Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, 3, D:1) a +0 club (-6, 10, D:1) 12 stones (-2, 11, D:1) a +0 whip (-46, 23, D:1) 19 stones (-29, 35, D:1) 9 stones (-27, 43, D:1) 6 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (-1, 2, D:2) a +0 spear (-32, 7, D:2) a +0 dagger a +0 club (9, 8, D:2) a cursed -2 spear (10, 8, D:2) a +2 vampiric spear (-16, 14, D:2) a +0 robe (-6, 15, D:2) a +0 club (-17, 20, D:2) a stone (-17, 21, D:2) a +0 short sword 5 stones (2, 24, D:2) 20 arrows (-40, 27, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 10 steel bolts (3, 1, D:3) 2 stones (10, 1, D:3) 3 stones (50, 4, D:3) 18 arrows (51, 5, D:3) 23 stones (35, 12, D:3) a +2 quarterstaff of chaos (36, 13, D:3) a +0 mace (27, 14, D:3) 20 sling bullets (45, 17, D:3) a +0 scale mail (34, 19, D:3) a +0 short sword a +0 ring mail a +0 mace a cursed -2 trident a +0 whip (32, 20, D:3) a +0 dagger a +0 robe (23, 21, D:3) 32 sling bullets (48, 31, D:3) a +0 hunting sling (22, 32, D:3) a +0 pair of gloves (54, 33, D:3) a +0 flail a +0 scale mail (18, 37, D:3) a +0 dagger 2 stones (28, 41, D:3) a cursed +0 war axe 2 tomahawks (43, 41, D:3) a +0 club (22, 45, D:3) 25 stones Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 0, D:4) a +0 club a cursed -1 leather armour (0, 1, D:4) a +0 falchion (1, 1, D:4) a +0 trident a +0 leather armour (35, 1, D:4) 22 stones (45, 5, D:4) a +0 scale mail (-10, 10, D:4) a +0 hunting sling (20, 19, D:4) a +0 dagger a +0 robe a +0 club a +0 scale mail (46, 19, D:4) a cursed -1 trident (22, 20, D:4) a +0 mace of protection a +0 leather armour (26, 22, D:4) a +0 dagger a +0 robe (53, 34, D:4) a +0 robe (47, 39, D:4) a +0 club (33, 40, D:4) 25 bolts (47, 44, D:4) a +0 flail (47, 45, D:4) a +0 short sword (46, 46, D:4) a +2 flail of venom (47, 46, D:4) a +0 trident (4, 51, D:4) 17 sling bullets Level 5 of the Dungeon (0, 0, D:5) 22 arrows (2, 11, D:5) 19 arrows (36, 11, D:5) an uncursed staff of conjuration (12, 15, D:5) 15 arrows (3, 26, D:5) a +0 dagger (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 spear (still there?) a +0 whip (still there?) a +0 dagger (still there?) (-1, 36, D:5) a +0 ring mail (25, 38, D:5) a +0 plate armour (1, 40, D:5) a +0 giant club (5, 43, D:5) a +0 whip (45, 46, D:5) a +0 short sword a +0 falchion (46, 46, D:5) a +0 club (47, 46, D:5) a +0 dagger a +0 robe (8, 47, D:5) 29 arrows (41, 47, D:5) a +0 robe (44, 47, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a scroll of random uselessness (1, 2, D:6) a +0 glaive a +0 robe (-19, 14, D:6) a +0 robe a +0 dagger (-19, 18, D:6) a +0 leather armour (-19, 19, D:6) a +0 leather armour a +0 short sword a +0 club a +0 leather armour (3, 22, D:6) a +0 leather armour a +0 war axe (-15, 23, D:6) a +0 robe (3, 23, D:6) a +0 leather armour a +0 chain mail a +0 dagger (6, 23, D:6) 2 tomahawks (-4, 24, D:6) a +0 dagger (3, 24, D:6) a +0 leather armour (5, 24, D:6) a tomahawk (5, 33, D:6) a cursed +0 ring mail (6, 35, D:6) 11 stones (4, 39, D:6) a cursed +0 flail Level 7 of the Dungeon [Shop] Dousiruh's Distillery a potion of mutation (25 gold) a potion of heal wounds (50 gold) a potion of mutation (25 gold) a potion of curing (30 gold) a potion of lignification (30 gold) a potion of heal wounds (50 gold) [Shop] Behodi's Magic Scroll Shop a scroll of recharging (123 gold) 2 scrolls of silence (195 gold) a scroll of enchant armour (97 gold) a scroll of identify (26 gold) a scroll of acquirement (676 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) a scroll of remove curse (39 gold) a scroll of remove curse (39 gold) a scroll of teleportation (39 gold) [Shop] Anobaj's Antique Weapon Shoppe a +0 quarterstaff (100 gold) a +3 long sword of electrocution (87 gold) a +0 quarterstaff (100 gold) a +1 hand axe of freezing (75 gold) a +0 great mace (162 gold) a +0 mace (75 gold) a +0 rapier (100 gold) a +0 spear (75 gold) a +0 blowgun (62 gold) a +0 falchion (75 gold) a +0 trident (87 gold) (31, 6, D:7) a +0 long sword (28, 15, D:7) 15 stones (-11, 22, D:7) a scroll of random uselessness (-3, 23, D:7) a cursed -3 giant club (28, 24, D:7) a +0 giant spiked club (4, 43, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) 2 scrolls of enchant weapon (-31, 4, D:8) 11 poisoned needles (-26, 5, D:8) a +0 flail a +3 ring mail a +0 short sword a +0 hand axe a +0 chain mail a +0 leather armour (-26, 6, D:8) a +0 club 3 tomahawks (-30, 12, D:8) a +0 shortbow of freezing 12 arrows (7, 17, D:8) an arrow of flame (6, 18, D:8) an arrow of flame (4, 19, D:8) an arrow of flame (-40, 20, D:8) 15 stones (-24, 20, D:8) 4 large rocks (2, 21, D:8) a +0 shortbow 16 arrows of flame (-7, 25, D:8) a +0 robe (-27, 29, D:8) 22 bolts (-17, 31, D:8) the +8 rapier of Patience {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. (-19, 33, D:8) a +0 dagger a +0 robe (-2, 33, D:8) 17 stones (-18, 37, D:8) a +0 long sword (-10, 40, D:8) 14 arrows (-27, 56, D:8) a +0 flail Level 9 of the Dungeon (19, 3, D:9) an arrow (22, 3, D:9) an arrow (23, 3, D:9) an arrow (26, 3, D:9) a +0 shortbow 3 arrows (-10, 5, D:9) a +0 giant club (14, 6, D:9) 28 stones (45, 11, D:9) a +0 war axe (9, 23, D:9) a +0 trident (52, 23, D:9) a +0 quarterstaff (34, 24, D:9) a scroll of enchant weapon (-10, 27, D:9) a +0 giant club (-11, 28, D:9) 15 stones (10, 31, D:9) a +0 cloak (17, 31, D:9) a +0 giant club (24, 35, D:9) 21 arrows (30, 35, D:9) a +0 dagger (47, 38, D:9) a stone (49, 42, D:9) a +0 hand crossbow a +3 short sword 14 bolts of frost (42, 43, D:9) a +0 whip (12, 44, D:9) a +0 flail (13, 44, D:9) a cursed +0 dagger a +0 robe (14, 44, D:9) a +0 war axe a +0 plate armour a +0 trident a +0 leather armour (41, 44, D:9) a +0 dagger (43, 44, D:9) a +0 club a +0 blowgun 13 poisoned needles a +0 club (45, 46, D:9) a +0 whip (43, 48, D:9) a bolt of frost Level 10 of the Dungeon (0, 0, D:10) 20 stones (-6, 13, D:10) a +0 dire flail a javelin a +0 chain mail (-10, 14, D:10) a javelin (-11, 15, D:10) a javelin (-13, 16, D:10) a javelin (-28, 19, D:10) a +0 hand axe (-29, 20, D:10) a +0 robe a +0 dagger (-30, 29, D:10) 12 poisoned needles (10, 33, D:10) the +8 halberd of Dishonesty {chop, *Drain +Fly rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It lets you fly. It causes draining when unequipped. (-27, 39, D:10) a +0 dagger (-36, 43, D:10) a +0 cloak (18, 44, D:10) 20 arrows (-12, 48, D:10) a scroll of random uselessness the Ecumenical Temple (0, 12, Temple) the +2 shield of the Orcish Mines {rN+ SInv} It protects you from negative energy. It lets you see invisible.