Zigma Level 1 of the Dungeon (0, 0, D:1) 2 stones (-2, 2, D:1) a stone (2, 2, D:1) a stone (9, 3, D:1) a +0 leather armour (-3, 4, D:1) a stone (6, 4, D:1) a +0 club (-15, 5, D:1) a +0 short sword (-5, 6, D:1) a stone (-20, 10, D:1) a +0 whip (27, 10, D:1) a cursed -1 whip (-23, 16, D:1) 14 arrows of flame (-26, 26, D:1) a +0 club (-14, 28, D:1) a +0 leather armour (12, 34, D:1) a +1 scale mail of fire resistance (-24, 36, D:1) a +0 chain mail (4, 36, D:1) a +0 leather armour (-5, 37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +2 vampiric dagger (1, 0, D:2) a +1 flail of protection a +0 scale mail a wand of slowing (15) (7, 5, D:2) 26 stones (-13, 14, D:2) a +0 war axe (-20, 15, D:2) a +0 club (-10, 15, D:2) a +0 club (15, 17, D:2) a +0 ring mail (-20, 18, D:2) a +0 club (-31, 20, D:2) a +0 club (-6, 21, D:2) a +0 dagger (-13, 32, D:2) a +1 short sword of flaming (-18, 38, D:2) a +0 leather armour (-15, 38, D:2) a +0 hand axe (11, 39, D:2) a +0 short sword Level 3 of the Dungeon (-14, 5, D:3) a +0 club (-15, 7, D:3) a +0 large shield (8, 7, D:3) a +0 dagger (9, 8, D:3) a +0 dagger (4, 10, D:3) a +0 club (26, 11, D:3) a +0 mace (-5, 19, D:3) 8 poisoned needles (6, 22, D:3) a +0 dagger (1, 25, D:3) a +0 club (-1, 32, D:3) 19 sling bullets (15, 33, D:3) a +0 war axe (15, 45, D:3) a +0 rapier (-14, 50, D:3) a +0 whip Level 4 of the Dungeon [Shop] Ruidgh's Assorted Antiques a +3 chain mail of cold resistance (108 gold) a wand of enslavement (12) (96 gold) a plain deck of wonders (336 gold) a +0 chain mail (108 gold) a +0 mace (72 gold) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} (2505 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 scale mail (96 gold) a scroll of teleportation (24 gold) a potion of might (96 gold) (0, 0, D:4) 2 scrolls of noise (-26, 3, D:4) a +0 rapier (27, 4, D:4) a +0 short sword (8, 17, D:4) a +0 scythe (-10, 20, D:4) a +4 quarterstaff of chaos a +2 flail of protection a +2 leather armour of fire resistance (8, 30, D:4) 14 arrows (25, 33, D:4) 14 poisoned bolts (1, 38, D:4) 11 bolts (-4, 41, D:4) a +0 scale mail (10, 44, D:4) a +0 chain mail (6, 46, D:4) a +0 short sword (37, 47, D:4) 24 stones (-15, 48, D:4) a +0 leather armour (-14, 48, D:4) a +0 trident a +0 leather armour (-19, 49, D:4) the +11 war axe of Joeceren {freeze, MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your resistance to hostile enchantments. (-14, 49, D:4) a +0 mace a +0 chain mail a +0 dagger a +0 robe (5, 50, D:4) a book of Geomancy (26, 55, D:4) a +0 club (26, 56, D:4) a +0 hand axe a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 trident (-33, 9, D:5) 24 stones (10, 17, D:5) a +0 cloak (5, 19, D:5) 14 stones (-14, 22, D:5) a +0 rapier (-25, 27, D:5) a +0 falchion (-12, 30, D:5) 30 sling bullets (-9, 36, D:5) a +0 long sword (-36, 42, D:5) a +0 pair of boots (-23, 44, D:5) a +0 scythe a +0 robe (-13, 47, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Vaetei's Distillery a potion of mutation (35 gold) a potion of heal wounds (70 gold) a potion of berserk rage (70 gold) a potion of curing (42 gold) 2 potions of lignification (84 gold) a potion of mutation (35 gold) a potion of poison (14 gold) a potion of poison (14 gold) a potion of cancellation (112 gold) (0, 0, D:6) a plain deck of summoning (24, 0, D:6) 2 tomahawks a +0 club (24, 1, D:6) a +0 hand axe (24, 2, D:6) a +0 mace (24, 4, D:6) a +0 leather armour a +0 trident (24, 7, D:6) a tomahawk (-29, 15, D:6) a +0 pair of boots (-15, 15, D:6) a +0 scale mail (-22, 27, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 dire flail a +0 chain mail (-11, 8, D:7) 22 stones (-7, 8, D:7) a +0 flail a +0 leather armour a +0 war axe of electrocution (-6, 8, D:7) a +2 mace of crushing a +0 plate armour (-1, 8, D:7) a +0 giant spiked club (-41, 10, D:7) a +2 dagger of protection a +0 robe (-40, 10, D:7) a +0 dagger a +0 robe (-39, 10, D:7) a +0 club (-3, 10, D:7) a javelin (-41, 11, D:7) a +0 hand axe a +0 plate armour (-43, 12, D:7) a +0 leather armour (-3, 12, D:7) a javelin (-6, 16, D:7) a +0 rapier 3 javelins a +0 ring mail (-26, 18, D:7) a +0 robe (-17, 20, D:7) a +0 flail a +0 leather armour (-21, 22, D:7) a +0 giant spiked club (6, 27, D:7) 18 arrows (-32, 29, D:7) a +0 leather armour (3, 31, D:7) a +0 club (1, 32, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a stone (-4, 2, D:8) a stone (-3, 2, D:8) 2 stones (-6, 3, D:8) 3 stones (-5, 3, D:8) a +0 dagger (-4, 3, D:8) 4 stones a +0 dagger (-3, 3, D:8) a +0 short sword (-8, 11, D:8) a +0 robe a +0 dagger (-9, 16, D:8) a +0 robe a +0 dagger (3, 16, D:8) 26 stones (24, 17, D:8) a +0 plate armour (-6, 18, D:8) a +0 robe a +2 dagger of venom (19, 18, D:8) 2 scrolls of curse weapon (-3, 21, D:8) a potion of poison {!q} (-7, 26, D:8) a tomahawk (-8, 27, D:8) a tomahawk (-8, 28, D:8) a +0 flail (-9, 29, D:8) 2 tomahawks a +0 mace (-9, 30, D:8) a +0 dagger (-7, 30, D:8) a +0 ring mail a +0 whip (10, 33, D:8) 19 arrows of dispersal (-5, 36, D:8) a sling bullet (-2, 40, D:8) a sling bullet (43, 40, D:8) 19 poisoned needles (0, 42, D:8) a cursed +0 leather armour 23 sling bullets a +5 quarterstaff of crushing a +2 hunting sling Level 9 of the Dungeon (0, 0, D:9) 2 scrolls of enchant weapon (-20, 9, D:9) 31 stones (14, 10, D:9) a potion of flight (-14, 46, D:9) 16 arrows Level 10 of the Dungeon (0, 0, D:10) 16 silver bolts (-31, 1, D:10) a +0 giant club (-40, 12, D:10) a +0 war axe (-53, 21, D:10) a +3 short sword (-31, 22, D:10) 20 arrows (-5, 24, D:10) an uncursed ring of invisibility an uncursed ring of protection from fire (-11, 25, D:10) an arrow (-17, 26, D:10) a +0 great sword 16 arrows a +0 shortbow of flaming (-17, 27, D:10) a +0 leather armour (-11, 28, D:10) a +0 scale mail a +0 flail (-31, 29, D:10) an arrow (-11, 29, D:10) a +0 scale mail (-43, 30, D:10) a +0 giant club (-36, 30, D:10) a +0 dagger (-30, 30, D:10) 13 arrows a +0 shortbow (-11, 30, D:10) a +0 chain mail a +0 hand axe of electrocution (-8, 31, D:10) a +0 scale mail a +0 mace a +0 club a +0 dagger a +0 robe a +0 leather armour a cursed -3 dire flail a +0 chain mail a +0 battleaxe a +2 plate armour of magic resistance (-32, 32, D:10) a +0 long sword (-50, 33, D:10) a scroll of enchant weapon (-38, 33, D:10) 25 stones (-32, 33, D:10) 25 arrows (-44, 34, D:10) a +0 helmet (-37, 34, D:10) a cursed +0 chain mail a +0 war axe (-25, 34, D:10) a +0 scale mail a +0 short sword (-24, 34, D:10) a +0 chain mail a +1 morningstar of protection (-37, 35, D:10) a +0 dagger a +0 whip (-33, 35, D:10) 15 arrows of flame a +0 shortbow (-37, 36, D:10) a +0 ring mail (-35, 37, D:10) a +0 chain mail a +0 trident (-39, 41, D:10) a +2 trident of flaming (-38, 41, D:10) a +0 hand axe a tomahawk of dispersal (-26, 42, D:10) a +0 quarterstaff (-29, 52, D:10) a wand of slowing (27) (-27, 55, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) 20 poisoned needles (2, 0, D:11) a Young Poisoner's Handbook (-2, 11, D:11) a +0 war axe (9, 15, D:11) 25 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of poison (-6, 2, Lair:1) 30 bolts (6, 5, Lair:1) a +0 pair of boots (0, 25, Lair:1) 7 tomahawks of returning (26, 29, Lair:1) a +0 robe (44, 33, Lair:1) a +0 hand axe (-12, 50, Lair:1) 10 bolts (-20, 54, Lair:1) a wand of draining (0) a wand of paralysis (0) Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 spear of venom (12, 7, Lair:2) a +0 battleaxe (-8, 9, Lair:2) 11 arrows of frost (-11, 12, Lair:2) a book of Debilitation (-10, 12, Lair:2) a book of Beasts (7, 16, Lair:2) the +1 leather armour of the Special Tales {Str+7 Slay-4} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (-15, 18, Lair:2) 22 arrows (7, 21, Lair:2) a +3 scimitar of flaming a +0 robe (10, 24, Lair:2) a +0 leather armour (-3, 26, Lair:2) a +0 ring mail (-40, 28, Lair:2) a +0 flail (12, 37, Lair:2) 7 needles of sleeping (7, 41, Lair:2) a +0 club (9, 44, Lair:2) 6 stones (-30, 50, Lair:2) 16 arrows (-27, 50, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (5, 3, Lair:3) a +0 hunting sling (19, 5, Lair:3) 13 arrows (0, 6, Lair:3) a +0 longbow (15, 6, Lair:3) a +0 robe (-10, 7, Lair:3) a +3 ring of dexterity a wand of random effects (20) (10, 8, Lair:3) a wand of magic darts (28) (14, 12, Lair:3) a +0 ring mail of poison resistance (-30, 15, Lair:3) a wand of slowing (20) (-29, 15, Lair:3) 23 bolts (21, 20, Lair:3) a +0 dagger (-21, 26, Lair:3) a +0 centaur barding (-24, 30, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of vulnerability (-10, 18, Lair:4) 25 stones (-18, 20, Lair:4) 28 stones (-11, 22, Lair:4) a +2 ring of strength (-8, 26, Lair:4) a +0 helmet (-3, 28, Lair:4) a +0 robe (-18, 32, Lair:4) 2 potions of degeneration {!q} (30, 33, Lair:4) 18 bolts (-1, 36, Lair:4) 18 sling bullets (8, 39, Lair:4) 12 stones (0, 45, Lair:4) 26 arrows Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of cancellation (-26, 10, Lair:5) a +0 plate armour (-21, 13, Lair:5) 25 sling bullets (-4, 16, Lair:5) a spiny frog corpse