Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3542247733067974416 25 Zetkleef the Trooper (level 3, -10/31 HPs) Began as a Human Berserker on July 31, 2025. Was a Follower of Trog. Mangled by an ogre ... wielding a +0 giant club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:04:33 (58 turns). Zetkleef the Trooper (Human Berserker) Turns: 58, Time: 00:04:34 Health: -10/31 AC: 2 Str: 19 XL: 3 Next: 4% Magic: 3/3 EV: 11 Int: 7 God: Trog [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no teleportation @: on berserk cooldown, slowed, very slow A: explore regen a: Renounce Religion, Berserk You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger Armour a - a +0 animal skin (worn) f - a +0 leather armour Wands b - a wand of warping (8) Scrolls g - a scroll of blinking Potions d - a potion of haste e - 2 potions of magic Skills: + Level 4.6 Fighting + Level 2.6 Armour + Level 2.5 Dodging + Level 0.5 Stealth + Level 4.6 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Your Unarmed Combat skill increases to level 4! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Welcome back, Zetkleef the Human Berserker. [Dungeon Sprint] Trog says: Kill them all! Press ? for a list of commands and other information. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 b - a wand of warping (8) Things that are here: a +0 leather armour; a +0 dagger f - a +0 leather armour You feel a strong urge to attack something. h - a +0 dagger You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You briefly stop and wash some of the blood off your face. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You feel much better. The ogre hits you with a +0 giant club! Aiming: Warp Space Press: ? - help, Q - select action Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to blink: 50%) Okay, then. You closely miss the ogre. You barely miss the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zetkleef the Human Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 15 | D | Noticed Ijyb 31 | D | Killed Ijyb 32 | D | Reached XP level 2. HP: 21/26 MP: 2/2 32 | D | Reached XP level 3. HP: 25/31 MP: 3/3 55 | D | Noticed an ogre 58 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.6 Unarmed Combat | 4 | 4.6 Armour | | 2.6 Dodging | | 2.5 Stealth | | 0.5 Action || total ---------------------------++------- Melee: Unarmed || 14 Punch || 1 Use: Potion || 3 Stab: Sleeping || 1 Armour: Animal skin || 10 Dodge: Dodged || 3