Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12014799482618967038 39 Zhiar the Magician (level 3, -2/26 HPs) Began as a Djinni Conjurer on June 10, 2025. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:02 (1033 turns). Zhiar the Magician (Djinni Conjurer) Turns: 1033, Time: 00:04:03 Health: -2/26 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 71 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} Skills: * Level 0.7 Fighting * Level 2.5 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal! You kill the jackal! The jackal bites you. x2 Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! The giant cockroach bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ##.######.# #.##.##.#.###..... ##.######.# #.##......##...### .......##.######....##...#.....## ##.###.#......................... ##.......###+#######'###.###..### ##.......#..⌠...>...⌠..#.###..# ##.###.#.#......<......#..##..### ##.# #.#.'⌠....###....⌠'...#..... ##.# #...#......@†.....#.#....### #.####..#######J#######......÷## #.#.##÷.# ........... #........# ##....)..#.............#......... .........#.......(.....#......... ###...#..###############......... ##.##.....:...................# ####.#######.##########.....## #.# #.#### ##...## You could see an endoplasm. Vanquished Creatures 6 endoplasms (D:1) 3 giant cockroaches (D:1) 3 hobgoblins (D:1) 11 jackals (D:1) A quokka (D:1) 4 bats (D:1) 2 goblins (D:1) A kobold (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zhiar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Zhiar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 633 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/0 633 | D:1 | Learned a level 1 spell: Summon Small Mammal 1033 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_corners D:2: layout_basic, serial_shops, nicolae_shop_swords_in_saltire, chequers_ecumenical_altar_simple_redux, chequers_decorated_corner, hangedman_abyss_or_decor_stabs, moated_statue, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.7 Dodging | | 2.5 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 68 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 15