Dungeon Sprint DCSS version 0.17-a0-1910-g4c791fa (webtiles) character file. 28 Zigma the Vexing (level 2, -9/19 HPs) Began as a Vampire Enchanter on Sept 26, 2015. Mangled by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (3620 turns). Zigma the Vexing (Vampire Enchanter) Turns: 3620, Time: 00:00:38 Health: -9/19 AC: 3 Str: 7 XL: 2 Next: 96% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Clarity . b - +1 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++++...... (no ring) (no ring) @: bloodless, non-regenerating, not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were bloodless. You visited 1 branch Inventory: Hand weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions d - a potion of brilliance {unknown} e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 3.2 Short Blades - Level 2.1 Dodging + Level 6.4 Stealth - Level 2.0 Spellcasting * Level 7.5 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not heal naturally. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. As you open the door, it creaks loudly! You hear a shout! An ogre comes into view. It is wielding a giant spiked club. The ogre misses you. There is an open door here. You barely miss the ogre. The ogre closely misses you. You barely miss the ogre. You completely miss the ogre. The ogre hits you with a giant spiked club! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. You bite the ogre, but do no damage. You hit the ogre but do no damage. The ogre misses you. You hit the ogre but do no damage. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1048 | D | Killed a gargoyle 2467 | D | Noticed Ijyb 2485 | D | Killed Ijyb 2485 | D | Reached skill level 6 in Stealth 2485 | D | Reached skill level 7 in Hexes 2485 | D | Reached XP level 2. HP: 7/19 MP: 5/5 3614 | D | Noticed an ogre 3620 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Dagger || 23 Use: Potion || 1 Stab: Sleeping || 1