Zifmia Level 1 of the Dungeon (0, 0, D:1) 13 sling bullets (-2, 4, D:1) a +2,+0 whip (-15, 8, D:1) 10 stones (-6, 10, D:1) a +0 orcish ring mail (3, 19, D:1) a +0,+0 dagger (-20, 22, D:1) a +0,+0 club (-20, 23, D:1) a +0,+0 club (4, 24, D:1) a +0 robe (-4, 32, D:1) a +0,+0 sling (13, 32, D:1) a +0 ring mail (-18, 33, D:1) a +1,+2 spear (3, 33, D:1) a +0,+0 hand axe {=f} (-23, 37, D:1) a +0,+0 club (-30, 43, D:1) a +0 leather armour (-7, 44, D:1) a +0,+0 orcish club (-1, 52, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 11 stones (5, 10, D:2) a bat corpse (skeletalised by now) (-8, 20, D:2) a rat corpse (skeletalised by now) (-20, 21, D:2) a bat corpse (skeletalised by now) (16, 27, D:2) a rat skeleton (33, 27, D:2) a kobold corpse (-7, 30, D:2) a poisoned dart (-26, 33, D:2) a +0,+0 club a hobgoblin corpse (skeletalised by now) (-24, 33, D:2) a bat corpse (rotten by now) (-9, 33, D:2) 3 poisoned darts (-8, 33, D:2) a +0,+1 orcish club a +0,+0 dagger {=f} (-8, 36, D:2) a +0 ring mail (9, 42, D:2) a +0,+1 dwarven dagger {=f} a goblin corpse (rotten by now) (-1, 51, D:2) a goblin corpse (rotten by now) (-2, 52, D:2) an adder corpse (rotten by now) Level 3 of the Dungeon (0, 0, D:3) a +2,+1 vampiric whip (2, 1, D:3) 10 gold pieces (-2, 2, D:3) a scroll of identify (12, 2, D:3) 13 arrows (-1, 4, D:3) 9 gold pieces (6, 9, D:3) a scroll of random uselessness (5, 18, D:3) a potion of brilliance