Zex Level 1 of the Dungeon (-29, 2, D:1) an uncursed amulet of inaccuracy (-34, 7, D:1) a +0 leather armour (9, 7, D:1) a +0 leather armour (7, 8, D:1) a +0 club (-34, 13, D:1) a +0 plate armour (-23, 15, D:1) a cursed -2 club (-21, 16, D:1) a cursed -1 club (-24, 17, D:1) 26 arrows (-6, 20, D:1) a +0 club (11, 24, D:1) a +0 mace (-13, 27, D:1) a +0 club (12, 27, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 spear a +0 halberd a +0 halberd (-4, 4, D:2) 13 arrows of dispersal (30, 22, D:2) a +0 leather armour (3, 29, D:2) a +0 ring mail (7, 38, D:2) 28 arrows (30, 44, D:2) a +0 dagger (30, 49, D:2) a +0 club (9, 50, D:2) a +0 short sword (20, 57, D:2) a scroll of random uselessness Level 3 of the Dungeon (-27, 1, D:3) 26 arrows (-34, 14, D:3) a +0 dagger (-34, 15, D:3) a +0 trident a +0 chain mail (-52, 18, D:3) a +0 dagger a +0 robe a +0 whip (-52, 19, D:3) a +0 mace a +0 leather armour (-52, 20, D:3) a +0 club a +0 leather armour (-18, 22, D:3) a +0 club (-47, 24, D:3) a +0 trident (-15, 24, D:3) a +0 whip (-14, 30, D:3) a +0 club (-18, 33, D:3) a +0 club (-11, 36, D:3) a +0 club (-11, 40, D:3) a +0 chain mail (-44, 46, D:3) a +0 short sword (-42, 46, D:3) a +0 dagger Level 4 of the Dungeon (-7, 3, D:4) a +0 dagger (-28, 4, D:4) a +0 hand axe (-32, 5, D:4) a +0 leather armour (-30, 5, D:4) a +0 dagger (-32, 6, D:4) a +0 dagger a +0 ring mail (-31, 6, D:4) a +0 hand axe a +0 leather armour a +0 flail (-13, 8, D:4) a +0 giant spiked club (-25, 10, D:4) a +0 scythe a +0 robe a +3 quarterstaff of chaos (-21, 11, D:4) a +0 mace (-20, 11, D:4) a +0 mace (-19, 11, D:4) a +0 mace (-53, 12, D:4) a +0 ring mail (-21, 12, D:4) a +0 mace (-32, 13, D:4) a +0 mace (-19, 13, D:4) a +0 mace (-41, 15, D:4) a +0 giant club (-35, 18, D:4) a +0 spear (-51, 20, D:4) 2 potions of degeneration (-19, 26, D:4) a +0 giant club (1, 34, D:4) a +0 short sword (-55, 37, D:4) 11 bolts (-55, 42, D:4) the +8 hunting sling of Exquisite Death {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (-16, 42, D:4) a +0 robe a +0 dagger (-15, 42, D:4) a +0 short sword (-13, 44, D:4) a +0 short sword (-18, 47, D:4) a +0 chain mail a +0 dire flail Level 5 of the Dungeon (0, 0, D:5) an arrow (4, 2, D:5) 17 arrows a +0 shortbow (-18, 3, D:5) a +0 giant club (39, 5, D:5) a +0 robe (21, 10, D:5) 18 arrows (19, 11, D:5) 19 arrows (29, 15, D:5) a +0 giant club (23, 20, D:5) a +0 hand axe (-2, 26, D:5) a +0 falchion (28, 26, D:5) 21 arrows Level 6 of the Dungeon (-5, 4, D:6) a tomahawk (-6, 5, D:6) a tomahawk (-9, 6, D:6) a tomahawk (-25, 9, D:6) a +0 animal skin a +0 animal skin (-19, 10, D:6) a +0 whip a +0 chain mail a +0 flail a +0 flail a +0 robe a +0 glaive a +0 chain mail an orc skeleton (-11, 11, D:6) a tomahawk (-25, 22, D:6) a +0 animal skin (-16, 31, D:6) a +0 mace the Ecumenical Temple