ASSERT(false) in 'god-companions.cc' at line 855 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-1151-g7caecd69e6 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7361446654149833332, deterministic pregen: 1 Command line: /usr/games/crawl-git-7caecd69e6 -name Zigma -rc /dgldir/rcfiles/crawl-git/Zigma.rc -macro /dgldir/rcfiles/crawl-git/Zigma.macro -morgue /dgldir/morgue/Zigma/ -webtiles-socket /crawl-master/webserver/sockets/Zigma:2024-05-13.12:19:15.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-7caecd69e6(_Z17write_stack_traceP8_IO_FILE+0x27) [0x5589e6fa29a7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7caecd69e6(_Z13do_crash_dumpv+0x3fc) [0x5589e6fad7ac]: do_crash_dump() /usr/games/crawl-git-7caecd69e6(_Z20crash_signal_handleri+0x1ca) [0x5589e6fa2dea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fa0dd048fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7fa0dd097d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7fa0dd048f32]: /usr/games/crawl-git-7caecd69e6(+0x47acc6) [0x5589e6faccc6]: /usr/games/crawl-git-7caecd69e6(+0x47b139) [0x5589e6fad139]: /usr/games/crawl-git-7caecd69e6(+0x5adb62) [0x5589e70dfb62]: /usr/games/crawl-git-7caecd69e6(_Z20beogh_swear_vegeanceR7monster+0x1e5) [0x5589e70e26b5]: beogh_swear_vegeance(monster&) /usr/games/crawl-git-7caecd69e6(_Z11monster_dieR7monster11killer_typeibbb+0x20ad) [0x5589e7322d0d]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-7caecd69e6(_ZN6attack19handle_phase_killedEv+0x42) [0x5589e6f40ea2]: attack::handle_phase_killed() /usr/games/crawl-git-7caecd69e6(_ZN12melee_attack6attackEv+0x2fb) [0x5589e72b02ab]: melee_attack::attack() /usr/games/crawl-git-7caecd69e6(_Z11fight_meleeP5actorS0_Pbb+0x477) [0x5589e7091547]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-7caecd69e6(_Z19handle_monster_moveP7monster+0x1fbe) [0x5589e72e058e]: handle_monster_move(monster*) /usr/games/crawl-git-7caecd69e6(_Z15handle_monstersb+0xb7e) [0x5589e72e17de]: handle_monsters(bool) /usr/games/crawl-git-7caecd69e6(_Z12world_reactsv+0x138) [0x5589e7676378]: world_reacts() /usr/games/crawl-git-7caecd69e6(+0xb463fa) [0x5589e76783fa]: /usr/games/crawl-git-7caecd69e6(+0xb471e5) [0x5589e76791e5]: /usr/games/crawl-git-7caecd69e6(main+0x19f) [0x5589e6eee5ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fa0dd0341ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fa0dd034285]: /usr/games/crawl-git-7caecd69e6(_start+0x21) [0x5589e6eeeec1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals serial_shops bzr_entry_road nicolae_shop_rolling_square nicolae_shop_behind_doors nicolae_shoals_spectral_cove uniq_ilsuiw Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 quarterstaff (chance to affect: 87%) The faun is moving more slowly. x2; The faun shoots a sling bullet. The sling bullet misses you. The faun hits you with a +0 quarterstaff! You hit the faun. The faun shoots a sling bullet. The sling bullet completely misses you. The faun barely misses you. You puncture the faun! The faun is lightly wounded. You puncture the faun! You drain the faun. You bite the faun. You draw the faun's blood! You feel better. The faun is moderately wounded. The faun casts a spell at you. Your willpower is stripped away! You strike the helpless faun from behind! You bite the faun, and draw its blood! You feel better. You spit the faun like a pig!!! You drain the faun!! The faun is almost dead. You puncture the faun! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun shoots a sling bullet. The sling bullet barely misses you. Things that are here: a +0 sling; a +0 spear; a faun corpse You puncture the faun! You bite the faun. You draw the faun's blood! The faun is heavily wounded. The faun stops moving altogether! The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 You rampage towards the faun! You puncture the faun! You bite the faun! You draw the faun's blood! The faun is heavily wounded. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun hits you with a +0 quarterstaff! Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 quarterstaff (heavily wounded, chance to affect: 84%) The faun looks drowsy... The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You perforate the faun like a sieve!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a potion of resistance Yoink! You pull the item towards yourself. You hear a splash. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a potion of resistance Not with that terrain in the way! Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a potion of resistance Yoink! You pull the item towards yourself. You hear a splash. Z - 3 potions of resistance (gained 1) A skyshark comes into view. Things that are here: a +0 quarterstaff; a +0 sling A water nymph comes into view. The water nymph moves out of view. A skyshark comes into view. You are no longer glowing. The water nymph shouts! The water nymph points at you and mumbles some strange words. The water swirls and strikes you. The water nymph casts a spell at you. The water swirls and strikes you. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (chance to affect: 71%) The water nymph looks drowsy... The helpless water nymph fails to defend itself. You bite the water nymph, and draw its blood! You feel better. You perforate the water nymph like a sieve!!!!! You kill the water nymph! Beogh accepts your kill. You rampage towards the skyshark! You rampage towards the skyshark! A faun comes into view. It is wielding a +0 club. You feel your willpower return. You rampage towards the skyshark! The helpless skyshark fails to defend itself. You bite the skyshark, and draw its blood! You perforate the skyshark like a sieve!!!!! You kill the skyshark! Beogh accepts your kill. The faun shouts! A faun comes into view. It is wielding a +0 spear. A manticore comes into view. A dream sheep and a merfolk come into view. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet misses you. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You rampage towards the manticore! A faun comes into view. It is wielding a +0 club. A merfolk siren comes into view. It is wielding a +0 trident. The manticore flicks its tail. The volley of spikes misses you. The merfolk siren moves out of view. The merfolk shouts! You rampage towards the manticore! The faun shouts! You hear a shout! The faun unwields a +0 sling. The faun wields a +0 club. The faun misses you. The merfolk siren chants a haunting song. You are unaffected. The manticore completely misses you. The manticore claws you but does no damage. The manticore completely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling (chance to affect: 87%) The faun is moving more slowly. The manticore is moving more slowly. The merfolk is moving more slowly. The faun unwields a +0 sling. The faun wields a +0 spear. The faun splashes around in the water. The faun points at you and mumbles some strange words. You are outlined in light. The merfolk misses you. The manticore barely misses you. The manticore claws you but does no damage. The manticore barely misses you. A water nymph comes into view. You puncture the manticore! You drain the manticore. The manticore is lightly wounded. The faun completely misses you. The faun casts a spell at you. Your willpower is stripped away! The merfolk barely misses you. You catch the helpless manticore completely off-guard! You bite the manticore, and draw its blood! You stick the manticore like a pincushion!!! You drain the manticore! You kill the manticore! Beogh accepts your kill. Your Evocations skill increases to level 5! You hit the faun. You bite the faun. You draw the faun's blood! The faun is lightly wounded. The merfolk hits you but does no damage. The faun splashes around in the water. The faun completely misses you. You catch the helpless faun completely off-guard! You bite the faun, and draw its blood! You skewer the faun like a kebab!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The merfolk siren chants a haunting song. You are unaffected. You rampage towards the merfolk! You puncture the merfolk! The merfolk is lightly wounded. The faun completely misses you. x2 The merfolk hits you but does no damage. You puncture the merfolk! You drain the merfolk. The merfolk is lightly wounded. The merfolk siren hits you but does no damage. You catch the helpless merfolk completely off-guard! You bite the merfolk, and draw its blood! You stick the merfolk like a pincushion!!! You drain the merfolk! You kill the merfolk! Beogh accepts your kill. You hear a splash. You hear the stately tolling of a very distant bell. The faun hits you with a +0 club! The faun misses you. You rampage towards the merfolk siren! You closely miss the merfolk siren. The merfolk siren hits you but does no damage. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The merfolk siren barely misses you. The merfolk siren closely misses you. The faun attacks as it pursues you! The faun splashes around in the water. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (chance to affect: 87%) The merfolk siren is moving more slowly. The faun resists with some effort. The faun is moving more slowly. The merfolk siren barely misses you. The water nymph touches you. You puncture the merfolk siren! The merfolk siren is lightly wounded. You puncture the merfolk siren! You drain the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants a haunting song. You are unaffected. The water nymph touches you. You strike the helpless merfolk siren from behind! You bite the merfolk siren, and draw its blood! You feel better. You stick the merfolk siren like a pincushion!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. You puncture the faun! The faun is lightly wounded. The faun shoots a sling bullet. The sling bullet closely misses you. The water nymph touches you. You hit the faun but do no damage. You drain the faun. The faun is lightly wounded. You puncture the faun! You drain the faun. You bite the faun. You draw the faun's blood! The faun is moderately wounded. The faun shoots a sling bullet. The sling bullet misses you. The water nymph closely misses you. The faun hits you but does no damage. You hit the faun. You drain the faun. The faun is heavily wounded. The faun stops moving altogether! The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun shoots a sling bullet. The sling bullet barely misses you. The water nymph misses you. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (chance to affect: 75%) The water nymph is moving more slowly. The faun resists with some effort. The water nymph misses you. You hit the water nymph. You drain the water nymph. The water nymph is lightly wounded. You catch the helpless water nymph completely off-guard! You bite the water nymph, and draw its blood! You perforate the water nymph like a sieve!!! You kill the water nymph! Beogh accepts your kill. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling (chance to affect: 84%) The faun looks drowsy... The helpless faun fails to defend itself. You bite the faun, and draw its blood! You skewer the faun like a kebab!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 Okay, then. Unknown command. You are no longer glowing. You feel your willpower return. A wind drake comes into view. You rampage towards the wind drake! You catch the helpless wind drake completely off-guard! You bite the wind drake, and draw its blood! You skewer the wind drake like a kebab!!! Your bite misses the wind drake. The wind drake is almost dead. The wind drake bites you but does no damage. You puncture the wind drake! You drain the wind drake. You kill the wind drake! Beogh accepts your kill. You see here a wind drake corpse. A sea snake comes into view. The sea snake moves out of view. A merfolk siren and a faun come into view. A faun comes into view. It is wielding a +0 spear. A dream sheep comes into view. You hear the stately tolling of a distant bell. You open the door. Found Ishih's Armour Boutique. A faun comes into view. It is wielding a +0 club. There is an open door here. There is an entrance to Ishih's Armour Boutique here. You open the door. A dream sheep comes into view. A cyclops and a dream sheep come into view. There is an open door here. The dream sheep bleats! The cyclops shouts! The dream sheep bleats! You rampage towards the cyclops! You rampage towards the cyclops! You barely miss the cyclops. The dream sheep closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks (chance to affect: 87%) The cyclops is moving more slowly. The dream sheep is moving more slowly. x2 The dream sheep bleats! The cyclops hits you. The dream sheep barely misses you. You puncture the dream sheep! You bite the dream sheep. You draw the dream sheep's blood! You feel better. The dream sheep is heavily wounded. The dream sheep headbutts you but does no damage. You catch the helpless dream sheep completely off-guard! You bite the dream sheep, and draw its blood! You stick the dream sheep like a pincushion!!! You kill the dream sheep! Beogh accepts your kill. The cyclops misses you. The dream sheep headbutts you but does no damage. You catch the helpless cyclops completely off-guard! You bite the cyclops, and draw its blood! You spit the cyclops like a pig!!! The cyclops is severely wounded. The dream sheep misses you. You hit the cyclops but do no damage. You drain the cyclops. You bite the cyclops. You draw the cyclops's blood! The cyclops is severely wounded. The dream sheep completely misses you. You catch the helpless cyclops completely off-guard! You bite the cyclops, and draw its blood! You stick the cyclops like a pincushion!!! You kill the cyclops! Beogh accepts your kill. The dream sheep headbutts you but does no damage. You catch the helpless dream sheep completely off-guard! You bite the dream sheep, and draw its blood! You stick the dream sheep like a pincushion!!!! You kill the dream sheep! Beogh accepts your kill. The dream sheep splashes around in the water. The dream sheep barely misses you. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skyshark Aim: a skyshark (chance to affect: 87%) The skyshark is moving more slowly. The dream sheep is moving more slowly. x2 The skyshark bites you but does no damage. The skyshark barely misses you. The skyshark misses you. The dream sheep misses you. The dream sheep headbutts you but does no damage. You puncture the skyshark! You drain the skyshark. The skyshark is lightly wounded. The skyshark closely misses you. The skyshark tail-slaps you but does no damage. The skyshark completely misses you. You strike the helpless skyshark from behind! You bite the skyshark, and draw its blood! You skewer the skyshark like a kebab!!! You drain the skyshark. The skyshark is heavily wounded. The dream sheep headbutts you. The dream sheep barely misses you. You catch the helpless skyshark completely off-guard! You bite the skyshark, and draw its blood! You feel better. You skewer the skyshark like a kebab!!!! You kill the skyshark! Beogh accepts your kill. You puncture the dream sheep! The dream sheep is moderately wounded. The dream sheep headbutts you. The dream sheep misses you. You catch the helpless dream sheep completely off-guard! You bite the dream sheep, and draw its blood! You feel better. You spit the dream sheep like a pig!!! You kill the dream sheep! Beogh accepts your kill. The dream sheep stops moving altogether! The helpless dream sheep fails to defend itself. You bite the dream sheep, and draw its blood! You skewer the dream sheep like a kebab!!!!! You kill the dream sheep! Beogh accepts your kill. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: 13 gold pieces Yoink! You pull the items towards yourself. You hear a splash. You now have 1313 gold pieces (gained 13). You rampage towards the merfolk siren! The faun shouts! x2 The merfolk siren chants a haunting song. You are unaffected. The faun unwields a +0 club. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shouts! You rampage towards the merfolk siren! You rampage towards the merfolk siren! You hit the merfolk siren. You drain the merfolk siren. You bite the merfolk siren. You draw the merfolk siren's blood! The merfolk siren is moderately wounded. The merfolk siren completely misses you. The faun shoots a sling bullet. The sling bullet hits you! Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, lightly drained, chance to affect: 87%) The merfolk siren is moving more slowly. The faun is moving more slowly. x2; The merfolk siren misses you. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You hit the merfolk siren. You drain the merfolk siren. The merfolk siren is moderately wounded. The faun hits you from afar with a +0 spear. You hit the merfolk siren but do no damage. You drain the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren misses you. The faun shoots a sling bullet. The sling bullet misses you. You hit the merfolk siren. The merfolk siren is moderately wounded. The faun hits you from afar with a +0 spear! The faun closely misses you. You strike the helpless merfolk siren from behind! You bite the merfolk siren, and draw its blood! You feel better. You spit the merfolk siren like a pig!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. The faun stops moving altogether! The faun casts a spell at you. You are outlined in light. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet closely misses you. Your Spellcasting skill increases to level 9! You rampage towards the faun! A merfolk comes into view. It is wielding a +0 trident. You catch the helpless faun completely off-guard! You bite the faun, and draw its blood! You skewer the faun like a kebab!!! You drain the faun! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet hits you. The faun unwields a +0 sling. The faun wields a +0 club. The faun hits you with a +0 club! Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 club (chance to affect: 84%) The faun looks drowsy... The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You skewer the faun like a kebab!!!!! You kill the faun! Beogh accepts your kill. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Apportation (safe; 1% risk of failure) Press: ? - help, Dir - move target Apport: a potion of mutation Yoink! You pull the item towards yourself. m - 3 potions of mutation (gained 1) A merfolk javelineer comes into view. It is wielding a +0 spear. You rampage towards the merfolk javelineer! You rampage towards the merfolk javelineer! The helpless merfolk javelineer fails to defend itself. You bite the merfolk javelineer, and draw its blood! You spit the merfolk javelineer like a pig!!!!! You kill the merfolk javelineer! Beogh accepts your kill. You hear a splash. x3 You rampage towards the sea snake! You hear the stately tolling of a very distant bell. The sea snake hisses angrily. The sea snake bites you. Casting: Apportation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, chance to affect: 84%) The sea snake looks drowsy... The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You feel better. You skewer the sea snake like a kebab!!!!! You kill the sea snake! Beogh accepts your kill. You rampage towards the merfolk! You catch the helpless merfolk completely off-guard! You bite the merfolk, and draw its blood! You skewer the merfolk like a kebab!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. You are no longer glowing. A sea snake comes into view. A satyr comes into view. It is wielding a +0 club. You rampage towards the sea snake! The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You spit the sea snake like a pig!!!!! You kill the sea snake! Beogh accepts your kill. Your Fighting skill increases to level 11! A merfolk siren comes into view. It is wielding a +0 spear. Ilsuiw, Witch of the Tides comes into view. She is wielding a +2 trident of freezing. A merfolk and a merfolk siren come into view. You hear the stately tolling of a very distant bell. You rampage towards the merfolk siren! The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You spit the merfolk siren like a pig!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. Ilsuiw points at you and mumbles some strange words. The shard of ice hits you! You partially resist. You rampage towards the merfolk! Ilsuiw casts a spell. The merfolk shouts! The merfolk siren shouts! You rampage towards the merfolk! You hit the merfolk. You drain the merfolk. You bite the merfolk, but do no damage. The merfolk is moderately wounded. The merfolk hits you but does no damage. The merfolk siren hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (moderately wounded, lightly drained, chance to affect: 87%) The merfolk resists with significant effort. The merfolk siren is moving more slowly. Ilsuiw is moving more slowly. Ilsuiw misses you. The merfolk siren misses you. The merfolk hits you with a +0 trident! You puncture the merfolk! The merfolk is moderately wounded. Ilsuiw closely misses you. The water elemental closely misses you. You completely miss Ilsuiw. You bite Ilsuiw! You draw Ilsuiw's blood! You feel better. Ilsuiw is lightly wounded. The merfolk siren misses you. The merfolk misses you. You puncture Ilsuiw! Ilsuiw is lightly wounded. The water elemental misses you. Ilsuiw hits you but does no damage. The water elemental hits you. The water elemental engulfs you in water! You hit Ilsuiw. Ilsuiw is lightly wounded. The merfolk siren misses you. The merfolk hits you with a +0 trident! You hit Ilsuiw. You drain Ilsuiw. Ilsuiw is lightly wounded. The merfolk siren stops moving altogether! The water elemental hits you. Ilsuiw hits you but does no damage. The water elemental misses you. You catch the helpless Ilsuiw completely off-guard! You bite Ilsuiw, and draw her blood! You feel better. You spit Ilsuiw like a pig!!! You drain Ilsuiw. You bite Ilsuiw. Ilsuiw is heavily wounded. The merfolk hits you with a +0 trident! The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You feel better. You skewer the merfolk siren like a kebab!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. The water elemental barely misses you. Ilsuiw hits you but does no damage. The water elemental barely misses you. You strike the helpless Ilsuiw from behind! You bite Ilsuiw, and draw her blood! You spit Ilsuiw like a pig!!! You drain Ilsuiw! Ilsuiw is almost dead. The merfolk completely misses you. You hit Ilsuiw. Ilsuiw is almost dead. Ilsuiw stops moving altogether! The water elemental hits you. The water elemental hits you! The helpless Ilsuiw fails to defend herself. You bite Ilsuiw, and draw her blood! You feel better. You skewer Ilsuiw like a kebab!!!!! You kill Ilsuiw! Beogh accepts your kill. You hear a splash. x2 The water elemental disappears in a puff of smoke! x2 The water engulfing you falls away. The merfolk hits you but does no damage. You hit the merfolk. You drain the merfolk. You bite the merfolk. You draw the merfolk's blood! The merfolk is severely wounded. You puncture the merfolk! Your bite misses the merfolk. The merfolk is almost dead. The merfolk closely misses you. You hit the merfolk but do no damage. You drain the merfolk. You bite the merfolk. You kill the merfolk! Beogh accepts your kill. You hear a splash. You open the door. Found Lopporoobro's Assorted Antiques. There is an open door here. There is an entrance to Lopporoobro's Assorted Antiques here. Unknown command. There is an open door here. There is an open door here. There is an entrance to Lopporoobro's Assorted Antiques here. a - 7 potions of heal wounds (gained 1) B - 7 scrolls of enchant armour (gained 1) e - 12 potions of curing (gained 1); j - 4 potions of brilliance (gained 1) P - a scroll of revelation Thank you for shopping at Lopporoobro's Assorted Antiques! There is an open door here. Things that are here: a +2 trident of freezing; a +0 robe You see here a +0 trident. A water nymph comes into view. A merfolk siren comes into view. It is wielding a +1 vampiric trident. You rampage towards the merfolk siren! A water elemental comes into view. You rampage towards the merfolk siren! The water nymph shouts! The water nymph casts a spell at you. The water swirls and strikes you. The merfolk siren shouts! Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +1 vampiric trident (chance to affect: 87%) The merfolk siren is moving more slowly. The water nymph is moving more slowly. The merfolk siren barely misses you. The water nymph misses you. You catch the helpless water nymph completely off-guard! You bite the water nymph, and draw its blood! You feel better. You skewer the water nymph like a kebab!!! You kill the water nymph! Beogh accepts your kill. The merfolk siren chants a haunting song. You are unaffected. You hit the merfolk siren. You drain the merfolk siren. The merfolk siren is lightly wounded. You strike the helpless merfolk siren from behind! You bite the merfolk siren, and draw its blood! You perforate the merfolk siren like a sieve!!! You kill the merfolk siren! Beogh accepts your kill. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. You hear the stately tolling of a bell nearby. The water elemental closely misses you. You puncture the water elemental! You bite the water elemental! The water elemental is severely damaged. You puncture the water elemental! The water elemental is almost destroyed. The water elemental hits you! The water elemental engulfs you in water! You puncture the water elemental! You destroy the water elemental! Beogh accepts your kill. The water engulfing you falls away. A merfolk comes into view. It is wielding a +3 trident of protection. You rampage towards the merfolk! You hit the merfolk. The merfolk is lightly wounded. The merfolk hits you with a +3 trident of protection! You puncture the merfolk! The merfolk is moderately wounded. You hit the merfolk but do no damage. The merfolk is moderately wounded. Your mana viper closely misses the merfolk. The merfolk completely misses you. You hit the merfolk but do no damage. You drain the merfolk. The merfolk is moderately wounded. Your mana viper bites the merfolk!! You hit the merfolk. You drain the merfolk. You bite the merfolk. You draw the merfolk's blood! You feel better. The merfolk is severely wounded. The merfolk barely misses you. You hit the merfolk but do no damage. Your bite misses the merfolk. The merfolk is severely wounded. Your mana viper closely misses the merfolk. You hit the merfolk but do no damage. You bite the merfolk. You draw the merfolk's blood! You feel better. The merfolk is almost dead. The merfolk hits you with a +3 trident of protection. Your mana viper bites the merfolk! You hit the merfolk. You drain the merfolk. You kill the merfolk! Beogh accepts your kill. You hear a splash. A water elemental comes into view. Your mana viper disappears in a puff of smoke! A merfolk aquamancer and a merfolk come into view. A water elemental and a merfolk come into view. You rampage towards the water elemental! You rampage towards the water elemental! The helpless water elemental fails to defend itself. You perforate the water elemental like a sieve!!!!! You destroy the water elemental! Beogh accepts your kill. You rampage towards the merfolk aquamancer! The helpless merfolk aquamancer fails to defend itself. You bite the merfolk aquamancer, and draw its blood! You feel better. You stick the merfolk aquamancer like a pincushion!!!!! You kill the merfolk aquamancer! Beogh accepts your kill. You hear a splash. x2 The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You perforate the merfolk like a sieve!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. You rampage towards the merfolk! The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You spit the merfolk like a pig!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. The helpless water elemental fails to defend itself. You spit the water elemental like a pig!!!!! You destroy the water elemental! Beogh accepts your kill. A merfolk comes into view. It is wielding a +0 trident. The merfolk shouts! The merfolk misses you. The merfolk closely misses you. The merfolk misses you. You closely miss the merfolk. You bite the merfolk! You draw the merfolk's blood! The merfolk is lightly wounded. Casting: Summon Mana Viper (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded, chance to affect: 84%) The merfolk looks drowsy... The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You perforate the merfolk like a sieve!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. A spectral cyclops, a ghost crab and a water elemental come into view. You rampage towards the merfolk! The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You stick the merfolk like a pincushion!!!!! You kill the merfolk! Beogh accepts your kill. A ghost crab comes into view. A spectral water nymph, a spectral merfolk, a ghost crab and a spectral kraken come into view. You hear the stately tolling of a bell. A spectral manticore, 2 spectral wind drakes and a spectral kraken come into view. You see here a book of the Earth. You pick up a book of the Earth and begin reading... You add the spell Permafrost Eruption to your library. Tentacles burst out of the water! 2 tentacles come into view. Okay, then. Unknown command. Unknown command. Unknown command. Warrok is recalled. Herok is recalled. Borgun is recalled. Orik is recalled. A tentacle comes into view. A spectral merfolk aquamancer comes into view. The tentacle slaps you. The spectral kraken bites the withered plant!!! The withered plant begins to crumble. The withered plant begins to die. The spectral water nymph closely misses you. The tentacle barely misses Orik. Orik points at the tentacle and mumbles some strange words. The bolt of magma hits the tentacle!!! The tentacle is destroyed! The bolt of magma hits the tentacle segment!! You hit the spectral water nymph. You bite the spectral water nymph! The spectral water nymph is lightly damaged. Tentacles burst out of the water! The tentacle completely misses Orik. The spectral kraken bites the withered plant!! The spectral water nymph completely misses you. 3 tentacles and a tentacle segment come into view. You puncture the spectral water nymph! You bite the spectral water nymph! The spectral water nymph is heavily damaged. Orik hits the tentacle with a +0 dagger of speed. The tentacle slaps Orik! You puncture the spectral water nymph! The spectral water nymph is severely damaged. The tentacle segment misses you. The spectral kraken bites the withered plant!! Warrok hits the tentacle segment with a +1 heavy dire flail!! The tentacle segment is destroyed! The spectral water nymph hits you but does no damage. The ghost crab breathes spectral mist at you. The spectral mist engulfs the spectral merfolk. You closely miss the spectral water nymph. The spectral water nymph is severely damaged. The tentacle slaps you but does no damage. The spectral wind drake misses you. The spectral kraken bites the withered plant. You hit the spectral water nymph. You bite the spectral water nymph. The spectral water nymph is severely damaged. The water elemental hits you! The water elemental engulfs you in water! The tentacle barely misses you. Herok hits the water elemental with a +2 flail of draining! The spectral wind drake barely misses you. A tentacle rises from the water! The spectral kraken bites the withered plant!! The ghost crab breathes spectral mist at you. The spectral mist engulfs the tentacle segment. A spectral snapping turtle comes into view. The ghost crab breathes spectral mist at you. The spectral mist engulfs the ghost crab. A tentacle comes into view. You puncture the water elemental! The water elemental is severely damaged. The withered plant is engulfed in spectral mist. The withered plant begins to crumble. The withered plant begins to die. The tentacle misses you. The tentacle misses Warrok. You hit the water elemental. The water elemental is severely damaged. The withered plant is engulfed in spectral mist. The spectral kraken bites the withered plant! The water elemental is engulfed in spectral mist. The water elemental is destroyed! The water engulfing you falls away. The spectral wind drake closely misses you. The spectral wind drake bites the withered plant. The withered plant begins to crumble. The withered plant begins to die. Borgun barely misses the tentacle. The tentacle slaps Warrok. The tentacle misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ghost crab Aim: a ghost crab (spectral mist, chance to affect: 87%) The ghost crab is moving more slowly. The ghost crab resists with some effort. The tentacle is unaffected. The withered plant is engulfed in spectral mist. The withered plant crumbles away. Warrok is engulfed in spectral mist. Warrok barely misses the tentacle. The tentacle slaps you but does no damage. The tentacle slaps Warrok but does no damage. The spectral wind drake bites the withered plant! The spectral wind drake bites you but does no damage. Borgun hits the tentacle with the +4 trident "Feemedghiam". Herok is engulfed in spectral mist. Herok drops twin branches and they both wriggle to life! The ghost crab breathes spectral mist at you. The spectral mist engulfs you. You hit the ghost crab but do no damage. The withered plant is engulfed in spectral mist. The withered plant begins to crumble. The withered plant begins to die. The withered plant is engulfed in spectral mist. The tentacle slaps Warrok! The tentacle slaps you. The spectral cyclops hits you! The spectral wind drake bites the withered plant! The spectral wind drake closely misses you. You hit the ghost crab. The ghost crab is lightly damaged. The withered plant is engulfed in spectral mist. x2 Your black mamba is engulfed in spectral mist. The tentacle slaps Warrok but does no damage. Warrok is engulfed in spectral mist. Warrok hits the tentacle with a +1 heavy dire flail!! The tentacle misses you. Tentacles burst out of the water! Borgun hits the tentacle with the +4 trident "Feemedghiam"!! Orik points at the spectral water nymph and mumbles some strange words. The bolt of magma hits the ghost crab!!! The bolt of magma hits the spectral water nymph!! The spectral water nymph is destroyed! Beogh accepts your kill. The bolt of magma hits the spectral wind drake!! The bolt of magma hits the spectral merfolk aquamancer!!! Herok utters an invocation to Beogh. Herok's wounds begin to rapidly close. 3 tentacles come into view. You hit the ghost crab. The ghost crab is heavily damaged. The withered plant is engulfed in spectral mist. x2 The withered plant crumbles away. Your black mamba is engulfed in spectral mist. x2 The spectral wind drake completely misses you. Borgun blocks the spectral harpy's attack. x2 The tentacle slaps you! * * * LOW HITPOINT WARNING * * * The ghost crab closely misses Orik. The ghost crab misses Orik. You puncture the ghost crab! You bite the ghost crab, but do no damage. The ghost crab is heavily damaged. The withered plant is engulfed in spectral mist. A tentacle rises from the water! Your black mamba is engulfed in spectral mist. x2 Your black mamba bites the withered plant! The spectral harpy claws Borgun but does no damage. Borgun blocks the spectral harpy's attack. Orik is engulfed in spectral mist. Orik hits the spectral cyclops with a +0 dagger of speed. Borgun hits the spectral harpy with the +4 trident "Feemedghiam"! The spectral cyclops completely misses you. The tentacle slaps you! * * * LOW HITPOINT WARNING * * * Herok is engulfed in spectral mist. The spectral merfolk misses Warrok. A tentacle comes into view. You puncture the ghost crab! You bite the ghost crab. The ghost crab is severely damaged. The withered plant is engulfed in spectral mist. The withered plant crumbles away. The spectral harpy claws Borgun. The spectral harpy claws Borgun but does no damage. Your black mamba is engulfed in spectral mist. x2 The spectral wind drake bites you. * * * LOW HITPOINT WARNING * * * Warrok completely misses the tentacle. A faun comes into view. It is wielding a +0 club. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. The tentacle barely misses you. Orik is engulfed in spectral mist. Orik points at the ghost crab and mumbles some strange words. The ghost crab becomes as fragile as glass! You catch the helpless ghost crab completely off-guard! You stick the ghost crab like a pincushion!!! You destroy the ghost crab! Beogh accepts your kill. The spectral anaconda fades away! The spectral harpy fades away! The spectral merfolk fades away! The withered plant is engulfed in spectral mist. Your black mamba is engulfed in spectral mist. x2 Borgun is engulfed in spectral mist. Borgun hits the tentacle with the +4 trident "Feemedghiam"! Herok hits the spectral cyclops with a +2 flail of draining! The spectral wind drake misses you. The ghost crab bites Orik! The ghost crab claws Orik. A spectral merfolk comes into view. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. You hit the spectral wind drake. You bite the spectral wind drake! The spectral wind drake is moderately damaged. The withered plant is engulfed in spectral mist. The tentacle slaps you. * * * LOW HITPOINT WARNING * * * Your black mamba is engulfed in spectral mist. x2 Your black mamba bites the tentacle segment. The spectral cyclops hits you. * * * LOW HITPOINT WARNING * * * Orik is engulfed in spectral mist. Orik casts a spell at the ghost crab. The bolt of magma hits the ghost crab!! You swap places. The withered plant is engulfed in spectral mist. The withered plant crumbles away. The tentacle segment closely misses Warrok. Borgun blocks the tentacle's attack. The tentacle slaps Warrok!! Your black mamba is engulfed in spectral mist. Your black mamba bites the tentacle segment. Your black mamba is engulfed in spectral mist. Your black mamba barely misses the spectral wind drake. The tentacle slaps Warrok!! The spectral wind drake completely misses your black mamba. Warrok is engulfed in spectral mist. Warrok hits the tentacle with a +1 heavy dire flail. The spectral kraken is destroyed! Beogh accepts your kill. The dead kraken's tentacles slide back into the water. Borgun is engulfed in spectral mist. Borgun barely misses the spectral wind drake. Herok hits the spectral cyclops with a +2 flail of draining. The ghost crab misses Orik. The ghost crab barely misses Orik. The tentacle barely misses Warrok. Your black mamba is engulfed in spectral mist. Your black mamba bites the spectral manticore! Your black mamba is engulfed in spectral mist. Your black mamba dies! Your black mamba's corpse turns back into a lifeless stick! Orik is engulfed in spectral mist. Orik casts a spell at the ghost crab. The bolt of magma hits the ghost crab!!! The ghost crab is destroyed! Beogh accepts your kill. The spectral merfolk fades away! Aiming: Smiting Press: ? - help, Dir - move target, f - ghost crab Smite: a ghost crab (spectral mist) You smite the ghost crab!! The ghost crab is heavily damaged. The tentacle slaps Warrok! Your black mamba is engulfed in spectral mist. Your black mamba dies! Your black mamba's corpse turns back into a lifeless stick! Borgun hits the spectral wind drake with the +4 trident "Feemedghiam"!! The spectral manticore bites Warrok but does no damage. The spectral manticore claws Warrok! The spectral manticore drains Warrok. Warrok dies! You swear to avenge Warrok's death! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1151-g7caecd69e6 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_USE_ABILITY repeat_cmd = CMD_NO_CMD Monster 'Warrok the orc apostle' (58, 21) [midx = 26] currently acting: <<<<<<<<< Name: Warrok Base name: orc apostle Full name: Warrok the orc apostle On/in/over feature: floor Foe: Monster 'spectral wind drake' (59, 20) [midx = 13] Target: (60, 21) At target: nothing Inventory: attitude: 4, behaviour: 2, number: 0, flags: 0x4000120490 colour: -1, foe_memory: 457, shield_blocks:0 god: Beogh, seen_context: 0 >>>>>>>>> Foe: <<<<<<<<< Name: spectral wind drake Base name: spectral wind drake Full name: spectral wind drake On/in/over feature: floor Foe: player Target: (58, 19) At target: player Patrolling: (58, 21) Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 292, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [Zigma] Species: Vampire Job: Enchanter HP: 41/104; mods: 0/0 MP: 36/39; mod: 0 Stats: 9 (9) 27 (27) 16 (16) Position: (58, 19), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 5 | 11 | 4043 | 30/803 Short Blades | X | 1 | 2 | 10 | 2461 | 128/505 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/59 Staves | X | 1 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 0 | 2 | 415 | 203/212 Armour | X | 1 | 0 | 1 | 197 | 127/142 Dodging | X | 1 | 5 | 10 | 2728 | 395/505 Stealth | X | 1 | 30 | 21 | 6263 | 524/641 Shields | X | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 1 | 1/42 Spellcasting | X | 1 | 4 | 9 | 2729 | 54/625 Conjurations | X | 1 | 0 | 5 | 1383 | 122/504 Hexes | X | 2 | 14 | 15 | 3709 | 447/488 Summonings | X | 1 | 2 | 4 | 576 | 76/250 Necromancy | X | 1 | 0 | 0 | 0 | 0/42 Translocations | X | 1 | 0 | 2 | 302 | 90/212 Fire Magic | X | 1 | 0 | 0 | 0 | 0/70 Ice Magic | X | 1 | 2 | 5 | 857 | 107/300 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 3 | 4 | 736 | 236/250 Alchemy | X | 1 | 2 | 14 | 5120 | 390/756 Invocations | X | 2 | 16 | 9 | 3030 | 355/625 Evocations | X | 2 | 15 | 5 | 1145 | 254/357 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #176: 25 Attributes: #12: 3801 #13: 3270 #34: 1 #49: 3032 Mutations: fangs: 3 (innate) see invisible: 1 (innate) vampiric: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: +2 dagger of draining eq slot #1, inv slot #29: +2 cloak of Ereh {^Drain rElec rN++} eq slot #2, inv slot #48: +3 helmet of Action {rPois Will++} eq slot #3, inv slot #1: +0 pair of gloves eq slot #4, inv slot #10: +2 pair of boots eq slot #5, inv slot #31: orb of guile eq slot #6, inv slot #3: +7 toga "Victory" {*Victory Int+7 Slay+7 Clar} eq slot #7, inv slot #45: ring of Wyc Aph {rCorr MP+9 EV+5 Str-2 Slay+3} eq slot #8, inv slot #32: ring of protection from fire eq slot #9, inv slot #23: amulet of Zataveap {Rampage rPois Will- RegenMP+ rCorr} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~..####..~~≈≈≈≈≈~~~~~~~~~~~~~≈≈≈≈ ..## #...~~≈≈≈≈~~~~~~...~)~~~≈≈≈≈ .## #....~~~~~~~~~~~...~~~~~≈≈≈≈ .## #...~~~~~~~~~~~....~~~~~≈≈≈≈ ..## #>.~~~~~~~~~~~......~~~~~≈≈≈ ~....~~~~~~~~~~.########.~~)~~~≈≈ ~~~~~~~~^.......########.~..~))≈≈ ~~~~~~~~~.....○○.o○.≈##..~~.~~≈≈≈ ~~~~~~~~...)#.#○@oZZ≈≈###~~~~≈≈≈≈ ~~~~~~~~....#.#°oZt..≈≈#~~~≈≈≈≈≈≈ ~~~~~~~~...##.#°o○○*Z*≈###~≈≈≈≈≈≈ ~~~~~~~~..# ..#☼Zw─Z**│≈##≈≈≈≈≈≈≈ ~~~~ ~~~.. ⌠.#..wZ/Z│w≈##~≈≈≈≈≈≈ ~~~~ #..#...Vw─≈≈≈#~~~≈≈≈≈≈ ~~~~ ##.#.c....!≈≈##~~≈≈≈≈≈ #...Z.P[≈≈##~~~≈≈≈≈ #.P..──≈≈##.~~~≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (53, 23): {{{{ CLASS: TimedMarker dur: 7118 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: bell _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F ranges: 1: 1: 5000 2: stately 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: urgent 5: 1: 0 2: frantic finalmsg: You hear the last, dying notes of the bell. check: 6758 entity: flickering gateway to a bazaar verb: tolling initmsg: 1: You hear coins being counted. 2: An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! sound_channel: 29 dur_short: 10300 props: feat_tile: dngn_portal_bazaar_gone floor: stone_arch desc: flickering gateway to a bazaar low: 895 high_short: 110.9 single_timed: true low_short: 110.9 high: 1109 disappear: The gate to the bazaar disappears! }}}} >>>>>>>>>>>>>>>>>>>>>>