Dungeon Crawl Stone Soup version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 153439373356301730 53 Zero the Tinkerer (level 3, 0/22 HPs) Began as a Gargoyle Forgewright on Jan 10, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1397 turns). Zero the Tinkerer (Gargoyle Forgewright) Turns: 1397, Time: 00:01:28 Health: 0/22 AC: 6 Str: 13 XL: 3 Next: 89% Magic: 0/6 EV: 10 Int: 17 God: Gold: 76 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg + . . c - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) k - a +0 rapier Armour c - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls d - 3 scrolls of fog {unknown} e - a scroll of torment {unknown} f - a scroll of identify {unknown} h - 3 scrolls of acquirement {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} j - 3 potions of curing {unknown} Skills: + Level 2.5 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting * Level 4.1 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 15% N/A 11% 3 Apportation Tloc 2% N/A 19% 1 Freeze Ice 4% 1d3 19% 1 Poisonous Vapours Alch/Air 4% 1d2 19% 1 Ensorcelled Hibernation Hex/Ice 2% N/A 28% 2 Jinxbite Hex 2% N/A 28% 2 Frozen Ramparts Ice 2% 1d1 50% 3 Fugue of the Fallen Necr 1% N/A 50% 3 Hailstorm Conj/Ice 1% 3d5 50% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Anguish Hex/Necr 0% N/A 88% 4 Flame Wave Conj/Fire 1% 2d4 88% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Fireball Conj/Fire 0% 3d3 99% 5 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Terence is moderately wounded. The rocky spike skewers Terence. Terence is heavily wounded. Terence hits you with a +0 mace. You closely miss Terence. Terence is heavily wounded. The rocky spike misses Terence. Terence hits you with a +0 mace. Terence barely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 77% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence barely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 ring mail (heavily wounded, 77% to hit) The kinetic grapnel hits Terence. Terence is severely wounded. Terence closely misses you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The grapnel guides your strike. You hit Terence. Terence is almost dead. The rocky spike skewers Terence. Terence is almost dead. The rocky spike skewers Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.######.# #.....##### #.#......# ####### #.. ##..†######### ####.# #....@@....... ...... ##.######....# ######.# #. ### #....... ## #....... #....... #....... #####... #... #... #### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An orc (D:2) A ball python (D:1) 3 bats 6 endoplasms 5 hobgoblins A jackal (D:2) 2 quokkas 3 frilled lizards 7 goblins 5 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zero the Gargoyle Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 137 | D:1 | Reached skill level 1 in Fighting 326 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 329 | D:1 | Learned a level 2 spell: Construct Spike Launcher 683 | D:1 | Got the Treatise on Grim Citrinitas 965 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1180 | D:2 | Reached skill level 4 in Forgecraft 1256 | D:2 | Got the Vellum of Profulgent Hail 1384 | D:2 | Noticed Terence 1397 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, minmay_splitting_lines, minmay_stone_trees_medium D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.5 Forgecraft | 4 | 4.1 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Mace || 55 Cast: Kinetic Grapnel || 36 Construct Spike L || 7 Armour: Robe || 50 Dodge: Dodged || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1418 | 1410 | 8 | 137 | 1003 | 2 | 709.0 | Dungeon | 1418 | 1410 | 8 | 137 | 1003 | 2 | 709.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 934 daAuts D:2: 484 daAuts