Zero Level 1 of the Dungeon [Shop] Nekegar's Armour Emporium a +0 pair of boots (63 gold) the +1 plate armour of Uddiv {Str+4} (607 gold) Str: It affects your strength (+4). the +0 scale mail of Incorporation {Dex+3} (242 gold) Dex: It affects your dexterity (+3). a +0 ring mail (56 gold) a +3 scale mail of fire resistance (364 gold) a +3 ring mail of cold resistance (364 gold) a +1 scale mail of willpower (224 gold) a +0 robe (9 gold) [Shop] Mobiusk's Jewellery Shoppe a ring of magical power (240 gold) a +6 ring of intelligence (702 gold) a ring of wizardry (360 gold) a ring of resist corrosion (240 gold) a ring of resist corrosion (240 gold) an amulet of guardian spirit (360 gold) an amulet of magic regeneration (360 gold) the amulet of Ythrycvin {Drain Regen+ Slay+4} (578 gold) [amulet of regeneration] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. a ring of see invisible (180 gold) a ring of see invisible (180 gold) [Shop] Nuxile Gasij's Book Emporium a book of the Moon (480 gold) Mosheh's Handbook of Mutagenic Dislocation (456 gold) Spells Type Level Known a - Blink Translocation 2 no b - Passwall Transmutation/Earth 2 no c - Petrify Transmutation/Earth 4 no d - Malign Gateway Summoning/Translocation 7 no a book of Flames (360 gold) a book of Dreams (288 gold) a book of Blasting (384 gold) a There-And-Back Book (360 gold) an Inescapable Atlas (408 gold) (0, 0, D:1) a +0 dagger (4, -27, D:1) a +0 whip 3 stones (21, -51, D:1) a +0 ring mail (26, -46, D:1) a +0 whip (35, -57, D:1) a +0 club (35, -46, D:1) a +0 robe (39, -24, D:1) a +0 dagger (42, -49, D:1) a +0 dagger 4 stones (47, -34, D:1) a +0 leather armour (48, -35, D:1) 21 arrows (54, -48, D:1) a +0 club Level 2 of the Dungeon (24, -10, D:2) a +0 long sword (34, -3, D:2) a +0 club (38, -17, D:2) a +0 robe a +1 spectral club (41, -15, D:2) a +0 club (49, -24, D:2) a +0 chain mail (49, -21, D:2) a +0 rapier (50, -27, D:2) a +0 trident of flaming Level 3 of the Dungeon (4, 29, D:3) a +4 whip (13, 10, D:3) a +0 hunting sling (13, 27, D:3) a +0 short sword (21, 19, D:3) a +2 pair of gloves (28, 13, D:3) 26 sling bullets (31, 21, D:3) a +0 short sword (34, -2, D:3) a +0 short sword a boomerang a +0 dagger of speed (40, 17, D:3) 13 arrows Level 4 of the Dungeon (0, 0, D:4) 15 bolts (3, -22, D:4) a +0 rapier (17, -39, D:4) a +0 leather armour (25, -3, D:4) a +0 dagger a +0 leather armour (30, -14, D:4) a +0 whip (37, -6, D:4) a +0 club (40, 1, D:4) a +0 robe a +1 scythe of freezing (42, -28, D:4) a +0 club (42, -27, D:4) a +0 scale mail (44, -33, D:4) a +0 hand axe a +0 scale mail (49, -18, D:4) a +0 dagger (49, 5, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, 0, D:5) a +0 club (3, 20, D:5) a +0 dagger 13 stones a +0 scale mail (5, 15, D:5) a +4 dire flail of protection a +0 leather armour (20, 31, D:5) 17 sling bullets (31, 24, D:5) a +0 robe (33, 48, D:5) a +0 whip (45, 9, D:5) a +0 scale mail (46, 13, D:5) a +0 giant club a +0 giant club Level 6 of the Dungeon [Shop] Xystiw's Distillery a potion of haste (130 gold) a potion of heal wounds (65 gold) a potion of berserk rage (65 gold) a potion of haste (130 gold) a potion of haste (130 gold) a potion of lignification (39 gold) a potion of curing (39 gold) a potion of haste (130 gold) a potion of cancellation (104 gold) (0, 6, D:6) 8 stones (1, -21, D:6) a +0 long sword (10, -20, D:6) a +0 giant club (18, -28, D:6) a +0 quarterstaff (24, -18, D:6) a +0 hand axe (25, -18, D:6) a +0 club (26, -18, D:6) a +0 club a +0 falchion (29, 5, D:6) +0 steam dragon scales (29, 16, D:6) 16 stones (32, -20, D:6) a +2 flail of protection (33, -21, D:6) a +0 long sword a +0 chain mail (34, -22, D:6) a +0 club a +0 scale mail (35, -20, D:6) a +0 hand axe (36, -23, D:6) a +3 trident 2 boomerangs (36, 10, D:6) a +0 chain mail (37, -23, D:6) a +0 dagger a boomerang a +0 ring mail (41, -21, D:6) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (42, -33, D:6) 13 stones (54, -3, D:6) 11 arrows Level 7 of the Dungeon (0, 0, D:7) a wyvern corpse (2, 12, D:7) a scorpion corpse (7, -15, D:7) a +0 quarterstaff (8, 17, D:7) a bullfrog corpse (29, -26, D:7) a +0 ring mail (35, -2, D:7) a +3 hand axe a +0 robe (37, -2, D:7) a +3 war axe of freezing (still there?) a +0 robe (still there?) the Ecumenical Temple