Dungeon Sprint DCSS version 0.17-a0-1910-g4c791fa (webtiles) character file. 28 Zigma the Vexing (level 2, -6/19 HPs) Began as a Vampire Enchanter on Sept 26, 2015. Mangled by an ogre ... wielding a cursed +0 giant club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:47 (3388 turns). Zigma the Vexing (Vampire Enchanter) Turns: 3388, Time: 00:00:47 Health: -6/19 AC: 3 Str: 7 XL: 2 Next: 96% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Clarity . b - +1 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++++...... (no ring) (no ring) @: bloodless, non-regenerating, not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were bloodless. You visited 1 branch Inventory: Hand weapons a - a +1 dagger (weapon) Armour b - a +1 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic i - a potion of berserk rage Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Skills: + Level 3.2 Short Blades - Level 2.1 Dodging + Level 6.4 Stealth - Level 2.0 Spellcasting * Level 7.5 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####... 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not heal naturally. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. You open the door. An ogre comes into view. It is wielding a giant club. The ogre shouts! There is an open door here. Okay, then. Unknown command. Unknown command. Drink which item? (? for menu, Esc to quit) Okay, then. Unknown command. You hit the ogre but do no damage. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ########## #<.#.)@O.# #..'..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A wasp (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2339 | D | Killed a wasp 2567 | D | Noticed Ijyb 2576 | D | Killed Ijyb 2576 | D | Reached skill level 6 in Stealth 2576 | D | Reached skill level 7 in Hexes 2576 | D | Reached XP level 2. HP: 14/19 MP: 5/5 3387 | D | Noticed an ogre 3388 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Dagger || 8 Use: Potion || 2 Stab: Sleeping || 1