Dungeon Crawl Stone Soup version 0.29-a0-41-g89e12c0570 (webtiles) character file. Game seed: 15041598498692383705 20 Zero the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 2, 2022. Slain by a water moccasin skeleton (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (1428 turns). Zero the Conjurer (Deep Elf Conjurer) Turns: 1428, Time: 00:01:03 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 2/8 EV: 12 Int: 22 God: Gold: 31 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . f - +2 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons f - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} Potions c - 2 potions of curing {unknown} d - a potion of mutation {unknown} g - a potion of magic {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Call Canine Familiar Summ 3% N/A 36% 3 Gell's Gravitas Tloc 3% N/A 36% 3 Lesser Beckoning Tloc 3% N/A 36% 3 Summon Guardian Golem Hex/Summ 3% N/A 36% 3 Teleport Other Tloc 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History g - a golden potion No target in view! There is a stone staircase leading down here. You open the door. Found 17 bolts. There is an open door here. No target in view! You open the door. There is an open door here. Found a robe. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! A water moccasin skeleton comes into view. A water moccasin skeleton is nearby! The magic dart hits the water moccasin skeleton. The water moccasin skeleton is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 85% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 85% to hit) The searing ray misses the water moccasin skeleton. (Press . to maintain the ray.) The water moccasin skeleton bites you. The searing ray hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton barely misses you. The searing ray misses the water moccasin skeleton. The water moccasin skeleton bites you. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is heavily damaged. You finish channelling your searing ray. The water moccasin skeleton bites you! You die... #...#...# #.... ..... #...#...### #.... .....####...#.....####### ........#...##.........## #.[....#........รท.....## #......##'####+#......## #......##.# #.#.####.## .#......##.####.#.####.## .'......@................ .#......Z.......#.####.## ######.........#.####.#. #.........#<##..... + #.........#.##.##.. #.#####......#.....#.. #............#.##..+.. ##...........#.###.#.. .............#.###.#.. You could see a water moccasin skeleton. Vanquished Creatures 2 ball pythons 5 endoplasms A giant cockroach (D:1) 3 hobgoblins 2 kobolds (D:1) 2 bats (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 364 | D:1 | Reached XP level 2. HP: 14/15 MP: 4/8 549 | D:1 | Reached skill level 5 in Conjurations 807 | D:1 | Found a faded altar of an unknown god. 807 | D:1 | Noticed an ice devil 1174 | D:2 | Learned a level 2 spell: Searing Ray 1428 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_ring, dreamdust_ecumenical_altar_sealed_demon, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a, serial_bayou_pond_d, minmay_tetromino_o2 D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 39 Searing Ray || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1442 | 1359 | 83 | 185 | 1064 | 2 | 721.0 | Dungeon | 1442 | 1359 | 83 | 185 | 1064 | 2 | 721.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1122 daAuts D:2: 319 daAuts