Dungeon Crawl Stone Soup version 0.28-a0-475-g7dc2aef8ca (webtiles) character file. Game seed: 16972055599063366680 54 Zero the Conjurer (level 3, 0/19 HPs) Began as a Gargoyle Conjurer on Sept 16, 2021. Slain by a gnoll (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (1649 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 1649, Time: 00:01:06 Health: 0/19 AC: 5 Str: 10 XL: 3 Next: 91% Magic: 1/8 EV: 11 Int: 19 God: Gold: 138 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} g - 2 scrolls of teleportation {unknown} h - 2 scrolls of identify {unknown} Potions c - a potion of heal wounds {unknown} e - a potion of attraction {unknown} f - a potion of might {unknown} i - a potion of curing {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.8 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 flail of venom (almost dead, 81% to hit) The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. Without enough magic to sustain it, your searing ray dissipates. The gnoll misses you. You see here a quokka corpse. The gnoll hits you with a +0 spear! You die... ####### ...$... .......################## ........).).g@..........# .......#########.....##.# ....... #.....##.## ###.... #.....##..# #.... #########.## #.... #..# #.... ##.# #.... #######.#### ...........+ You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) A bat (D:1) 5 endoplasms 6 goblins A hobgoblin (D:1) 4 kobolds (D:1) A quokka (D:2) 3 ball pythons 4 frilled lizards (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 97 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/5 100 | D:1 | Learned a level 2 spell: Searing Ray 303 | D:1 | Found a faded altar of an unknown god. 1195 | D:2 | Reached XP level 3. HP: 12/19 MP: 3/7 1649 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, ebering_ecumenical_altar_webs D:2: layout_basic, kennysheep_generic_room_7 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Dagger || 9 Unarmed || 7 Cast: Magic Dart || 43 Searing Ray || 2 Armor: Robe || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1656 | 1567 | 89 | 196 | 1188 | 2 | 828.0 | Dungeon | 1656 | 1567 | 89 | 196 | 1188 | 2 | 828.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts D:2: 490 daAuts