ASSERT(false) in 'god-companions.cc' at line 855 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-1151-g7caecd69e6 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7361446654149833332, deterministic pregen: 1 Command line: /usr/games/crawl-git-7caecd69e6 -name Zigma -rc /dgldir/rcfiles/crawl-git/Zigma.rc -macro /dgldir/rcfiles/crawl-git/Zigma.macro -morgue /dgldir/morgue/Zigma/ -webtiles-socket /crawl-master/webserver/sockets/Zigma:2024-05-13.16:56:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-7caecd69e6(_Z17write_stack_traceP8_IO_FILE+0x27) [0x564d86def9a7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-7caecd69e6(_Z13do_crash_dumpv+0x3fc) [0x564d86dfa7ac]: do_crash_dump() /usr/games/crawl-git-7caecd69e6(_Z20crash_signal_handleri+0x1ca) [0x564d86defdea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f43a8845fd0]: /lib/x86_64-linux-gnu/libc.so.6(+0x8ad3c) [0x7f43a8894d3c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x12) [0x7f43a8845f32]: /usr/games/crawl-git-7caecd69e6(+0x47acc6) [0x564d86df9cc6]: /usr/games/crawl-git-7caecd69e6(+0x47b139) [0x564d86dfa139]: /usr/games/crawl-git-7caecd69e6(+0x5adb62) [0x564d86f2cb62]: /usr/games/crawl-git-7caecd69e6(_Z20beogh_swear_vegeanceR7monster+0x1e5) [0x564d86f2f6b5]: beogh_swear_vegeance(monster&) /usr/games/crawl-git-7caecd69e6(_Z11monster_dieR7monster11killer_typeibbb+0x20ad) [0x564d8716fd0d]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-7caecd69e6(_ZN6attack19handle_phase_killedEv+0x42) [0x564d86d8dea2]: attack::handle_phase_killed() /usr/games/crawl-git-7caecd69e6(_ZN12melee_attack6attackEv+0x2fb) [0x564d870fd2ab]: melee_attack::attack() /usr/games/crawl-git-7caecd69e6(_Z11fight_meleeP5actorS0_Pbb+0x739) [0x564d86ede809]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-7caecd69e6(_ZN6quiver12melee_action7triggerER4dist+0x706) [0x564d872a63a6]: quiver::melee_action::trigger(dist&) /usr/games/crawl-git-7caecd69e6(+0xb43265) [0x564d874c2265]: /usr/games/crawl-git-7caecd69e6(+0xb466b2) [0x564d874c56b2]: /usr/games/crawl-git-7caecd69e6(+0xb471e5) [0x564d874c61e5]: /usr/games/crawl-git-7caecd69e6(main+0x19f) [0x564d86d3b5ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f43a88311ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f43a8831285]: /usr/games/crawl-git-7caecd69e6(_start+0x21) [0x564d86d3bec1]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7caecd69e6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals serial_shops bzr_entry_road nicolae_shop_rolling_square nicolae_shop_behind_doors nicolae_shoals_spectral_cove uniq_ilsuiw Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (26, 41): Terrain change marker (33->32, 67) Marker #1, type 9 at (26, 43): Terrain change marker (33->32, 68) Marker #2, type 9 at (27, 41): Terrain change marker (33->32, 65) Marker #3, type 9 at (27, 42): Terrain change marker (33->32, 66) Marker #4, type 9 at (27, 43): Terrain change marker (33->32, 42) Marker #5, type 9 at (28, 41): Terrain change marker (33->32, 55) Marker #6, type 9 at (28, 42): Terrain change marker (33->32, 51) Marker #7, type 9 at (67, 40): Terrain change marker (33->32, 76) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Items here: ))) [ †. You see here a +0 spear. Things that are here: a +0 trident; a +0 robe; a naga skeleton Things that are here: a +0 hand axe; a naga skeleton Things that are here: a +0 halberd; a +0 robe There is an open door here. You open the door. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You pick up a book of Lightning and begin reading... You add the spell Arcjolt to your library. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. Okay, then. Unknown command. Done exploring. Okay, then. Done exploring. Done exploring. Done exploring. Okay, then. Unknown command. Okay, then. Unknown command. Done exploring. Okay, then. Done exploring. Okay, then. Okay, then. Okay, then. Unknown command. Done exploring. Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Done exploring. Unknown command. Done exploring. Okay, then. Okay, then. Done exploring. Okay, then. Okay, then. Done exploring. Okay, then. Done exploring. Okay, then. Done exploring. Unknown command. What level of the Shoals? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here the +2 robe "Iddeysuwn" {rElec rF+++ Dex-3 Slay+3}. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit here. There is an open door here. There is an open door here. There is a staircase to the Shoals here. You climb downwards. Welcome to the Shoals! This branch is noisy: sounds don't travel as far here. This branch contains the barnacled rune of Zot. There is a staircase back to the Lair here. There are monsters nearby! The helpless merfolk avatar fails to defend itself. You bite the merfolk avatar, and draw its blood! You spit the merfolk avatar like a pig!!!!! You kill the merfolk avatar! Beogh accepts your kill. A harpy comes into view. A merfolk comes into view. It is wielding a +0 vampiric trident. The harpy completely misses you. The harpy claws you! You see here 9 stones. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy Aim: a harpy (chance to affect: 84%) The harpy looks drowsy... The helpless harpy fails to defend itself. You bite the harpy, and draw its blood! You feel better. You spit the harpy like a pig!!!!! You kill the harpy! Beogh accepts your kill. The merfolk shouts! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 vampiric trident (chance to affect: 91%) The +0 vampiric trident dances into the air! The harpy screeches! The harpy claws you but does no damage. x2 Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk (ally target, chance to affect: 87%) The merfolk resists with significant effort. The harpy is moving more slowly. x2; The harpy barely misses you. The harpy misses you. The merfolk misses you. The harpy completely misses you. The harpy misses you. You strike the helpless harpy from behind! You bite the harpy, and draw its blood! You perforate the harpy like a sieve!!! You kill the harpy! Beogh accepts your kill. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Your +0 vampiric trident barely misses the merfolk. The merfolk misses you. A water nymph comes into view. Your +0 vampiric trident hits the merfolk from afar!! You hit the merfolk but do no damage. The merfolk appears confused. The merfolk is moderately wounded. The water nymph casts a spell at you. The water swirls and strikes you. The merfolk hits you but does no damage. Your +0 vampiric trident hits the merfolk from afar. You hit the merfolk. You drain the merfolk. You bite the merfolk! You draw the merfolk's blood! The merfolk is almost dead. The harpy stops moving altogether! You puncture the merfolk! You kill the merfolk! Beogh accepts your kill. The helpless harpy fails to defend itself. You bite the harpy, and draw its blood! You stick the harpy like a pincushion!!!!! You kill the harpy! Beogh accepts your kill. The water nymph points at you and mumbles some strange words. The water swirls and strikes you. Your +0 vampiric trident closely misses the water nymph. Your +0 vampiric trident falls from the air. You hear a splash. You rampage towards the water nymph! The water nymph completely misses you. You see here a +0 vampiric trident. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (chance to affect: 71%) The water nymph looks drowsy... The helpless water nymph fails to defend itself. You bite the water nymph, and draw its blood! You feel better. You spit the water nymph like a pig!!!!! You kill the water nymph! Beogh accepts your kill. Magic restored. You now have 1196 gold pieces (gained 19). A water nymph and a sea snake come into view. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. There is an escape hatch in the floor here. The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You skewer the sea snake like a kebab!!!!! You kill the sea snake! Beogh accepts your kill. No target in view! Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. This rock feels extremely deep. There is an escape hatch in the floor, spattered with blood here. A faun comes into view. It is wielding a +0 spear. A merfolk siren comes into view. It is wielding a +0 spear. You rampage towards the water nymph! 2 fauns come into view. You rampage towards the water nymph! A faun comes into view. It is wielding a +0 spear. The helpless water nymph fails to defend itself. You bite the water nymph, and draw its blood! You spit the water nymph like a pig!!!!! You kill the water nymph! Beogh accepts your kill. The faun shouts! The merfolk siren shouts! The merfolk siren chants a haunting song. You are unaffected. The faun hits the plant with a +0 spear!! The plant begins to die. The merfolk siren hits the plant with a +0 spear! The plant begins to die. The merfolk siren chants a haunting song. You are unaffected. The faun hits the plant with a +0 spear!! The merfolk siren chants a haunting song. You are unaffected. The faun completely misses you. The merfolk siren closely misses you. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. The faun splashes around in the water. A nearby plant withers and dies. The merfolk siren misses you. The faun closely misses you. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 spear (chance to affect: 87%) The faun is moving more slowly. x2; The faun resists with some effort. The merfolk siren hits you from afar with a +0 spear. The faun closely misses you. The faun splashes around in the water. You puncture the faun! You drain the faun. You bite the faun. You draw the faun's blood! You feel better. The faun is moderately wounded. The merfolk siren chants a haunting song. You are unaffected. You strike the helpless faun from behind! You bite the faun, and draw its blood! You skewer the faun like a kebab!!! The faun is almost dead. A nearby plant withers and dies. The faun misses you. You puncture the faun! You drain the faun. The faun is lightly wounded. The merfolk siren chants a haunting song. You are unaffected. You hear a shout! You puncture the faun! You drain the faun. The faun is moderately wounded. You hear a shout! The faun stops moving altogether! The faun barely misses you. You puncture the faun! You drain the faun. The faun is heavily wounded. The merfolk siren chants a haunting song. You are unaffected. The faun hits the plant with a +0 spear! The plant begins to die. You catch the helpless faun completely off-guard! You bite the faun, and draw its blood! You perforate the faun like a sieve!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun gestures at you while chanting. You are outlined in light. A faun comes into view. It is wielding a +0 quarterstaff. The merfolk siren chants a haunting song. You are unaffected. The faun hits the plant with a +0 spear! The plant begins to die. The faun hits you but does no damage. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You skewer the faun like a kebab!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 A faun comes into view. It is wielding a +0 quarterstaff. The faun casts a spell at you. Your willpower is stripped away! The merfolk siren closely misses you. The faun splashes around in the water. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The merfolk siren is dazzled. The faun misses you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. The merfolk siren chants a haunting song. You are unaffected. The faun hits the plant with a +0 spear!! You barely miss the merfolk siren. A nearby plant withers and dies. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet closely misses you. The faun hits you with a +0 spear! You catch the helpless merfolk siren completely off-guard! You bite the merfolk siren, and draw its blood! You feel better. You perforate the merfolk siren like a sieve!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. The faun shoots a sling bullet. The sling bullet hits you!! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. Casting: Dazzling Flash (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 spear (chance to affect: 84%) The faun looks drowsy... The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You spit the faun like a pig!!!!! You kill the faun! Beogh accepts your kill. The faun shoots a sling bullet. The sling bullet misses you. The faun shoots a sling bullet. The sling bullet misses you. You rampage towards the faun! A nearby plant withers and dies. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun shoots a sling bullet. The sling bullet hits you. The faun shoots a sling bullet. The sling bullet misses you. You hear a shout! You rampage towards the faun! You hit the faun. You drain the faun. The faun is lightly wounded. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 sling (lightly wounded, lightly drained, chance to affect: 84%) The faun looks drowsy... The faun shoots a sling bullet. The sling bullet misses you. A faun comes into view. It is wielding a +2 heavy spear. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You skewer the faun like a kebab!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The faun shoots a sling bullet. The sling bullet hits you! The faun shoots a sling bullet. The sling bullet hits you but does no damage. A sea snake comes into view. The sea snake hisses angrily. The faun shoots a sling bullet. The sling bullet hits you! You rampage towards the sea snake! The faun shoots a sling bullet. The sling bullet closely misses you. You rampage towards the faun! The faun completely misses you. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun splashes around in the water. The faun unwields a +0 sling. The faun wields a +0 quarterstaff. The faun splashes around in the water. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +2 heavy spear (chance to affect: 87%) The faun is moving more slowly. The sea snake resists with some effort. The faun resists with some effort. The faun hits you with a +2 heavy spear! The faun closely misses you. You strike the helpless faun from behind! You bite the faun, and draw its blood! You feel better. You spit the faun like a pig!!! The faun is almost dead. The sea snake barely misses you. The faun splashes around in the water. You puncture the faun! You kill the faun! Beogh accepts your kill. The faun completely misses you. The sea snake closely misses you. The faun completely misses you. The faun misses you. Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 quarterstaff (chance to affect: 87%) The faun is moving more slowly. The sea snake is moving more slowly. The faun resists with some effort. The faun misses you. The sea snake bites you! The faun completely misses you. You catch the helpless sea snake completely off-guard! You bite the sea snake, and draw its blood! You feel better. You skewer the sea snake like a kebab!!! You bite the sea snake. The sea snake is severely wounded. The faun barely misses you. The sea snake completely misses you. You puncture the sea snake! You drain the sea snake. The sea snake is almost dead. The faun hits you with a +0 quarterstaff! You hit the sea snake. You drain the sea snake. The sea snake is almost dead. The faun hits you with a +0 quarterstaff. The sea snake misses you. You hit the sea snake. You kill the sea snake! Beogh accepts your kill. The faun splashes around in the water. You hit the faun. You drain the faun. You bite the faun. You draw the faun's blood! You feel better. The faun is moderately wounded. You feel your willpower return. The faun splashes around in the water. You puncture the faun! You drain the faun. The faun is heavily wounded. The faun hits you with a +0 quarterstaff. You catch the helpless faun completely off-guard! You bite the faun, and draw its blood! You feel better. You spit the faun like a pig!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 Casting: Petrify (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a +0 quarterstaff (chance to affect: 84%) The faun resists with significant effort. You are no longer glowing. The faun hits you with a +0 quarterstaff! You closely miss the faun. You bite the faun! You draw the faun's blood! You feel better. The faun is moderately wounded. The faun hits you with a +0 quarterstaff. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a +0 quarterstaff (moderately wounded, chance to affect: 84%) The faun looks drowsy... The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You spit the faun like a pig!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 A sea snake comes into view. Things that are here: a +2 heavy spear; a +0 sling A water nymph comes into view. You rampage towards the sea snake! You rampage towards the sea snake! A water elemental comes into view. The water elemental moves out of view. The sea snake hisses angrily. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (water, chance to affect: 84%) The sea snake looks drowsy... The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You stick the sea snake like a pincushion!!!!! You kill the sea snake! Beogh accepts your kill. Okay, then. Unknown command. The water elemental closely misses you. The water elemental misses you. The water elemental misses you. The water elemental completely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. The water elemental hits you. The water elemental engulfs you in water! You puncture the water elemental! You bite the water elemental, but do no damage. The water elemental is lightly damaged. You hit the water elemental. The water elemental is moderately damaged. Your mana viper bites the water elemental! The water elemental misses you. You hit the water elemental. The water elemental is heavily damaged. Your mana viper bites the water elemental. You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental misses you. You closely miss the water elemental. The water elemental is severely damaged. Your mana viper bites the water elemental!! The water elemental is destroyed! Beogh accepts your kill. The water engulfing you falls away. You swap places. You see here 5 stones. You see here a scroll of blinking. The helpless water nymph fails to defend itself. You bite the water nymph, and draw its blood! You spit the water nymph like a pig!!!!! You kill the water nymph! Beogh accepts your kill. z - 5 scrolls of blinking (gained 1) Your mana viper disappears in a puff of smoke! You see here 5 stones. You now have 1214 gold pieces (gained 18). There is a staircase back to the Lair here. You now have 1234 gold pieces (gained 20). A faun comes into view. It is wielding a +0 club. Casting: Summon Mana Viper (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the faun! A skyshark comes into view. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You perforate the faun like a sieve!!!!! You kill the faun! Beogh accepts your kill. You rampage towards the faun! The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 The helpless faun fails to defend itself. You bite the faun, and draw its blood! You stick the faun like a pincushion!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 You rampage towards the skyshark! Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skyshark Aim: a skyshark (water, chance to affect: 84%) The skyshark looks drowsy... The helpless skyshark fails to defend itself. You bite the skyshark, and draw its blood! You stick the skyshark like a pincushion!!!!! You kill the skyshark! Beogh accepts your kill. You rampage towards the faun! You rampage towards the faun! The helpless faun fails to defend itself. You bite the faun, and draw its blood! You perforate the faun like a sieve!!!!! You kill the faun! Beogh accepts your kill. You hear a splash. x2 You now have 1247 gold pieces (gained 13). You now have 1261 gold pieces (gained 14). P - 7 scrolls of identify (gained 1) A sea snake comes into view. You see here the +4 ring mail of Refuge {Int+2 Dex+3}. A snapping turtle comes into view. The helpless snapping turtle fails to defend itself. You bite the snapping turtle, and draw its blood! You perforate the snapping turtle like a sieve!!!!! You kill the snapping turtle! Beogh accepts your kill. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the sea snake! The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You spit the sea snake like a pig!!!!! You kill the sea snake! Beogh accepts your kill. You rampage towards the merfolk! You rampage towards the merfolk! A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You perforate the merfolk like a sieve!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. x2 Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - you Please select a wall. Okay, then. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. You rampage towards the merfolk! The merfolk shouts! The merfolk completely misses you. You puncture the merfolk! You bite the merfolk. You draw the merfolk's blood! The merfolk is moderately wounded. The merfolk hits you with a +0 trident. You hit the merfolk. You drain the merfolk. You bite the merfolk, but do no damage. The merfolk is moderately wounded. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (moderately wounded, lightly drained, chance to affect: 84%) The merfolk looks drowsy... The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You feel better. You perforate the merfolk like a sieve!!!!! You kill the merfolk! Beogh accepts your kill. You hear a splash. x2 Your Stealth skill increases to level 21! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Unknown command. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. Something is blocking your path through the rock. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - you Please select a wall. Okay, then. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x4 You finish merging with the rock. The helpless wind drake fails to defend itself. You bite the wind drake, and draw its blood! You skewer the wind drake like a kebab!!!!! You kill the wind drake! Beogh accepts your kill. Your pack is full. Things that are here: a +0 trident; a throwing net Your pack is full. Things that are here: a +0 trident; a throwing net Okay, then. Unknown command. You drop a wand of flame (28). You hear a splash. A - a throwing net Things that are here: a wand of flame (28); a +0 trident You see here a snapping turtle corpse. e - 11 potions of curing (gained 1) You see here a +0 long sword. You now have 1285 gold pieces (gained 24). You now have 1300 gold pieces (gained 15). A merfolk siren comes into view. It is wielding a +0 spear. You rampage towards the merfolk siren! You rampage towards the merfolk siren! The merfolk siren shouts! You rampage towards the merfolk siren! You completely miss the merfolk siren. The merfolk siren chants a haunting song. You are unaffected. Casting: Passwall (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (chance to affect: 84%) The merfolk siren easily resists. The merfolk siren hits you with a +0 spear! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (chance to affect: 84%) The merfolk siren looks drowsy... The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You feel better. You skewer the merfolk siren like a kebab!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. H - a wand of charming (36) (gained 7 charges) A dream sheep comes into view. A dream sheep is nearby! A cyclops and a dream sheep come into view. The dream sheep bleats! The teleport trap disappears. The dream sheep disappears! The dream sheep moves out of view. You rampage towards the dream sheep! A merfolk comes into view. It is wielding a +0 trident. You rampage towards the dream sheep! The dream sheep closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dream sheep Aim: a dream sheep (chance to affect: 87%) The dream sheep is moving more slowly. The cyclops is moving more slowly. The merfolk shouts! The merfolk is moving more slowly. The dream sheep headbutts you but does no damage. You puncture the dream sheep! The dream sheep is moderately wounded. The dream sheep closely misses you. You catch the helpless dream sheep completely off-guard! You bite the dream sheep, and draw its blood! You skewer the dream sheep like a kebab!!! You kill the dream sheep! Beogh accepts your kill. The merfolk hits you from afar with a +0 trident! You rampage towards the merfolk! You strike the helpless merfolk from behind! You bite the merfolk, and draw its blood! You feel better. You stick the merfolk like a pincushion!!!! The merfolk is almost dead. The cyclops hits you. You puncture the cyclops! The cyclops is lightly wounded. The merfolk barely misses you. You strike the helpless cyclops from behind! You bite the cyclops, and draw its blood! You feel better. You stick the cyclops like a pincushion!!! You kill the cyclops! Beogh accepts your kill. You catch the helpless merfolk completely off-guard! You bite the merfolk, and draw its blood! You perforate the merfolk like a sieve!!! You kill the merfolk! Beogh accepts your kill. P - 8 scrolls of identify (gained 1) Things that are here: a +0 trident; a merfolk corpse You see here a +0 ring mail. There is a stone staircase leading down here. A merfolk avatar comes into view. You rampage towards the merfolk avatar! You rampage towards the merfolk avatar! You rampage towards the merfolk avatar! The helpless merfolk avatar fails to defend itself. You bite the merfolk avatar, and draw its blood! You stick the merfolk avatar like a pincushion!!!!! You kill the merfolk avatar! Beogh accepts your kill. You don't currently have any unidentified items. A dream sheep is nearby! A dream sheep is nearby! You rampage towards the dream sheep! You rampage towards the dream sheep! You puncture the dream sheep! You drain the dream sheep. You bite the dream sheep! You kill the dream sheep! Beogh accepts your kill. You see here 2 large rocks. There is an escape hatch in the floor, spattered with blood here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Okay, then. Okay, then. You drop 8 scrolls of identify. Partly explored, can't reach some places. There is an escape hatch in the floor, spattered with blood here. There is a stone staircase leading down here. You climb downwards. You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! You hear coins being counted. An interdimensional caravan has stopped on this level and set up a bazaar. Hurry and find its entrance before they move on! Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Unknown command. You rampage towards the merfolk siren! The helpless merfolk siren fails to defend itself. You bite the merfolk siren, and draw its blood! You skewer the merfolk siren like a kebab!!!!! You kill the merfolk siren! Beogh accepts your kill. You hear a splash. Your Evocations skill increases to level 5! A sea snake comes into view. The sea snake hisses angrily. You puncture the sea snake! The sea snake is lightly wounded. The sea snake bites you. Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (lightly wounded, chance to affect: 84%) The sea snake resists with significant effort. The sea snake closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sea snake Aim: a sea snake (lightly wounded, chance to affect: 84%) The sea snake looks drowsy... The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You feel better. You spit the sea snake like a pig!!!!! You kill the sea snake! Beogh accepts your kill. Unknown command. u - 4 potions of haste (gained 1) A wind drake comes into view. A merfolk comes into view. It is wielding a +0 trident and quivering a throwing net. You rampage towards the merfolk! You rampage towards the merfolk! The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You spit the merfolk like a pig!!!!! You kill the merfolk! Beogh accepts your kill. A water elemental comes into view. Found a flickering gateway to a bazaar. A merfolk siren comes into view. It is wielding a +1 spear of distortion. There is a fountain of clear blue water here. There is a flickering gateway to a bazaar here. The world spins around you as you enter the gateway. You enter an inter-dimensional bazaar! You hear the chatter and bustle of other customers! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You open the door. There is an open door here. The orc relaxes its fighting stance and smiles at you. It says, "I'm so glad you are here now." There is an open door here. You open the door. There is an open door here. Found Emubu's Antique Armour Shoppe. Found Deevag's Book Shoppe. There is a fountain of sparkling water here. There is an entrance to Deevag's Book Shoppe here. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. There is an entrance to Emubu's Antique Armour Shoppe here. P - the +2 cloak of Nemelex Xobeh's Pride {Dex+3} Thank you for shopping at Emubu's Antique Armour Shoppe! Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. There are no items here. Unknown command. You open the door. There is an open door here. There is an open door here. You swap places. Found Oxtoosas's Antique Armour Emporium and Ipsain's Magic Scroll Emporium. There is an entrance to Oxtoosas's Antique Armour Emporium here. Thank you for shopping at Oxtoosas's Antique Armour Emporium! Okay, then. Okay, then. Unknown command. You start removing your armour. You continue removing your +2 pair of boots. x4 You finish removing your +2 pair of boots. You drop a +2 pair of boots. There is an entrance to Oxtoosas's Antique Armour Emporium here. You see here a +1 pair of boots of rampaging. k - a +1 pair of boots of rampaging You start putting on your armour. You continue putting on your +1 pair of boots of rampaging. x4 You finish putting on your +1 pair of boots of rampaging. You feel ready to rampage towards enemies. As you read the scroll of enchant armour, it crumbles to dust. Your +1 pair of boots of rampaging glows green for a while. You see here a +2 pair of boots. There is an entrance to Ipsain's Magic Scroll Emporium here. Done exploring. There is an entrance to Deevag's Book Shoppe here. You pick up a book of Dreams and begin reading... You add the spell Fugue of the Fallen to your library. You pick up a book of the Senses and begin reading... You add the spells Mephitic Cloud and Silence to your library. Thank you for shopping at Deevag's Book Shoppe! Unknown command. Unknown command. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Mephitic Cloud Adjust to which letter? m - Mephitic Cloud This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? b - Fugue of the Fallen Adjust to which letter? F - Fugue of the Fallen Unknown command. Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? f - Dazzling Flash Adjust to which letter? F - Dazzling Flash; f - Fugue of the Fallen Done exploring. Done exploring. Done exploring. There is a fountain of sparkling water here. There is an open door here. There is a gate leading back out of this place here. Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome back, Zigma the Vampire Enchanter. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. At your current blood state you are immune to poison, significantly resist cold, are immune to negative energy, resist torment and do not heal with monsters in sight. You are studying Fighting. Your movement speed is average. Your attack delay is about 0.5 (and cannot be improved with additional weapon skill). Your damage rating with your +2 dagger of draining is about 18 (Base 4 x 115% (Dex) x 141% (Skill) + 12 (Ench + Slay)). Your base attributes are Str 11, Int 20, Dex 16. Unknown command. Unknown command. You are a level 17 Vampire Enchanter. You are 55% of the way to level 18. Play time: 01:52:41 (29403 turns). Zot will find you in 11027 turns if you stay in this branch and explore no new floors. Unknown command. Okay, then. Char dumped successfully. Unknown command. Warrok is recalled. Herok is recalled. Borgun is recalled. Orik is recalled. Unknown command. Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Borgun Aim: Borgun the orc apostle, wielding the +4 trident "Feemedghiam" {drain, rPois SInv}, wearing a +3 chain mail and wearing a +0 kite shield (friendly, chance to affect: 84%) Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Warrok, p - Borgun Aim: Warrok the orc apostle, wielding a +1 heavy dire flail and wearing a +4 plate armour (friendly, chance to affect: 84%) Warrok looks drowsy... You feel very guilty. "You will pay for your transgression, mortal!" Beogh sends your followers elsewhere. Warrok fails to defend himself. You bite Warrok, and draw his blood! You spit Warrok like a pig!!!!! You kill Warrok! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1151-g7caecd69e6 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_ATTACK_RIGHT repeat_cmd = CMD_NO_CMD Monster 'Warrok the orc apostle' (54, 23) [midx = 40] currently acting: <<<<<<<<< Name: Warrok Base name: orc apostle Full name: Warrok the orc apostle On/in/over feature: fountain of clear blue water Foe: none Target: (54, 23) At target: self Inventory: attitude: 4, behaviour: 0, number: 0, flags: 0x4000120490 colour: -1, foe_memory: 0, shield_blocks:0 god: Beogh, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [Zigma] Species: Vampire Job: Enchanter HP: 104/104; mods: 0/0 MP: 35/38; mod: 0 Stats: 9 (9) 27 (27) 16 (16) Position: (53, 23), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: empty arch of ancient stone Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 3957 | 657/713 Short Blades | X | 0 | 0 | 10 | 2430 | 97/505 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 2 | 415 | 203/212 Armour | X | 0 | 0 | 1 | 197 | 127/142 Dodging | X | 0 | 0 | 10 | 2683 | 350/505 Stealth | X | 0 | 0 | 21 | 5797 | 58/641 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 1 | 1/42 Spellcasting | X | 0 | 0 | 8 | 2564 | 424/535 Conjurations | X | 0 | 0 | 5 | 1383 | 122/504 Hexes | X | 0 | 0 | 15 | 3588 | 326/488 Summonings | X | 0 | 0 | 4 | 575 | 75/250 Necromancy | X | 1 | 100 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 2 | 290 | 78/212 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 5 | 854 | 104/300 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 4 | 730 | 230/250 Alchemy | X | 0 | 0 | 14 | 5091 | 361/756 Invocations | X | 0 | 0 | 9 | 2953 | 278/625 Evocations | X | 0 | 0 | 5 | 925 | 34/357 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #114: 8 Attributes: #12: 3788 #13: 3339 #34: 1 #46: 372 #49: 3032 Mutations: fangs: 3 (innate) see invisible: 1 (innate) vampiric: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: +2 dagger of draining eq slot #1, inv slot #29: +2 cloak of Ereh {^Drain rElec rN++} eq slot #2, inv slot #48: +3 helmet of Action {rPois Will++} eq slot #3, inv slot #1: +0 pair of gloves eq slot #4, inv slot #10: +2 pair of boots of rampaging eq slot #5, inv slot #31: orb of guile eq slot #6, inv slot #3: +7 toga "Victory" {*Victory Int+7 Slay+7 Clar} eq slot #7, inv slot #45: ring of Wyc Aph {rCorr MP+9 EV+5 Str-2 Slay+3} eq slot #8, inv slot #32: ring of protection from fire eq slot #9, inv slot #23: amulet of Zataveap {Rampage rPois Will- RegenMP+ rCorr} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~~..~. ##>...~~~~~.... .~≈≈~~ ......~......### ≈≈≈≈~~ .~~~.^.......##### ≈≈≈≈~~ ~~~~~.........P.P.≈ ≈≈≈≈~~ ~~~~~....)#.#.:...≈ ~~~~.....#.#.....E ~~~....##.# ....≈ ~~....##..# .... ~~~...#@o.# PP ~~~~..##..# . ≈~.~.. ##.# #.# #.# ... m.. ... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>