Dungeon Crawl Stone Soup version 0.30-a0-134-gb40fab5c76 (webtiles) character file. Game seed: 3669919155388461460 14 Zero the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 20, 2022. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:41 (950 turns). Zero the Conjurer (Deep Elf Conjurer) Turns: 950, Time: 00:00:42 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 27% Magic: 6/9 EV: 12 Int: 22 God: Gold: 88 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis + j - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn k - ring of see invisible MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Missiles e - 5 curare-tipped darts Armour a - a +0 robe (worn) Jewellery k - a ring of see invisible (left hand) Scrolls c - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of magic mapping {unknown} l - a scroll of enchant armour {unknown} Potions d - a potion of curing {unknown} i - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (moderately wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence shouts, "Now you die!" Terence completely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. The searing ray hits Terence! Terence is severely wounded. Terence says, "How do you enjoy it?" Terence hits you with a +0 short sword. Without enough magic to sustain it, your searing ray dissipates. Terence closely misses you. Magic courses through your body. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence misses you. The searing ray hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 short sword. You die... ... ..# ....... ..# .?...?. #.. ....... ..# ....... #.# ..@.... #.# ....... ##<########....... #...@@............ #..########...##.. .....# .### #..)...# ## ........ ######.. ..# .. You could see Terence. Vanquished Creatures A ball python (D:1) 3 endoplasms (D:1) A giant cockroach (D:2) A quokka (D:1) 4 bats (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 503 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 506 | D:1 | Learned a level 2 spell: Searing Ray 932 | D:2 | Noticed Terence 950 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, chequers_serial_rivers_small_b D:2: layout_rooms, minmay_octomino_j4, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 1 Cast: Magic Dart || 21 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 950 | 924 | 26 | 120 | 704 | 2 | 475.0 | Dungeon | 950 | 924 | 26 | 120 | 704 | 2 | 475.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 896 daAuts D:2: 53 daAuts