Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (3, -41, D:1) 5 stones a kobold corpse (skeletalised by now) (6, -25, D:1) a +0 mace of crushing (8, -21, D:1) a +0 club (8, -17, D:1) a +0 dagger a stone (9, -15, D:1) a stone (10, -40, D:1) a +0 club (10, -19, D:1) a +0 club (10, -17, D:1) a +0 whip (10, -13, D:1) a stone (15, -38, D:1) a +0 leather armour (16, -51, D:1) a +0 dagger (16, -36, D:1) 17 stones (18, -37, D:1) 10 sling bullets (20, -50, D:1) a stone (24, -18, D:1) 23 bolts (29, -45, D:1) a stone (29, -44, D:1) a stone (30, -43, D:1) a stone (31, -43, D:1) 42 stones (41, -30, D:1) a +0 short sword (46, -9, D:1) a +0 leather armour (50, -5, D:1) a +0 robe (54, -9, D:1) 20 stones (58, -8, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 9 poisoned needles (2, 2, D:2) a +0 dagger a +0 dagger (3, 1, D:2) a +0 club a rat skeleton a hobgoblin skeleton (4, 22, D:2) a potion of brilliance (5, 1, D:2) a cursed +0 club (still there?) a bat corpse (still there?) (5, 15, D:2) a +0 whip 15 gold pieces a potion of curing (6, 15, D:2) 8 gold pieces (6, 16, D:2) 9 gold pieces (9, 12, D:2) a meat ration (10, 13, D:2) a potion of agility (11, -12, D:2) a +0 whip (11, -5, D:2) 8 gold pieces (12, -9, D:2) a scroll of enchant armour (12, -1, D:2) a +0 helmet (12, 11, D:2) 21 bolts (15, 0, D:2) a scroll of identify