Dungeon Crawl Stone Soup version 0.30-a0-122-g2a1322497e (webtiles) character file. Game seed: 14953269102192752677 224 Zero the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Sept 16, 2022. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (15 damage) ... on level 4 of the Dungeon. The game lasted 00:03:53 (3580 turns). Zero the Conjurer (Deep Elf Conjurer) Turns: 3580, Time: 00:03:54 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 67% Magic: 6/13 EV: 7 Int: 25 God: Gold: 157 SH: 0 Dex: 19 Spells: 5/12 levels left rFire . . . SeeInvis . i - staff of fire rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . y - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ q - amulet of regeneration HPRegen 0.89/turn t - ring of Roreokio {rElec rF- rC+ rN+ Dex+6} MPRegen 0.13/turn (no ring) @: held A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons c - a +0 whip k - a +1 dagger of venom n - a +4 dagger Armour a - a +0 robe (worn) y - a +0 helmet (worn) Magical Staves i - a staff of fire (weapon) Jewellery q - an amulet of regeneration (around neck) t - the ring of Roreokio (left hand) {rElec rF- rC+ rN+ Dex+6} (You found it on level 2 of the Dungeon) [ring of positive energy] Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. Wands r - a wand of flame (9) Scrolls d - a scroll of magic mapping {unknown} g - a scroll of brand weapon {unknown} o - 2 scrolls of amnesia {unknown} p - a scroll of blinking {unknown} s - a scroll of enchant armour {unknown} x - 2 scrolls of fear {unknown} z - a scroll of identify Potions b - a potion of magic e - 5 potions of curing f - 2 potions of heal wounds h - a potion of brilliance {unknown} j - a potion of resistance l - a potion of attraction m - 3 potions of mutation u - a potion of ambrosia {unknown} v - a potion of haste {unknown} w - a potion of flight {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 6.7 Conjurations + Level 2.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 7% 3 Gell's Gravitas Tloc 16% N/A 11% 3 Lesser Beckoning Tloc 16% N/A 11% 3 Teleport Other Tloc 16% N/A 11% 3 Sublimation of Blood Necr 5% N/A 13% 2 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Irradiate Conj/Tmut 11% 3d15 52% 5 Petrify Tmut/Erth 5% N/A 65% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 69% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:1 exclusion: downstairs D:2 Terence Message History You start resting. Magic restored. You climb downwards. The gnoll closely misses you. The gnoll misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll misses you. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The searing ray hits the gnoll but does no damage. The gnoll is almost dead. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ### ##.# ### ###.## #.# #..## ### #.# #.## #.## #.#### ..# . #.#####@.###.##.# .. .. ##...))...#.....## ##.# #. #.).###g........## #..# . #. #.### #..#..###..###.## ..# #.###..# #..#..# ##..>...## ..†##..##..####..#..# #....#..# #....##...........####...##... #...gg......###........#.... ##.........## ##....#.....). You could see a gnoll. Vanquished Creatures A scorpion (D:4) A gnoll bouda (D:4) Robin (D:2) 3 gnolls (D:4) 3 dart slugs 6 orcs (D:3) 4 ball pythons 4 bats 5 endoplasms 4 giant cockroaches 13 goblins 9 hobgoblins 6 jackals 3 quokkas A frilled lizard (D:2) 6 kobolds 5 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 440 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 506 | D:1 | Learned a level 2 spell: Searing Ray 534 | D:1 | Reached skill level 5 in Conjurations 1083 | D:1 | Reached XP level 3. HP: 13/19 MP: 1/9 1590 | D:2 | Noticed Robin 1811 | D:2 | Noticed Terence 1910 | D:2 | Reached skill level 6 in Conjurations 1911 | D:2 | Found a faded altar of an unknown god. 1917 | D:2 | Killed Robin 1922 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/10 1927 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2081 | D:2 | Identified the ring of Roreokio {rElec rF- rC+ rN+ Dex+6} 3363 | D:4 | Noticed a scorpion 3372 | D:4 | Killed a scorpion 3373 | D:4 | Reached skill level 1 in Translocations 3373 | D:4 | Reached XP level 5. HP: 26/28 MP: 5/12 3580 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, st_stairs_4, minmay_distorted D:2: layout_rooms, ebering_ecumenical_altar_sacrificial, supply_closet_lemuel, solitary_fountain, uniq_terence, uniq_robin D:3: layout_basic D:4: layout_layer_cave, minmay_temple_entry_mini_moons, guppyfry_early_lair_pool, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.7 Translocations | 1 2 | 2.2 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Staff | 2 | || 2 Cast: Magic Dart | 74 | 36 || 110 Searing Ray | 2 | 7 || 9 Iskenderun's Myst | | 3 || 3 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armor: Robe | 5 | 4 || 9 Dodge: Dodged | 10 | 14 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3580 | 3431 | 149 | 991 | 2074 | 4 | 895.0 | Dungeon | 3580 | 3431 | 149 | 991 | 2074 | 4 | 895.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1677 daAuts D:3: 1045 daAuts D:2: 707 daAuts D:4: 149 daAuts