Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -7, D:1) 13 bolts (12, -3, D:1) a +0 mace (13, -16, D:1) a beef jerky (17, -42, D:1) a cursed +0 leather armour (18, -15, D:1) a +0 club (19, -8, D:1) a +0 club a +0 club (20, -6, D:1) a cursed -3 club (25, 0, D:1) a +0 club (28, -19, D:1) a +0 ring mail (30, -23, D:1) a +0 ring mail (33, 9, D:1) a +0 scale mail (36, -42, D:1) a bread ration (42, -23, D:1) 27 arrows (43, -22, D:1) a +3 short sword (46, 3, D:1) a +0 robe (56, -38, D:1) a bread ration (61, -37, D:1) a beef jerky (64, -38, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 spear of freezing (14, -22, D:2) a +0 club (18, -13, D:2) a +0 hunting sling (20, 11, D:2) a +0 club (22, -31, D:2) 20 sling bullets (25, -29, D:2) a +0 scale mail (29, -31, D:2) a +0 whip (41, -26, D:2) a +0 spear (41, -23, D:2) a +0 robe (43, -29, D:2) 7 poisoned needles (44, -24, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -5, D:3) 22 arrows (4, -20, D:3) a +0 dagger (5, -33, D:3) a +0 scale mail (5, -26, D:3) a +0 leather armour a +0 mace a +0 whip (6, 19, D:3) a +0 halberd (7, -25, D:3) a +0 dagger (7, -21, D:3) 23 sling bullets (7, 19, D:3) a +0 flail a +0 whip a +0 whip (12, -28, D:3) a +0 short sword (14, -23, D:3) a +0 short sword (15, -3, D:3) a +0 club (22, -26, D:3) a +0 dagger (23, -24, D:3) a +0 dagger (30, -25, D:3) a +0 robe a +0 dagger a +0 club a +0 chain mail (30, -24, D:3) a +0 hand axe (30, -11, D:3) a bread ration (31, -6, D:3) a +0 ring mail (42, 16, D:3) a +0 club Level 4 of the Dungeon [Shop] Ysoll's Antique Armour Shop a cursed +0 leather armour (2 gold) a +0 chain mail (121 gold) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (1117 gold) It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. a +0 leather armour (54 gold) the cursed +0 chain mail of the Loofah {+Fly Regen+ Int+3} (456 gold) It affects your intelligence (+3). It lets you fly. It increases your rate of regeneration. It has a curse placed upon it. a +0 ring mail of fire resistance (297 gold) a cursed +0 pair of boots (40 gold) a +2 ring mail of poison resistance (486 gold) (0, 0, D:4) a royal jelly a +0 flail (4, 12, D:4) a +0 short sword (17, 17, D:4) a +0 robe (21, 28, D:4) 25 sling bullets (30, -11, D:4) a cursed -3 giant spiked club (38, 41, D:4) a +0 falchion (41, 7, D:4) a +0 trident (42, 12, D:4) a slice of pizza (47, 34, D:4) a +0 giant spiked club (50, 37, D:4) a +0 club (51, 22, D:4) a +0 dagger (57, 39, D:4) a +0 hunting sling (58, 33, D:4) a beef jerky Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (1, -4, D:5) a scroll of noise (2, 18, D:5) a bread ration (13, 39, D:5) a cursed -1 robe (19, 1, D:5) a +0 leather armour (19, 10, D:5) a +0 giant club (20, -5, D:5) a +0 giant club (30, -3, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (31, -3, D:5) a +0 club a +0 war axe (39, -1, D:5) 9 arrows (41, 3, D:5) a +0 plate armour (41, 21, D:5) a +0 leather armour (47, 16, D:5) a +0 leather armour a +0 dagger a +0 falchion a +0 leather armour (48, 18, D:5) 11 arrows (49, 16, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (5, -10, D:6) a +0 robe (5, 6, D:6) 23 arrows (6, 10, D:6) 18 bolts (10, 17, D:6) a +0 dagger (15, -2, D:6) 21 bolts (17, -6, D:6) 20 poisoned needles (17, 30, D:6) a +0 flail a +0 leather armour (18, 19, D:6) a bread ration (24, 2, D:6) a +0 giant club (27, -9, D:6) a +0 falchion (32, 21, D:6) a +0 large shield (35, 13, D:6) 14 arrows a +2 shortbow of freezing (37, 13, D:6) an arrow (40, 15, D:6) a +0 leather armour a +0 rapier (40, 16, D:6) 26 arrows (41, -14, D:6) the +4 falchion of Day {freeze, *Corrode rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (44, 23, D:6) a +0 war axe (55, 0, D:6) a +0 flail the Ecumenical Temple