ASSERT(false) in 'god-companions.cc' at line 855 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-1151-g7caecd69e6 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7361446654149833332, deterministic pregen: 1 Command line: /usr/games/crawl-git-7caecd69e6 -name Zigma -rc /dgldir/rcfiles/crawl-git/Zigma.rc -macro /dgldir/rcfiles/crawl-git/Zigma.macro -morgue /dgldir/morgue/Zigma/ -webtiles-socket /crawl-master/webserver/sockets/Zigma:2024-05-13.16:23:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-7caecd69e6(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55e41dfd89a7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7caecd69e6(_Z13do_crash_dumpv+0x3fc) [0x55e41dfe37ac]: do_crash_dump() /usr/games/crawl-git-7caecd69e6(_Z20crash_signal_handleri+0x1ca) [0x55e41dfd8dea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f618d013fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f618d062d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f618d013f32]: /usr/games/crawl-git-7caecd69e6(+0x47acc6) [0x55e41dfe2cc6]: /usr/games/crawl-git-7caecd69e6(+0x47b139) [0x55e41dfe3139]: /usr/games/crawl-git-7caecd69e6(+0x5adb62) [0x55e41e115b62]: /usr/games/crawl-git-7caecd69e6(_Z20beogh_swear_vegeanceR7monster+0x1e5) [0x55e41e1186b5]: beogh_swear_vegeance(monster&) /usr/games/crawl-git-7caecd69e6(_Z11monster_dieR7monster11killer_typeibbb+0x20ad) [0x55e41e358d0d]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-7caecd69e6(_ZN6attack19handle_phase_killedEv+0x42) [0x55e41df76ea2]: attack::handle_phase_killed() /usr/games/crawl-git-7caecd69e6(_ZN12melee_attack6attackEv+0x2fb) [0x55e41e2e62ab]: melee_attack::attack() /usr/games/crawl-git-7caecd69e6(_Z11fight_meleeP5actorS0_Pbb+0x477) [0x55e41e0c7547]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-7caecd69e6(_Z19handle_monster_moveP7monster+0x1fbe) [0x55e41e31658e]: handle_monster_move(monster*) /usr/games/crawl-git-7caecd69e6(_Z15handle_monstersb+0xb7e) [0x55e41e3177de]: handle_monsters(bool) /usr/games/crawl-git-7caecd69e6(_Z12world_reactsv+0x138) [0x55e41e6ac378]: world_reacts() /usr/games/crawl-git-7caecd69e6(+0xb463fa) [0x55e41e6ae3fa]: /usr/games/crawl-git-7caecd69e6(+0xb471e5) [0x55e41e6af1e5]: /usr/games/crawl-git-7caecd69e6(main+0x19f) [0x55e41df245ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f618cfff1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f618cfff285]: /usr/games/crawl-git-7caecd69e6(_start+0x21) [0x55e41df24ec1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals serial_shops bzr_entry_road nicolae_shop_rolling_square nicolae_shop_behind_doors nicolae_shoals_spectral_cove uniq_ilsuiw Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (26, 41): Terrain change marker (33->32, 57) Marker #1, type 9 at (26, 42): Terrain change marker (33->32, 43) Marker #2, type 9 at (26, 43): Terrain change marker (33->32, 38) Marker #3, type 9 at (27, 41): Terrain change marker (33->32, 46) Marker #4, type 9 at (27, 42): Terrain change marker (33->32, 46) Marker #5, type 9 at (27, 43): Terrain change marker (33->32, 55) Marker #6, type 9 at (28, 41): Terrain change marker (33->32, 19) Marker #7, type 9 at (28, 42): Terrain change marker (33->32, 46) Marker #8, type 9 at (66, 40): Terrain change marker (33->32, 48) Marker #9, type 9 at (66, 41): Terrain change marker (33->32, 20) Marker #10, type 9 at (67, 40): Terrain change marker (33->32, 66) Marker #11, type 9 at (68, 40): Terrain change marker (33->32, 38) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The sea snake hisses angrily. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, chance to affect: 84%) The sea snake looks drowsy... The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You stick the sea snake like a pincushion!!!!! You kill the sea snake! Beogh accepts your kill. Okay, then. Unknown command. The water elemental closely misses you. The water elemental misses you. The water elemental misses you. The water elemental completely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. The water elemental hits you. The water elemental engulfs you in water! You puncture the water elemental! You bite the water elemental, but do no damage. The water elemental is lightly damaged. You hit the water elemental. The water elemental is moderately damaged. Your mana viper bites the water elemental! The water elemental misses you. You hit the water elemental. The water elemental is heavily damaged. Your mana viper bites the water elemental. You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental misses you. You closely miss the water elemental. The water elemental is severely damaged. Your mana viper bites the water elemental!! The water elemental is destroyed! Beogh accepts your kill. The water engulfing you falls away. You swap places. You see here 5 stones. You see here a scroll of blinking. The helpless water nymph fails to defend itself. You bite the water nymph, and draw its blood! You spit the water nymph like a pig!!!!! You kill the water nymph! Beogh accepts your kill. z - 5 scrolls of blinking (gained 1) Your mana viper disappears in a puff of smoke! You see here 5 stones. You now have 1214 gold pieces (gained 18). There is a staircase back to the Lair here. You now have 1234 gold pieces (gained 20). A faun comes into view. It is wielding a +0 club. Casting: Summon Mana Viper (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the faun! A skyshark comes into view. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You perforate the faun like a sieve!!!!! You kill the faun! Beogh accepts your kill. You rampage towards the faun! The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 You rampage towards the skyshark! Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skyshark Aim: a skyshark (water, chance to affect: 84%) The skyshark looks drowsy... The helpless skyshark fails to defend itself. You bite the skyshark, and draw its blood! You stick the skyshark like a pincushion!!!!! You kill the skyshark! Beogh accepts your kill. You rampage towards the faun! You rampage towards the faun! The helpless faun fails to defend itself. You bite the faun, and draw its blood! You perforate the faun like a sieve!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 You now have 1247 gold pieces (gained 13). You now have 1261 gold pieces (gained 14). P - 7 scrolls of identify (gained 1) A sea snake comes into view. You see here the +4 ring mail of Refuge {Int+2 Dex+3}. A snapping turtle comes into view. The helpless snapping turtle fails to defend itself. You bite the snapping turtle, and draw its blood! You perforate the snapping turtle like a sieve!!!!! You kill the snapping turtle! Beogh accepts your kill. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the sea snake! The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You spit the sea snake like a pig!!!!! You kill the sea snake! Beogh accepts your kill. You rampage towards the merfolk! You rampage towards the merfolk! A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You perforate the merfolk like a sieve!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. x2 Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - you Please select a wall. Okay, then. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the merfolk! The merfolk shouts! The merfolk completely misses you. You puncture the merfolk! You bite the merfolk. You draw the merfolk's blood! The merfolk is moderately wounded. The merfolk hits you with a +0 trident. You hit the merfolk. You drain the merfolk. You bite the merfolk, but do no damage. The merfolk is moderately wounded. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (moderately wounded, lightly drained, chance to affect: 84%) The merfolk looks drowsy... The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You feel better. You perforate the merfolk like a sieve!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. x2 Your Stealth skill increases to level 21! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - you Please select a wall. Okay, then. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x4 You finish merging with the rock. The helpless wind drake fails to defend itself. You bite the wind drake, and draw its blood! You skewer the wind drake like a kebab!!!!! You kill the wind drake! Beogh accepts your kill. Your pack is full. Things that are here: a +0 trident; a throwing net Your pack is full. Things that are here: a +0 trident; a throwing net Okay, then. Unknown command. You drop a wand of flame (28). You hear a splash. A - a throwing net Things that are here: a wand of flame (28); a +0 trident You see here a snapping turtle corpse. e - 11 potions of curing (gained 1) You see here a +0 long sword. You now have 1285 gold pieces (gained 24). You now have 1300 gold pieces (gained 15). A merfolk siren comes into view. It is wielding a +0 spear. You rampage towards the merfolk siren! You rampage towards the merfolk siren! The merfolk siren shouts! You rampage towards the merfolk siren! You completely miss the merfolk siren. The merfolk siren chants a haunting song. You are unaffected. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (chance to affect: 84%) The merfolk siren easily resists. The merfolk siren hits you with a +0 spear! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (chance to affect: 84%) The merfolk siren looks drowsy... The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You feel better. You skewer the merfolk siren like a kebab!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. H - a wand of charming (36) (gained 7 charges) A dream sheep comes into view. A dream sheep is nearby! A cyclops and a dream sheep come into view. The dream sheep bleats! The teleport trap disappears. The dream sheep disappears! The dream sheep moves out of view. You rampage towards the dream sheep! A merfolk comes into view. It is wielding a +0 trident. You rampage towards the dream sheep! The dream sheep closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep (chance to affect: 87%) The dream sheep is moving more slowly. The cyclops is moving more slowly. The merfolk shouts! The merfolk is moving more slowly. The dream sheep headbutts you but does no damage. You puncture the dream sheep! The dream sheep is moderately wounded. The dream sheep closely misses you. You catch the helpless dream sheep completely off-guard! You bite the dream sheep, and draw its blood! You skewer the dream sheep like a kebab!!! You kill the dream sheep! Beogh accepts your kill. The merfolk hits you from afar with a +0 trident! You rampage towards the merfolk! You strike the helpless merfolk from behind! You bite the merfolk, and draw its blood! You feel better. You stick the merfolk like a pincushion!!!! The merfolk is almost dead. The cyclops hits you. You puncture the cyclops! The cyclops is lightly wounded. The merfolk barely misses you. You strike the helpless cyclops from behind! You bite the cyclops, and draw its blood! You feel better. You stick the cyclops like a pincushion!!! You kill the cyclops! Beogh accepts your kill. You catch the helpless merfolk completely off-guard! You bite the merfolk, and draw its blood! You perforate the merfolk like a sieve!!! You kill the merfolk! Beogh accepts your kill. P - 8 scrolls of identify (gained 1) Things that are here: a +0 trident; a merfolk corpse You see here a +0 ring mail. There is a stone staircase leading down here. A merfolk avatar comes into view. You rampage towards the merfolk avatar! You rampage towards the merfolk avatar! You rampage towards the merfolk avatar! The helpless merfolk avatar fails to defend itself. You bite the merfolk avatar, and draw its blood! You stick the merfolk avatar like a pincushion!!!!! You kill the merfolk avatar! Beogh accepts your kill. You don't currently have any unidentified items. A dream sheep is nearby! A dream sheep is nearby! You rampage towards the dream sheep! You rampage towards the dream sheep! You puncture the dream sheep! You drain the dream sheep. You bite the dream sheep! You kill the dream sheep! Beogh accepts your kill. You see here 2 large rocks. There is an escape hatch in the floor, spattered with blood here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Okay, then. Okay, then. You drop 8 scrolls of identify. Partly explored, can't reach some places. There is an escape hatch in the floor, spattered with blood here. There is a stone staircase leading down here. You climb downwards. You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Unknown command. You rampage towards the merfolk siren! The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You skewer the merfolk siren like a kebab!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. Your Evocations skill increases to level 5! A sea snake comes into view. The sea snake hisses angrily. You puncture the sea snake! The sea snake is lightly wounded. The sea snake bites you. Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (lightly wounded, chance to affect: 84%) The sea snake resists with significant effort. The sea snake closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (lightly wounded, chance to affect: 84%) The sea snake looks drowsy... The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You feel better. You spit the sea snake like a pig!!!!! You kill the sea snake! Beogh accepts your kill. Unknown command. u - 4 potions of haste (gained 1) A wind drake comes into view. A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. You rampage towards the merfolk! You rampage towards the merfolk! The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You spit the merfolk like a pig!!!!! You kill the merfolk! Beogh accepts your kill. A water elemental comes into view. Found a flickering gateway to a bazaar. A merfolk siren comes into view. It is wielding a +1 spear of distortion. There is a fountain of clear blue water here. There is a flickering gateway to a bazaar here. The world spins around you as you enter the gateway. You enter an inter-dimensional bazaar! You hear the chatter and bustle of other customers! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the door. There is an open door here. The orc relaxes its fighting stance and smiles at you. It says, "I'm so glad you are here now." There is an open door here. You open the door. There is an open door here. Found Emubu's Antique Armour Shoppe. Found Deevag's Book Shoppe. There is a fountain of sparkling water here. There is an entrance to Deevag's Book Shoppe here. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. There is an entrance to Emubu's Antique Armour Shoppe here. P - the +2 cloak of Nemelex Xobeh's Pride {Dex+3} Thank you for shopping at Emubu's Antique Armour Shoppe! Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. There are no items here. Unknown command. You open the door. There is an open door here. There is an open door here. You swap places. Found Oxtoosas's Antique Armour Emporium and Ipsain's Magic Scroll Emporium. There is an entrance to Oxtoosas's Antique Armour Emporium here. Thank you for shopping at Oxtoosas's Antique Armour Emporium! Okay, then. Okay, then. Unknown command. You start removing your armour. You continue removing your +2 pair of boots. x4 You finish removing your +2 pair of boots. You drop a +2 pair of boots. There is an entrance to Oxtoosas's Antique Armour Emporium here. You see here a +1 pair of boots of rampaging. k - a +1 pair of boots of rampaging You start putting on your armour. You continue putting on your +1 pair of boots of rampaging. x4 You finish putting on your +1 pair of boots of rampaging. You feel ready to rampage towards enemies. As you read the scroll of enchant armour, it crumbles to dust. Your +1 pair of boots of rampaging glows green for a while. You see here a +2 pair of boots. There is an entrance to Ipsain's Magic Scroll Emporium here. Done exploring. There is an entrance to Deevag's Book Shoppe here. You pick up a book of Dreams and begin reading... You add the spell Fugue of the Fallen to your library. You pick up a book of the Senses and begin reading... You add the spells Mephitic Cloud and Silence to your library. Thank you for shopping at Deevag's Book Shoppe! Unknown command. Unknown command. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Mephitic Cloud Adjust to which letter? m - Mephitic Cloud This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Fugue of the Fallen Adjust to which letter? F - Fugue of the Fallen Unknown command. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? f - Dazzling Flash Adjust to which letter? F - Dazzling Flash; f - Fugue of the Fallen Done exploring. Done exploring. Done exploring. There is a fountain of sparkling water here. There is an open door here. There is a gate leading back out of this place here. Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. There is nothing on the other side of the stone arch. Cast which spell? (? or * to list) Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the faun! The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You spit the merfolk siren like a pig!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2; The faun shouts! x2; The merfolk avatar shouts! Your Necromancy skill increases to level 1! You rampage towards the faun! The faun splashes around in the water. The faun points at you and mumbles some strange words. You are outlined in light. The merfolk avatar chants a haunting song. You are unaffected. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 club (chance to affect: 87%) The faun is moving more slowly. x2; The faun misses you. The faun closely misses you. The merfolk avatar chants a haunting song. You are unaffected. You hit the faun. You drain the faun. You bite the faun! You draw the faun's blood! The faun is moderately wounded. The faun hits you but does no damage. The faun misses you. You puncture the faun! The faun is heavily wounded. You hit the faun. You drain the faun. You bite the faun, but do no damage. The faun is heavily wounded. The faun hits you but does no damage. The faun closely misses you. You puncture the faun! You drain the faun. The faun is severely wounded. The merfolk avatar chants a haunting song. You are unaffected. You puncture the faun! The faun is severely wounded. The faun stops moving altogether! The faun splashes around in the water. You hit the faun. The faun is almost dead. The merfolk avatar chants a haunting song. You are unaffected. You puncture the faun! You kill the faun! Beogh accepts your kill. You hear a splash. x2 Shadowy forms rise from the deep at the merfolk avatar's song! The merfolk avatar chants a haunting song. You are unaffected. Things that are here: a +0 club; a +0 sling The helpless faun fails to defend itself. You bite the faun, and draw its blood! You spit the faun like a pig!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The merfolk avatar chants a haunting song. You are unaffected. The merfolk avatar chants a haunting song. You are unaffected. You rampage towards the drowned soul! You hit the drowned soul. The drowned soul is lightly damaged. The drowned soul touches you. x2 The merfolk avatar chants a haunting song. You are unaffected. The drowned soul touches you. You rampage towards the drowned soul! A faun comes into view. It is wielding a +0 quarterstaff. The merfolk avatar chants a haunting song. You are unaffected. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk avatar Aim: a merfolk avatar (water, chance to affect: 59%) You can't see any item there. The merfolk avatar resists with almost no effort. The drowned soul is unaffected. x2 The faun shouts! The drowned soul touches you. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk avatar Aim: a merfolk avatar (water, chance to affect: 59%) The merfolk avatar is moving more slowly. The drowned soul is unaffected. x2; The drowned soul touches you. A faun comes into view. It is wielding a +0 spear. A water nymph comes into view. The drowned soul touches you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. You catch the helpless merfolk avatar completely off-guard! You bite the merfolk avatar, and draw its blood! You feel better. You perforate the merfolk avatar like a sieve!!! The merfolk avatar is heavily wounded. The drowned soul touches you. The merfolk avatar chants a haunting song. You are unaffected. The water nymph shouts! You hit the merfolk avatar. You drain the merfolk avatar. The merfolk avatar is heavily wounded. The shadowy forms in the deep grow still as others approach. You catch the helpless merfolk avatar completely off-guard! You bite the merfolk avatar, and draw its blood! You perforate the merfolk avatar like a sieve!!! You kill the merfolk avatar! Beogh accepts your kill. The drowned soul returns to the deep! x2 Your Necromancy skill increases to level 2! You rampage towards the faun! A faun comes into view. It is wielding a +0 quarterstaff. You rampage towards the water nymph! The faun shoots a sling bullet. The sling bullet closely misses you. The water nymph misses you. The water nymph touches you. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (water, chance to affect: 71%) The water nymph looks drowsy... The faun shouts! The helpless water nymph fails to defend itself. You bite the water nymph, and draw its blood! You stick the water nymph like a pincushion!!!!! You kill the water nymph! Beogh accepts your kill. You rampage towards the faun! You barely miss the faun. You bite the faun! You draw the faun's blood! The faun is moderately wounded. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 spear (chance to affect: 87%) The faun is moving more slowly. x2; The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun hits you with a +0 quarterstaff! You hit the faun. You drain the faun. The faun is moderately wounded. The faun splashes around in the water. You puncture the faun! The faun is heavily wounded. The faun misses you. You catch the helpless faun completely off-guard! You bite the faun, and draw its blood! You feel better. You stick the faun like a pincushion!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun splashes around in the water. You catch the helpless faun completely off-guard! You bite the faun, and draw its blood! You spit the faun like a pig!!! You drain the faun!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 Your Necromancy skill increases to level 3! The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you! Things that are here: a +0 spear; a +0 sling; a faun corpse You rampage towards the faun! You puncture the faun! You drain the faun. You bite the faun. You draw the faun's blood! You feel better. The faun is moderately wounded. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling (moderately wounded, lightly drained, chance to affect: 84%) The faun looks drowsy... The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You skewer the faun like a kebab!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 You are no longer glowing. Magic restored. Z - 3 potions of resistance (gained 1) A - 2 throwing nets (gained 1) Things that are here: a +0 trident; a merfolk corpse Warrok is recalled. Herok is recalled. Borgun is recalled. Orik is recalled. Press: ? - help, v - describe, . - travel Here: Warrok the orc apostle, wielding a +1 heavy dire flail and wearing a +4 plate armour (friendly) The floor. Unknown command. A spectral cyclops and 2 ghost crabs come into view. A skyshark comes into view. A spectral water nymph, a spectral merfolk, a ghost crab and a spectral kraken come into view. Warrok hits the withered plant with a +1 heavy dire flail! The withered plant begins to crumble. The withered plant begins to die. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. Herok is engulfed in spectral mist. Warrok hits the withered plant with a +1 heavy dire flail! The withered plant is engulfed in spectral mist. Borgun is engulfed in spectral mist. Herok is engulfed in spectral mist. Orik is engulfed in spectral mist. The withered plant is engulfed in spectral mist. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. Warrok hits the withered plant with a +1 heavy dire flail! Borgun hits the water elemental from afar with the +4 trident "Feemedghiam"! The skyshark bites Herok but does no damage. The skyshark closely misses Herok. The skyshark tail-slaps Herok but does no damage. Herok is engulfed in spectral mist. Herok hits the skyshark with a +2 flail of draining. Orik is engulfed in spectral mist. You swap places. The withered plant is engulfed in spectral mist. Borgun hits the water elemental from afar with the +4 trident "Feemedghiam"!! The skyshark barely misses Herok. The skyshark completely misses Herok. The skyshark tail-slaps Herok but does no damage. Herok is engulfed in spectral mist. Herok hits the skyshark with a +2 flail of draining! Herok drains the skyshark. The water elemental hits Orik! The water elemental engulfs Orik in water! Orik is engulfed in spectral mist. Orik is no longer engulfed. You swap places. A sea snake comes into view. The withered plant is engulfed in spectral mist. The withered plant crumbles away. The ghost crab breathes spectral mist at you. The spectral mist engulfs Orik. Borgun is engulfed in spectral mist. The skyshark bites you! The skyshark tail-slaps you. The skyshark tail-slaps you but does no damage. Herok is engulfed in spectral mist. Herok mumbles some strange prayers to Beogh. Borgun's wounds begin to rapidly close. Something hits Borgun. Something engulfs Borgun in water! Orik is engulfed in spectral mist. Orik points at the ghost crab and mumbles some strange words. The bolt of magma hits the ghost crab!! The spectral merfolk hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skyshark Aim: a skyshark (moderately wounded, lightly drained, ally target, chance to affect: 84%) The skyshark looks drowsy... Borgun is asphyxiated! The ghost crab misses Orik. The ghost crab claws Orik but does no damage. Something hits Orik. Something engulfs Orik in water! Orik is engulfed in spectral mist. Orik is no longer engulfed. Warrok is engulfed in spectral mist. A spectral wind drake comes into view. The spectral merfolk barely misses you. The helpless skyshark fails to defend itself. You bite the skyshark, and draw its blood! You feel better. You skewer the skyshark like a kebab!!!!! You kill the skyshark! Beogh accepts your kill. The withered plant is engulfed in spectral mist. The withered plant begins to crumble. The withered plant begins to die. The withered plant is engulfed in spectral mist. The withered plant begins to crumble. The withered plant begins to die. Borgun is asphyxiated! Borgun is engulfed in spectral mist. Borgun hits the ghost crab with the +4 trident "Feemedghiam". Herok hits the spectral merfolk with a +2 flail of draining. A spectral wind drake comes into view. The withered plant is engulfed in spectral mist. x2 Orik is engulfed in spectral mist. Orik casts a spell. Flames lash the spectral alligator snapping turtle. The spectral alligator snapping turtle's fire resistance burns away. Warrok is engulfed in spectral mist. A spectral kraken comes into view. The spectral merfolk barely misses you. The ghost crab breathes spectral mist at Borgun. The spectral mist engulfs Borgun. Borgun is engulfed in spectral mist. Borgun hits the ghost crab with the +4 trident "Feemedghiam". The water elemental is engulfed in spectral mist. The water elemental is destroyed! Herok hits the spectral merfolk with a +2 flail of draining. You swap places. A spectral manticore comes into view. The withered plant is engulfed in spectral mist. The withered plant begins to crumble. The withered plant begins to die. The withered plant is engulfed in spectral mist. x2 The spectral wind drake bites the withered plant. The spectral kraken bites the withered plant! Orik is engulfed in spectral mist. Warrok is engulfed in spectral mist. Warrok hits the spectral merfolk with a +1 heavy dire flail!! The spectral merfolk barely misses Orik. Borgun blocks the ghost crab's attack. The ghost crab barely misses Borgun. Borgun is engulfed in spectral mist. Borgun barely misses the ghost crab. The spectral wind drake bites the withered plant. Herok calls down the wrath of Beogh upon the spectral merfolk. The spectral merfolk is smitten. Borgun blocks the spectral merfolk's attack. The spectral kraken bites the withered plant!! You hit the ghost crab. You bite the ghost crab! The ghost crab is almost destroyed. The withered plant is engulfed in spectral mist. x3 Orik is engulfed in spectral mist. You puncture the ghost crab! You destroy the ghost crab! Beogh accepts your kill. The spectral merfolk fades away! x2 The spectral alligator snapping turtle fades away! The withered plant is engulfed in spectral mist. x2 The withered plant crumbles away. The withered plant is engulfed in spectral mist. The withered plant crumbles away. A spectral merfolk aquamancer comes into view. Borgun hits the ghost crab with the +4 trident "Feemedghiam". Herok mumbles some strange prayers to Beogh against the sea snake. The sea snake is smitten. You puncture the spectral wind drake! The spectral wind drake is moderately damaged. The withered plant is engulfed in spectral mist. Orik is engulfed in spectral mist. Orik casts a spell. Flames lash the spectral wind drake. The spectral wind drake's fire resistance burns away. The sea snake is engulfed in spectral mist. You hit the spectral wind drake. You bite the spectral wind drake. You destroy the spectral wind drake! Beogh accepts your kill. The withered plant is engulfed in spectral mist. The ghost crab closely misses you. The ghost crab barely misses you. Borgun hits the ghost crab with the +4 trident "Feemedghiam". Herok calls down the wrath of Beogh upon the sea snake. The sea snake is smitten. You puncture the sea snake! You drain the sea snake. Your bite misses the sea snake. The sea snake is severely wounded. The withered plant is engulfed in spectral mist. Tentacles burst out of the water! The sea snake closely misses you. Orik gestures wildly while chanting. Flames lash the spectral merfolk. The spectral merfolk's fire resistance burns away. 4 tentacles come into view. You hit the ghost crab. The ghost crab is lightly damaged. The withered plant is engulfed in spectral mist. Borgun is no longer regenerating. The spectral water nymph hits Warrok. Warrok barely misses the spectral water nymph. The ghost crab misses you. The ghost crab completely misses you. The spectral merfolk barely misses Warrok. The ghost crab breathes spectral mist at you. The spectral mist engulfs the spectral merfolk. Borgun is engulfed in spectral mist. Borgun barely misses the ghost crab. Herok invokes the aid of Beogh against the sea snake. The sea snake is smitten. The sea snake bites Herok but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ghost crab Aim: a ghost crab (lightly damaged, ally target, chance to affect: 87%) The ghost crab is moving more slowly. The spectral merfolk is unaffected. The spectral wind drake is unaffected. The withered plant is engulfed in spectral mist. The withered plant crumbles away. A spectral snapping turtle comes into view. The ghost crab misses you. The ghost crab completely misses you. The spectral merfolk hits Warrok! The spectral water nymph hits Warrok. The spectral water nymph drains Warrok. The sea snake bites Herok!! Borgun is engulfed in spectral mist. Borgun hits the ghost crab with the +4 trident "Feemedghiam"! Herok misses the sea snake. You miss the sea snake. You bite the sea snake. You kill the sea snake! Beogh accepts your kill. Orik gestures wildly while chanting. Flames lash the spectral water nymph. The spectral water nymph's fire resistance burns away. Warrok hits the spectral water nymph with a +1 heavy dire flail. Your Necromancy skill increases to level 4! You puncture the ghost crab! The ghost crab is moderately damaged. The ghost crab misses you. The ghost crab claws you but does no damage. The spectral water nymph hits Warrok but does no damage. The ghost crab breathes spectral mist at you. The spectral mist engulfs the ghost crab. The spectral merfolk closely misses Warrok. Borgun blocks the spectral manticore's attack. The spectral manticore claws Borgun. Borgun blocks the spectral manticore's attack. Borgun hits the spectral manticore with the +4 trident "Feemedghiam"! The tentacle slaps Borgun but does no damage. Tentacles burst out of the water! 2 tentacles come into view. You hit the ghost crab. The ghost crab is moderately damaged. The tentacle slaps Borgun! The tentacle drains Borgun. You hit the ghost crab. The ghost crab is heavily damaged. The ghost crab closely misses Warrok. The ghost crab claws Warrok but does no damage. Warrok is engulfed in spectral mist. Warrok hits the spectral water nymph with a +1 heavy dire flail. Borgun blocks the spectral manticore's attack. The spectral manticore completely misses Borgun. Borgun blocks the spectral manticore's attack. The spectral merfolk hits Warrok! The ghost crab closely misses you. The ghost crab barely misses you. The spectral water nymph hits Warrok but does no damage. Borgun hits the tentacle with the +4 trident "Feemedghiam". You puncture the ghost crab! You bite the ghost crab, but do no damage. The ghost crab is heavily damaged. The tentacle barely misses Borgun. Borgun blocks the tentacle's attack. You puncture the ghost crab! The ghost crab is severely damaged. The tentacle slaps Borgun! The tentacle slaps Borgun. The spectral water nymph hits Warrok but does no damage. The ghost crab breathes spectral mist at you. The spectral mist engulfs the ghost crab. The ghost crab bites Warrok but does no damage. The ghost crab completely misses Warrok. The spectral merfolk hits Warrok. The spectral manticore barely misses Borgun. The spectral manticore claws Borgun but does no damage. The spectral manticore barely misses Borgun. Borgun is engulfed in spectral mist. Borgun hits the tentacle with the +4 trident "Feemedghiam"! You catch the helpless ghost crab completely off-guard! You spit the ghost crab like a pig!!! You destroy the ghost crab! Beogh accepts your kill. The tentacle slaps Borgun! The tentacle drains Borgun. Borgun blocks the tentacle's attack. Warrok hits the spectral merfolk with a +1 heavy dire flail. You rampage towards the ghost crab! You hit the ghost crab. The ghost crab is lightly damaged. The spectral water nymph hits Warrok. The spectral merfolk barely misses you. The spectral manticore closely misses Warrok. The spectral manticore claws Warrok but does no damage. The spectral manticore claws Warrok. The tentacle barely misses Warrok. The ghost crab bites you! The ghost crab misses you. The tentacle slaps Borgun. The tentacle drains Borgun. Borgun is engulfed in spectral mist. Borgun hits the tentacle with the +4 trident "Feemedghiam". Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ghost crab Aim: a ghost crab (spectral mist, lightly damaged, ally target, chance to affect: 87%) The ghost crab is moving more slowly. The spectral merfolk is unaffected. The spectral wind drake is unaffected. The tentacle slaps Warrok!! The tentacle slaps Borgun. Orik hits the tentacle with a +0 dagger of speed. Tentacles burst out of the water! The spectral water nymph hits Warrok but does no damage. The spectral manticore barely misses Warrok. The spectral manticore completely misses Warrok. The spectral manticore barely misses Warrok. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. The spectral merfolk misses you. Warrok is engulfed in spectral mist. Warrok hits the spectral water nymph with a +1 heavy dire flail!! Orik gestures wildly while chanting. Flames lash the spectral water nymph. The spectral water nymph is burned terribly! Borgun barely misses the spectral manticore. The tentacle slaps Warrok but does no damage. 2 tentacles come into view. You hit the ghost crab. The ghost crab is lightly damaged. The tentacle slaps Borgun! You strike the helpless ghost crab from behind! You perforate the ghost crab like a sieve!!! You bite the ghost crab! The ghost crab is almost destroyed. The tentacle slaps Warrok! Warrok dies! You swear to avenge Warrok's death! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1151-g7caecd69e6 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Monster 'Warrok the orc apostle' (59, 19) [midx = 40] currently acting: <<<<<<<<< Name: Warrok Base name: orc apostle Full name: Warrok the orc apostle On/in/over feature: floor Foe: Monster 'spectral water nymph' (60, 20) [midx = 4] Target: (60, 20) At target: same as foe Inventory: attitude: 4, behaviour: 2, number: 0, flags: 0x4000120490 colour: -1, foe_memory: 647, shield_blocks:0 god: Beogh, seen_context: 0 >>>>>>>>> Foe: <<<<<<<<< Name: spectral water nymph Base name: spectral water nymph Full name: spectral water nymph On/in/over feature: floor Foe: player Target: (59, 18) At target: player Patrolling: (59, 19) Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 196, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [Zigma] Species: Vampire Job: Enchanter HP: 97/104; mods: 0/0 MP: 35/38; mod: 0 Stats: 9 (9) 27 (27) 16 (16) Position: (59, 18), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 3957 | 657/713 Short Blades | X | 0 | 0 | 10 | 2430 | 97/505 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 2 | 415 | 203/212 Armour | X | 0 | 0 | 1 | 197 | 127/142 Dodging | X | 0 | 0 | 10 | 2683 | 350/505 Stealth | X | 0 | 0 | 21 | 5797 | 58/641 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 1 | 1/42 Spellcasting | X | 0 | 0 | 8 | 2564 | 424/535 Conjurations | X | 0 | 0 | 5 | 1383 | 122/504 Hexes | X | 0 | 0 | 15 | 3588 | 326/488 Summonings | X | 0 | 0 | 4 | 575 | 75/250 Necromancy | X | 1 | 100 | 4 | 500 | 80/210 Translocations | X | 0 | 0 | 2 | 290 | 78/212 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 5 | 854 | 104/300 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 4 | 730 | 230/250 Alchemy | X | 0 | 0 | 14 | 5091 | 361/756 Invocations | X | 0 | 0 | 9 | 2953 | 278/625 Evocations | X | 0 | 0 | 5 | 925 | 34/357 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #176: 32 Attributes: #12: 3788 #13: 3339 #34: 1 #49: 3032 Mutations: fangs: 3 (innate) see invisible: 1 (innate) vampiric: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: +2 dagger of draining eq slot #1, inv slot #29: +2 cloak of Ereh {^Drain rElec rN++} eq slot #2, inv slot #48: +3 helmet of Action {rPois Will++} eq slot #3, inv slot #1: +0 pair of gloves eq slot #4, inv slot #10: +2 pair of boots of rampaging eq slot #5, inv slot #31: orb of guile eq slot #6, inv slot #3: +7 toga "Victory" {*Victory Int+7 Slay+7 Clar} eq slot #7, inv slot #45: ring of Wyc Aph {rCorr MP+9 EV+5 Str-2 Slay+3} eq slot #8, inv slot #32: ring of protection from fire eq slot #9, inv slot #23: amulet of Zataveap {Rampage rPois Will- RegenMP+ rCorr} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ....#...~~≈≈≈≈≈≈≈≈~~.. ..####..~~≈≈≈≈≈~~~~... .## #...~~≈≈≈≈~~.~~... ## #....~~~~~~....... # #....~~~~~~....... .####>....~~~....S.... ...............### ...~~~.^......†###### ~~~~~~........o.@tZw# ~~~~~~....)#.#oooZZZw# ~~~~~~.....#.#wwZZw**≈# ~~~~~.....##.#<\ZΛwZ>># ~~~~~....##..#Z\VΛ──/≈≈# ~~.~~....#∩⌠.#..V.──.≈≈# ≈~~~~~~..##..#...=..≈≈≈# ≈≈≈≈~.~...##.#......!≈≈# ≈≈≈≈~~~~...#.#.~.~ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>