Zider Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -7, D:1) a +0 dagger (11, 29, D:1) a +0 mace (33, 26, D:1) a +0 dagger 5 stones (33, 38, D:1) a +0 club (47, -10, D:1) a +0 dagger (50, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (15, 10, D:2) 4 large rocks (18, 22, D:2) a +0 short sword 4 stones (21, 0, D:2) a +0 dagger (36, 10, D:2) a +0 spear (36, 16, D:2) 26 sling bullets (36, 26, D:2) a potion of degeneration (43, -1, D:2) a +0 dagger (43, 9, D:2) 23 arrows (46, 11, D:2) a +0 hunting sling a +0 dagger 27 stones (48, 3, D:2) a +0 ring mail (52, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 club a +0 club a +0 club a +0 club (4, -16, D:3) a +0 dagger (11, 6, D:3) 24 bolts (12, 24, D:3) a +0 club (15, 11, D:3) a +0 hand axe (25, 24, D:3) a +0 club (36, 17, D:3) a scroll of fog (37, 18, D:3) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (42, 14, D:3) 16 sling bullets (42, 32, D:3) 21 stones (43, 2, D:3) 4 stones a +0 dagger (50, 30, D:3) a +0 ring mail (51, -4, D:3) a +0 club (58, 10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a rat corpse (skeletalised by now) (3, 0, D:4) a worm corpse (5, -10, D:4) a rat corpse (9, -1, D:4) a +0 ring mail (11, -24, D:4) 16 stones (25, 5, D:4) 16 sling bullets (27, -4, D:4) a +0 club (29, -19, D:4) an amulet of faith (39, 14, D:4) a +0 dagger (45, -16, D:4) a +0 robe (still there?) a +0 dagger (still there?) (47, -10, D:4) a +0 short sword (48, -14, D:4) a +0 scale mail (51, -33, D:4) a +0 war axe (51, -32, D:4) a +0 club (52, -32, D:4) a +0 mace the Ecumenical Temple