Zigma Level 1 of the Dungeon (2, -33, D:1) 21 bolts (4, -10, D:1) a +1 whip of electrocution (5, -4, D:1) a +0 spear (5, 1, D:1) 25 stones (8, -30, D:1) 17 arrows (19, -20, D:1) a +0 club (27, -44, D:1) a +0 dagger (29, -15, D:1) a +0 club (42, -16, D:1) a +0 short sword (44, -16, D:1) a +0 whip of flaming (45, -38, D:1) a +0 whip 4 stones (47, -26, D:1) a +0 ring mail Level 2 of the Dungeon (2, -3, D:2) a stone (2, -2, D:2) a stone (4, -3, D:2) a stone (6, -3, D:2) a stone (8, -3, D:2) a +0 dagger a +0 hunting sling 9 stones (16, -15, D:2) 16 bolts (28, -9, D:2) a +0 club (29, -8, D:2) a +0 short sword 2 stones (29, 9, D:2) a +0 whip (36, 4, D:2) a +0 spear (36, 13, D:2) a +0 whip (38, -8, D:2) 11 bolts (40, 23, D:2) a +0 short sword (44, -9, D:2) a +0 club (69, 19, D:2) 21 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -31, D:3) a +0 quarterstaff (6, 8, D:3) 22 stones (8, -28, D:3) a tomahawk (12, -26, D:3) a tomahawk (14, -25, D:3) a +0 hand axe a +0 dagger (15, -26, D:3) a +0 hand axe (15, -25, D:3) a +0 flail a +0 ring mail (23, -21, D:3) a +0 hunting sling 21 stones (25, -8, D:3) 17 bolts (26, 3, D:3) a +0 leather armour (30, -25, D:3) a stone (30, -24, D:3) a +0 scale mail (30, -17, D:3) a +0 mace a +0 leather armour (30, -16, D:3) a +0 mace a +0 chain mail (33, -25, D:3) a +0 club (34, -23, D:3) 29 arrows (34, -21, D:3) a +0 scythe a +2 robe of cold resistance (34, -19, D:3) a +0 mace a +0 scale mail (35, -16, D:3) a +0 hand axe (35, -14, D:3) a +0 falchion (35, 1, D:3) a +0 leather armour (36, -1, D:3) a +0 whip (37, -16, D:3) a +0 spear (37, -14, D:3) a +0 mace (38, -15, D:3) 26 stones (39, -28, D:3) a +0 leather armour (40, -4, D:3) a +0 ring mail (42, -13, D:3) 19 arrows (43, -10, D:3) 3 stones (44, -9, D:3) a stone (47, -23, D:3) a +0 morningstar (47, 2, D:3) a +0 chain mail (48, -5, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 7 sling bullets (3, -13, D:4) a +0 scale mail (4, -27, D:4) a book of Conjurations a book of Minor Magic (8, 7, D:4) a +0 ring mail (14, 8, D:4) 14 stones (21, 10, D:4) a +0 quarterstaff (22, -4, D:4) a +0 scale mail (26, 6, D:4) a +0 short sword (28, 2, D:4) 27 arrows (49, -12, D:4) 21 bolts (53, -19, D:4) a +0 cloak (53, -15, D:4) 22 arrows (53, -11, D:4) a +0 dagger (61, -20, D:4) 10 arrows (63, -21, D:4) a +0 pair of boots Level 5 of the Dungeon [Shop] Leum's Magic Scroll Shoppe 3 scrolls of teleportation (90 gold) a scroll of noise (10 gold) a scroll of recharging (95 gold) a scroll of blinking (75 gold) a scroll of blinking (75 gold) a scroll of teleportation (30 gold) a scroll of enchant weapon (75 gold) a scroll of magic mapping (35 gold) [Shop] Daddaru's Jewellery Shop a +2 ring of protection (110 gold) an uncursed ring of protection from cold (275 gold) the ring of Pour {MR+ MP+9 Dex+4} (435 gold) [ring of dexterity] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of stealth (192 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of poison resistance (220 gold) a cursed ring of teleportation (49 gold) an uncursed ring of poison resistance (220 gold) an uncursed amulet of guardian spirit (330 gold) the cursed ring "Daeff" {rC+ Str+4 Dex-3} (207 gold) [ring of dexterity] It affects your strength (+4). It affects your dexterity (-3). It protects you from cold. It has a curse placed upon it. an uncursed ring of protection from cold (275 gold) [Shop] Rede's Weapon Shop 20 bolts (44 gold) a +2 dagger of venom (158 gold) a +0 long sword (38 gold) 6 bolts (13 gold) a +0 long sword (38 gold) 11 bolts (24 gold) a +1 spear of venom (116 gold) 26 sling bullets (143 gold) the +7 sceptre of Torment (1320 gold) Zin disapproves of the use of such an item. a cursed -3 war axe (1 gold) a cursed -1 long sword (1 gold) a +0 blowgun (27 gold) [Shop] Omikh's Jewellery Shoppe an uncursed ring of magical power (280 gold) an uncursed ring of resist corrosion (280 gold) a +4 ring of strength (378 gold) an uncursed ring of fire (350 gold) an uncursed amulet of regeneration (420 gold) the amulet "Katweirawa" {Spirit rPois MR+ Str+3} (743 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. an uncursed amulet of dismissal (420 gold) a +5 ring of intelligence (576 gold) a cursed -2 ring of evasion (28 gold) an uncursed ring of fire (350 gold) an uncursed ring of stealth (245 gold) an uncursed ring of fire (350 gold) (0, 0, D:5) a frilled lizard corpse (skeletalised by now) (1, -10, D:5) a quokka skeleton (6, 31, D:5) a +0 dagger a +0 robe (6, 32, D:5) a +0 flail an orc corpse (skeletalised by now) (6, 34, D:5) a +0 war axe (7, 31, D:5) a cursed -1 dagger a +0 robe (7, 32, D:5) a +0 leather armour (11, -3, D:5) a +0 rapier (13, 23, D:5) a +0 flail (15, -8, D:5) a +0 giant spiked club (15, 0, D:5) a +0 club (20, -25, D:5) 25 stones (29, 27, D:5) 31 arrows (31, 9, D:5) a +0 naga barding (53, 32, D:5) a cursed +0 leather armour (60, -25, D:5) a cursed +0 giant club (62, 23, D:5) 29 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 robe (4, -3, D:6) a +0 hand axe (unseen) (5, -8, D:6) 8 gold pieces (9, -3, D:6) 7 gold pieces the Ecumenical Temple