Dungeon Crawl Stone Soup version 0.29.0-15-g675c0067aa (webtiles) character file. Game seed: 7258981004820095157 101 Zero the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Sept 12, 2022. Splashed by a jelly's acid (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:15 (2151 turns). Zero the Conjurer (Deep Elf Conjurer) Turns: 2151, Time: 00:02:15 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 48% Magic: 10/12 EV: 12 Int: 25 God: Gold: 41 SH: 3 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . f - +3 sling rCold . . . Faith . m - +0 buckler rNeg . . . Spirit . a - +0 robe rPois . Reflect . r - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons f - a +3 sling (weapon) Armour a - a +0 robe (worn) m - a +0 buckler (worn) r - a +0 helmet (worn) Jewellery n - an amulet of reflection Wands o - a wand of flame (20) Scrolls d - a scroll of noise {unknown} k - 3 scrolls of teleportation l - a scroll of poison {unknown} p - a scroll of immolation {unknown} s - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} e - 2 potions of berserk rage {unknown} g - a potion of resistance {unknown} h - a potion of mutation {unknown} i - 2 potions of curing {unknown} j - 4 potions of might {unknown} q - a potion of degeneration {unknown} Skills: - Level 2.0 Ranged Weapons - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 11% 3 Apportation Tloc 10% N/A 12% 1 Necrotise Necr 20% 1d5 12% 1 Summon Small Mammal Summ 20% N/A 12% 1 Fulminant Prism Conj/Hex 9% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History No target in view! No target in view! No target in view! Your line of fire to the endoplasm is blocked by a fungus. Your line of fire to the endoplasm is blocked by a fungus. An endoplasm is nearby! Your line of fire to the endoplasm is blocked by a fungus. Your line of fire to the endoplasm is blocked by a fungus. No target in view! The jelly quivers. You block the jelly's attack. There is an open door here. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The endoplasm quivers. The jelly quivers. The jelly attacks as you move away! The jelly hits you. You are splashed with acid! The jelly attacks as you move away! The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You see here a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the jelly! The jelly is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... #.###### #.##### #.# ####### #.# #.# #......########## #)# #.# #....P.'##......####.##### #.# #.÷.J÷.#J#)......##.)..).. #.# #.P÷P..#.#........')####.. #.# #....÷÷#J#........').###'# #.# #.P÷...#J#'#......'....... ###.######÷J....#@#.#.)...##....... #.......##.P.J.÷#.#.#....####...... #.......##[.....##.####### #....... #.......# ### #....... ###'##### ##########.###### #.# #...†......# #.# #.############## #.# #.#######......## #.# #.#.....'......'. You could see 2 jellies and an endoplasm. Vanquished Creatures A jelly (D:2) 2 adders (D:2) 2 dart slugs (D:2) 2 ball pythons 7 endoplasms 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins 14 kobolds 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 rats (D:2) 46 creatures vanquished. Vanquished Creatures (others) 5 fungi (D:2) 4 toadstools (D:2) 9 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 9/9 214 | D:1 | Found a faded altar of an unknown god. 218 | D:1 | Learned a level 2 spell: Searing Ray 1341 | D:2 | Reached skill level 1 in Ranged Weapons 1341 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1482 | D:2 | Reached skill level 5 in Conjurations 2092 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 2151 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, shapermc_ecumenical_altar_hornbeckon, glass_columns_a, minmay_close_crescents D:2: cheibrodos_fertilizer, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Ranged Weapons | 1 2 | 2.0 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Sling | 71 | 4 || 75 Cast: Magic Dart | 10 | || 10 Searing Ray | 3 | 1 || 4 Use: Scroll | 1 | || 1 Armor: Robe | 2 | || 2 Dodge: Dodged | 19 | || 19 Block: Buckler | | 1 || 1