect) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn j - +4 ring of slaying MPRegen 0.11/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons h - a +0 mace of protection (weapon) Armour a - a +0 robe (worn) Jewellery j - a +4 ring of slaying (left hand) Scrolls b - a scroll of acquirement {unknown} c - 3 scrolls of fear {unknown} d - a scroll of holy word {unknown} e - a scroll of amnesia {unknown} f - a scroll of fog {unknown} g - a scroll of magic mapping {unknown} i - a scroll of vulnerability {unknown} Potions k - a potion of resistance {unknown} Skills: + Level 2.0 Fighting - Level 1.5 Dodging + Level 3.3 Stealth + Level 2.7 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The water moccasin zombie bites you but does no damage. The water moccasin zombie closely misses you. The water moccasin zombie bites you but does no damage. The water moccasin zombie bites you. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. Your weapon exudes an aura of protection. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. You barely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. x2 You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. x2 * * * LOW HITPOINT WARNING * * * You sock the water moccasin zombie! Your weapon exudes an aura of protection. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. You barely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 78% to hit) The searing ray misses the water moccasin zombie. (Press . to maintain the ray.) The water moccasin zombie bites you. You die... # ### # ########### #.. # #.........# #.## # #.#######.## #.#. ########## #..........####.#. #........## #.###.###......... ..........# #.........#####.#. ..###.....# #Z###.###.# #... ..# #.....# #@# #.....# #... ### #.....# #.######..# #### # #.....# #.........# #####.#)### ########.## ......#.# #.# .######.# #.# ..## #.### #.# ...## #.#.## ##.## ....###....###########...#### You could see a water moccasin zombie. Vanquished Creatures A water moccasin skeleton (D:4) An adder (D:4) An ufetubus (D:4) 2 adder zombies (D:4) An orc (D:5) 2 ball pythons (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins 3 hobgoblins (D:1) 2 jackals (D:2) 4 kobolds (D:1) 2 quokkas (D:2) A bat (D:1) 2 frilled lizards (D:1) A quokka skeleton (D:4) 4 rats 33 creatures vanquished. Vanquished Creatures (others) 2 withered plants (D:4) 2 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 385 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5 388 | D:1 | Learned a level 2 spell: Searing Ray 933 | D:1 | Reached skill level 1 in Fighting 1081 | D:1 | Found a faded altar of an unknown god. 1313 | D:2 | Reached XP level 3. HP: 15/20 MP: 2/6 1617 | D:2 | You fall into a shaft and drop 2 floors! 1621 | D:5 | Entered Level 5 of the Dungeon 1740 | D:4 | Reached XP level 4. HP: 7/26 MP: 0/8 1802 | D:4 | Reached skill level 5 in Conjurations 2150 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_x D:2: layout_loops_ring, uniq_sigmund D:4: layout_loops_corners, serial_undead, serial_undead_c, serial_undead_f, serial_undead_f, serial_undead_a, serial_undead_b D:5: kennysheep_six_static_rooms, layout_cave_pods, serial_shops, shop, minivault_24 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Stealth | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 1.5 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 9 | || 9 Mace | 20 | 10 || 30 Cast: Magic Dart | 50 | 9 || 59 Searing Ray | 1 | 2 || 3 Armor: Robe | 25 | 11 || 36 Dodge: Dodged | 39 | 12 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2160 | 2119 | 41 | 645 | 1239 | 4 | 540.0 | Dungeon | 2160 | 2119 | 41 | 645 | 1239 | 4 | 540.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1238 daAuts D:4: 506 daAuts D:2: 383 daAuts D:5: 31 daAuts