Dungeon Crawl Stone Soup version 0.33-a0-298-g559140af29 (webtiles) character file. Game seed: 11504932849709926262 77 Zero the Conjurer (level 4, 0/26 HPs) Began as a Gargoyle Conjurer on Nov 6, 2024. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1459 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 1459, Time: 00:01:16 Health: 0/26 AC: 6 Str: 10 XL: 4 Next: 33% Magic: 8/8 EV: 10 Int: 21 God: Gold: 44 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + j - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery j - a ring of resist corrosion (left hand) Scrolls i - a scroll of revelation {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} e - 2 potions of heal wounds {unknown} g - a potion of haste {unknown} Skills: - Level 2.0 Fighting - Level 1.5 Dodging - Level 2.1 Stealth * Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. You finish channelling your searing ray. Your Spellcasting skill increases to level 3! You have reached level 4! You feel clever. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Magic courses through your body. The gnoll hits you with a +0 flail! You die... ....##..# #.# ... ....# #.# #. ##...# #.# # #...# #.# #...# #.# #...# #.# ##. #.# .....###.# .....Sg@.# ##..###### You could see a gnoll and a ball python. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 3 ball pythons 5 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:2) 2 hobgoblins (D:1) 4 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 3 bats 3 frilled lizards A rat (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 99 | D:1 | Reached skill level 1 in Fighting 178 | D:1 | Reached XP level 2. HP: 13/17 MP: 1/5 264 | D:1 | You fall into a shaft and drop 1 floor! 316 | D:2 | Learned a level 2 spell: Searing Ray 631 | D:1 | Reached XP level 3. HP: 19/21 MP: 1/6 1456 | D:2 | Reached XP level 4. HP: 16/26 MP: 1/8 1459 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 3 | 3.2 Dodging | | 1.5 Stealth | | 2.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 41 | || 41 Punch | 1 | || 1 Dagger | 17 | || 17 Cast: Magic Dart | 49 | 1 || 50 Searing Ray | 2 | || 2 Use: Potion | | 1 || 1 Armour: Leather armour | 54 | 2 || 56 Dodge: Dodged | 50 | 1 || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1457 | 1415 | 42 | 118 | 1036 | 2 | 728.5 | Dungeon | 1457 | 1415 | 42 | 118 | 1036 | 2 | 728.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 916 daAuts D:2: 540 daAuts