Zero Level 1 of the Dungeon (0, 7, D:1) a +0 short sword a stone (6, -4, D:1) a +0 dagger a +0 robe (7, -24, D:1) a staff of poison (10, -15, D:1) 4 stones (14, -20, D:1) 6 stones (16, -23, D:1) 5 stones (16, -9, D:1) a +0 short sword a +0 short sword 2 stones (20, -21, D:1) a +0 leather armour (20, 7, D:1) 7 stones (27, -12, D:1) a +0 whip 5 stones (31, -16, D:1) 3 stones Level 2 of the Dungeon [Shop] Eppeu's Armour Shoppe a +0 leather armour (28 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) the +2 leather armour of Adyit {Str+5} (413 gold) Str: It affects your strength (+5). the +4 scale mail of the Other Side {rCorr Dex-5 Stlth+} (404 gold) Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the +0 plate armour of Nice Freedom {Contam Rampage rF+ Int+6} (616 gold) Int: It affects your intelligence (+6). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. a +2 robe of positive energy (205 gold) a +0 ring mail (56 gold) (10, 0, D:2) a +0 dagger (16, 27, D:2) a +0 club (19, 15, D:2) a +0 leather armour (25, -10, D:2) 2 stones (25, 22, D:2) 3 stones (27, -10, D:2) a +0 dagger of draining (27, -2, D:2) a +0 club (28, -10, D:2) a +0 war axe (30, 7, D:2) 3 stones (30, 23, D:2) a +0 club (39, -10, D:2) the +4 robe of Skepticism {rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (40, -5, D:2) a +0 sling (45, -22, D:2) a +0 trident (51, -20, D:2) a +0 mace a +0 ring mail (52, -23, D:2) a +0 quarterstaff (52, 2, D:2) a +0 dagger (59, -21, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +1 hand axe of flaming (13, 0, D:3) a bat corpse (skeletalised by now) (17, -12, D:3) a +0 club a goblin corpse (skeletalised by now) (18, 4, D:3) a +2 spectral club a +0 leather armour (21, -14, D:3) a +0 sling (36, 20, D:3) a +0 whip a gnoll corpse (37, 20, D:3) an adder corpse (45, 1, D:3) a +0 dagger a +0 robe