Zero the Dungeon (0, 0, D) a +0 shortbow 21 arrows (2, 0, D) a +0 longbow 24 arrows (3, 0, D) 4 large rocks (14, 0, D) a +1 chain mail (15, 0, D) a +0 dagger a +0 robe a +0 pair of gloves (16, 0, D) +0 acid dragon scales a +0 pair of gloves (18, 0, D) the +2 scimitar of the Final Chapter {flame, rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. a +4 antimagic quarterstaff a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of freezing (20, 0, D) a +0 giant club a +0 giant club (30, -2, D) a +0 short sword (40, -4, D) a bullfrog corpse (skeletalised by now) (still there?) a bullfrog corpse (skeletalised by now) (still there?) a bullfrog corpse (skeletalised by now) (still there?) (45, 0, D) a +2 shortbow of freezing 12 arrows (47, 0, D) a +0 spear a +0 ring mail (51, 0, D) a +0 giant club (55, 0, D) a +0 dagger (57, 0, D) a +0 dagger a +0 short sword