Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 13339946019543425032 352 Zero the Conjurer (level 6, -4/35 HPs) Began as a Gargoyle Conjurer on Nov 8, 2024. Slain by an ogre ... wielding a +0 giant spiked club (16 damage) ... on level 5 of the Dungeon. The game lasted 00:05:13 (4218 turns). Zero the Conjurer (Gargoyle Conjurer) Turns: 4218, Time: 00:05:13 Health: -4/35 AC: 9 Str: 16 XL: 6 Next: 62% Magic: 5/12 EV: 10 Int: 21 God: Gold: 171 SH: 0 Dex: 8 Spells: 1/13 levels left rFire + . . k - +0 dagger (vamp) rCold . . . (no shield) rNeg + + + h - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . g - +1 Delatra's gloves {ID++} SInv . (no boots) Will ..... (no amulet) Stlth + q - ring of Gin and Tonic {rElec rPois rF+ rN++ Str+6} HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons k - a +0 vampiric dagger (weapon) n - a +3 dagger o - a +1 hand axe of flaming Armour a - a +0 robe g - the +1 Delatra's gloves (worn) {ID++} (You found it on level 2 of the Dungeon) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. h - a +0 leather armour (worn) Jewellery c - a ring of ice q - the ring of Gin and Tonic (left hand) {rElec rPois rF+ rN++ Str+6} (You found it on level 4 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Wands m - a wand of acid (8) Scrolls f - a scroll of blinking i - 3 scrolls of poison j - 5 scrolls of identify l - 2 scrolls of immolation Potions b - a potion of brilliance d - a potion of attraction e - 3 potions of enlightenment p - a potion of curing {unknown} Skills: + Level 2.3 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.1 Spellcasting * Level 6.4 Conjurations + Level 0.7 Translocations + Level 0.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 32% 4 d - Fulminant Prism Conj/Alch 9% 3d7 34% 4 g - Apportation Tloc 14% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 72% 1d7 3% 1 Soul Splinter Necr 16% N/A 14% 1 Summon Small Mammal Summ 16% N/A 14% 1 Dazzling Flash Hex/Fire 8% N/A 41% 3 Starburst Conj/Fire 8% 6d4 99% 6 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Chain Lightning Conj/Air 8% 3d11 100% 9 Fire Storm Conj/Fire 8% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! An ogre comes into view. It is wielding a +0 giant spiked club. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club! The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club! You die... # ... ####..### #@....... ......O).###### ###).).#.# ..$.... .. #.##... .## . .... .. #.... .. ..... ... You could see an ogre. Vanquished Creatures 2 bombardier beetles (D:4) An iguana (D:4) 2 orc wizards 7 gnolls 4 adders A shadow imp (D:4) 4 dart slugs 17 orcs 4 endoplasms 5 giant cockroaches 7 goblins 4 hobgoblins 2 quokkas (D:3) 8 ball pythons 2 bats 6 frilled lizards 6 kobolds 4 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 213 | D:1 | Reached XP level 2. HP: 8/16 MP: 0/5 230 | D:1 | Reached skill level 1 in Fighting 733 | D:2 | Learned a level 2 spell: Searing Ray 916 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/6 1127 | D:2 | Found a faded altar of an unknown god. 1185 | D:2 | Reached skill level 5 in Conjurations 1185 | D:2 | Reached XP level 4. HP: 8/26 MP: 4/8 1265 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1529 | D:2 | Found the +1 Delatra's gloves {ID++} 1539 | D:2 | Reached XP level 5. HP: 17/30 MP: 1/9 2109 | D:3 | Learned a level 1 spell: Apportation 3105 | D:4 | Reached skill level 6 in Conjurations 3105 | D:4 | Reached XP level 6. HP: 35/35 MP: 4/12 3175 | D:4 | Learned a level 4 spell: Fulminant Prism 4009 | D:4 | Identified the ring of Gin and Tonic {rElec rPois rF+ rN++ | Str+6} 4111 | D:5 | Entered Level 5 of the Dungeon 4218 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_basic, ebering_ecumenical_altar_webs, pf_guarded_unrand_delatra D:3: layout_rooms D:4: layout_cave_pods D:5: layout_rooms, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.3 Conjurations | 5 6 | 6.4 Spellcasting | 3 4 | 4.1 Dodging | | 1.5 Stealth | | 2.1 Translocations | | 0.7 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Dagger | 19 | 24 || 43 Punch | 1 | || 1 Cast: Magic Dart | 39 | 100 || 139 Searing Ray | 2 | 12 || 14 Use: Potion | 1 | || 1 Scroll | | 7 || 7 Stab: Sleeping | | 1 || 1 Armour: Robe | 12 | || 12 Leather armour | 20 | 47 || 67 Dodge: Dodged | 20 | 32 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4216 | 4044 | 172 | 642 | 2849 | 5 | 843.2 | Dungeon | 4216 | 4044 | 172 | 642 | 2849 | 5 | 843.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1376 daAuts D:4: 1242 daAuts D:3: 850 daAuts D:1: 728 daAuts D:5: 18 daAuts