Dungeon Crawl Stone Soup version 0.30-a0-279-g4b46babb21 (webtiles) character file. Game seed: 8815777815390828472 24 Zero the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Oct 16, 2022. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (902 turns). Zero the Conjurer (Octopode Conjurer) Turns: 902, Time: 00:01:34 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 2% Magic: 0/6 EV: 13 Int: 22 God: Gold: 51 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . b - ring of wizardry rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Jewellery b - a ring of wizardry (left tentacle) Scrolls e - 3 scrolls of identify {unknown} f - a scroll of teleportation {unknown} Potions a - 2 potions of magic c - a potion of curing {unknown} d - a potion of invisibility {unknown} g - a potion of mutation {unknown} h - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 6% 3 Fulminant Prism Conj/Hex 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder is almost dead. You feel sick. The adder bites you. The endoplasm freezes you. You are frozen. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. You feel sick. The endoplasm misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel sick. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. You feel sick. You are no longer poisoned. There is a stone staircase leading down here. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... .....#...###########.#### .######### #.........# #####...############.# ##.......## #.# #.........# #.# ##....<....#### #># #..........#..# #.# .##...[...###.######.# #####...### #....@J..# ####### ########## ###.# #.# ....###.# ........# ######### You could see an endoplasm. Vanquished Creatures An adder (D:2) A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 441 | D:1 | Learned a level 2 spell: Searing Ray 893 | D:2 | Reached XP level 3. HP: 7/21 MP: 0/6 902 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring D:2: layout_basic, roderic_nine_men_s_morris, grunt_ministairs_7, nicolae_elevator_lobby_asterisk Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 21 Searing Ray || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 901 | 895 | 6 | 84 | 742 | 2 | 450.5 | Dungeon | 901 | 895 | 6 | 84 | 742 | 2 | 450.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 896 daAuts D:2: 5 daAuts