Dungeon Crawl Stone Soup version 0.30-a0-134-gb40fab5c76 (webtiles) character file. Game seed: 3445172989849706630 17 Zero the Conjurer (level 2, -1/15 HPs) Began as a Gargoyle Conjurer on Sept 20, 2022. Slain by a worm (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (1138 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 1138, Time: 00:01:44 Health: -1/15 AC: 4 Str: 10 XL: 2 Next: 62% Magic: 1/5 EV: 11 Int: 18 God: Gold: 86 SH: 0 Dex: 8 Spells: 3/6 levels left rFire + . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn f - ring of protection from fire MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of protection from fire (left hand) Scrolls d - a scroll of identify Potions b - a potion of magic c - 2 potions of might Skills: - Level 1.5 Dodging - Level 2.1 Stealth * Level 2.6 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is moderately wounded. The worm barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (moderately wounded, 92% to hit) The searing ray misses the worm. (Press . to maintain the ray.) The worm bites you but does no damage. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. You hit the worm. The worm is heavily wounded. The worm bites you. You hit the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! You die... .# #..#.......#.......###..# .# #.###.....###......##...# .# #..#.......#.......##'#### .# #..............#.....(...# .# #.....>#.......#.........# .####.....###......#.........# ...........#<......#.........# #####..............#.........# #..#.......#.@..#..####### #.###.(...###w#.#.## #..#.......#..#...# #####.............#..########## #...####..###..##...>.........# #...............##............# #...............##............# #...............##............# #...............##............# You could see a worm. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 goblins (D:1) 4 kobolds (D:1) A quokka (D:1) A bat (D:2) 2 frilled lizards (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 427 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/5 430 | D:1 | Learned a level 2 spell: Searing Ray 885 | D:1 | Found a faded altar of an unknown god. 1027 | D:2 | Found Foapoerph's Jewellery Shoppe. 1138 | D:1 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, shapermc_ecumenical_altar_acropolis D:2: layout_loops_ring, serial_shops, shop, shop, minmay_misc_feat_four_crosses, uniq_terence Action || total -------------------------++------- Melee: Short sword || 11 Unarmed || 4 Cast: Magic Dart || 32 Searing Ray || 2 Use: Scroll || 1 Armor: Robe || 5 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1138 | 1134 | 4 | 458 | 521 | 2 | 569.0 | Dungeon | 1138 | 1134 | 4 | 458 | 521 | 2 | 569.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1102 daAuts D:2: 36 daAuts