Zero Level 1 of the Dungeon (1, -18, D:1) a +0 club (15, -28, D:1) 2 poisoned darts (20, -30, D:1) a +0 hand axe (21, -11, D:1) 5 stones (22, -24, D:1) 2 javelins (24, 19, D:1) 3 poisoned darts (40, 2, D:1) a +0 club (42, -27, D:1) a +0 dagger (43, -26, D:1) a +1 dagger of venom (46, -20, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Loumne's Distillery a potion of curing (42 gold) a potion of might (56 gold) a potion of heal wounds (70 gold) a potion of magic (112 gold) a potion of curing (42 gold) a potion of ambrosia (112 gold) a potion of lignification (42 gold) a potion of might (56 gold) (0, 0, D:2) a +0 leather armour (10, -5, D:2) a +0 club (12, -11, D:2) a +0 dagger (14, 10, D:2) 5 stones (18, 25, D:2) a +0 club (19, 12, D:2) 3 stones (20, 4, D:2) a +0 club (25, 21, D:2) a +1 short sword of speed (34, 32, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Jiram Ennoal's Weapon Emporium a +0 sling (15 gold) 6 atropa-tipped darts (36 gold) the +7 scimitar "Qizedodd" {freeze, Dex+3} (555 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). a +0 arbalest (45 gold) a +0 spear (30 gold) a +2 long sword of electrocution (207 gold) 5 stones (5 gold) a +2 hand axe of venom (156 gold) [Shop] Gerhuqomn's General Store a potion of brilliance (44 gold) 6 stones (6 gold) an amulet of reflection (330 gold) a potion of haste (110 gold) 4 stones (4 gold) a scroll of immolation (44 gold) 5 stones (5 gold) 2 stones (2 gold) [Shop] Muqoq's Assorted Antiques a +0 scale mail (108 gold) a +4 long sword of holy wrath (764 gold) a +0 falchion (81 gold) a +0 hand axe (81 gold) a +1 pair of boots of rampaging (445 gold) the +7 rapier of Yckycwo {protect, rF++ rC- Will+} (1698 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. Will: It increases your willpower. [Shop] Yraxy's Assorted Antiques a +6 ring of strength (648 gold) a scroll of identify (36 gold) a +0 mace (54 gold) a wand of paralysis (3) (129 gold) a +0 club (18 gold) a scroll of noise (18 gold) a +0 ring mail (72 gold) the +7 flail "Hihisol" {venom, rElec rF+ rC- rN+} (1033 gold) It poisons the flesh of those it strikes. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. a scroll of teleportation (54 gold) (0, 0, D:3) a +0 great mace (3, -9, D:3) a staff of poison (6, 7, D:3) a +0 short sword 5 stones (10, 13, D:3) a +0 flail a +0 dagger a +0 war axe a +0 flail (14, 14, D:3) a +0 ring mail (31, -5, D:3) a +0 whip (32, -5, D:3) a +0 hand axe (37, 2, D:3) 6 stones (44, 0, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 5 stones (6, 19, D:4) a +0 club (10, -38, D:4) a +0 club a +0 dagger (26, -25, D:4) a +0 robe (38, 11, D:4) 5 stones (40, -37, D:4) 3 stones (49, 18, D:4) a +0 club (53, -13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 chain mail an orc corpse (16, 30, D:5) a hound corpse (skeletalised by now) the Ecumenical Temple