Zero Level 1 of the Dungeon (0, 0, D:1) 5 stones (3, -20, D:1) a +0 dagger (4, -17, D:1) a +0 dagger (5, -21, D:1) a +0 leather armour (6, 4, D:1) 3 stones (13, -5, D:1) a +0 sling (17, -13, D:1) a +0 dagger a stone (18, 6, D:1) 6 stones (29, -6, D:1) a +0 short sword a stone (36, 4, D:1) a +0 robe (53, -17, D:1) 5 stones Level 2 of the Dungeon [Shop] Soiza Leu's Jewellery Boutique the ring of Moad Tem {+Blink rF+ rN+ Stlth-} (514 gold) [ring of positive energy] rF: It protects you from fire. rN: It protects you from negative energy. +Blink: It lets you blink. Stlth: It makes you less stealthy. an amulet of regeneration (390 gold) a ring of protection from cold (325 gold) a ring of see invisible (195 gold) a ring of magical power (260 gold) a ring of poison resistance (260 gold) (0, 0, D:2) a +0 whip (3, -36, D:2) a +0 leather armour (25, -17, D:2) a +0 hand axe (40, -27, D:2) a +0 war axe (44, 4, D:2) a +0 whip a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 mace (3, 11, D:3) a +0 sling (13, -9, D:3) a +2 pair of gloves (14, -5, D:3) the +0 ring mail "Taurynt" {-Tele Harm Will+++ Dex-2} Dex: It affects your dexterity (-2). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. (16, 21, D:3) 2 boomerangs (17, 29, D:3) a +0 ring mail a +0 dagger (17, 30, D:3) a +0 leather armour a +0 club (24, -10, D:3) 5 stones (30, -12, D:3) 4 stones (48, -5, D:3) a +0 mace (51, 11, D:3) a +0 dagger (55, 20, D:3) an amulet of guardian spirit Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 14, D:4) an amulet of guardian spirit (5, -8, D:4) a hobgoblin corpse (skeletalised by now) (8, -5, D:4) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (10, -17, D:4) a +0 quarterstaff (13, -2, D:4) a jackal corpse a jackal corpse (13, 0, D:4) a quokka corpse (13, 3, D:4) a +0 short sword a stone (28, -10, D:4) 4 stones (36, -13, D:4) a +0 club an orc corpse (skeletalised by now)