Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -3, D:1) a +0 club (4, 10, D:1) a +0 club (5, 20, D:1) a +0 whip a +0 robe (12, -4, D:1) a +0 club (15, -4, D:1) a +0 club (18, 16, D:1) a +0 robe (19, 48, D:1) a +0 club (21, 19, D:1) 11 stones (26, 9, D:1) a +0 dagger (26, 10, D:1) a +0 dagger (26, 19, D:1) a +0 club (26, 44, D:1) a cursed +0 club (30, 41, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, -9, D:2) 16 poisoned needles (4, 16, D:2) a +0 club (7, 35, D:2) a +0 club (14, 8, D:2) a cursed +0 chain mail (20, 2, D:2) a stone (23, 3, D:2) a +0 short sword (26, 19, D:2) a cursed +0 club (30, 4, D:2) a cursed +0 club (39, 15, D:2) a +0 scale mail (40, -4, D:2) 18 bolts (43, 1, D:2) a +0 flail (43, 22, D:2) a cursed +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (14, -21, D:3) a cursed +0 chain mail (15, -13, D:3) a +0 hunting sling (17, -5, D:3) a +0 club (24, -35, D:3) a +0 club (24, -25, D:3) a +0 leather armour (26, -30, D:3) a +0 short sword a stone (26, 4, D:3) 16 arrows (32, 10, D:3) a +0 dagger (35, 22, D:3) a +0 club (36, 22, D:3) 19 sling bullets (37, 4, D:3) a cursed -3 club (43, -25, D:3) 20 sling bullets (52, -19, D:3) a +0 dagger (54, 3, D:3) a stone a +3 ring of dexterity (56, 3, D:3) a stone (57, 3, D:3) a stone (58, -17, D:3) a cursed +0 ring mail (58, -4, D:3) a +0 robe (59, 2, D:3) a +0 club a +0 hunting sling 15 stones Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (1, 11, D:4) 11 stones (2, 0, D:4) a +0 trident (14, 6, D:4) an uncursed staff of wizardry (31, -9, D:4) 15 arrows (46, 29, D:4) a +0 hunting sling (49, -1, D:4) a +0 dagger a +0 leather armour a +0 mace a +0 leather armour (49, 0, D:4) a +0 hand axe a +0 leather armour (50, -2, D:4) 2 steel tomahawks (50, 0, D:4) a +0 falchion (50, 5, D:4) a +0 dagger a +0 flail (51, -3, D:4) a +0 chain mail (51, 6, D:4) a +0 hand axe (52, 1, D:4) a +0 short sword (56, 44, D:4) the +1 war axe of Extremism {protect, +Rage Dex-5 SInv} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-5). It lets you see invisible. It lets you go berserk. (59, -9, D:4) a +0 flail a +0 chain mail (61, -9, D:4) a wand of flame (0/48) (62, -10, D:4) a +7 dagger a +0 robe (63, -9, D:4) a +0 dagger a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a cursed -1 rapier (1, -22, D:5) a +0 short sword a +0 whip (1, -21, D:5) a +0 dagger a +0 robe (2, -21, D:5) a +0 dagger (13, -19, D:5) 23 sling bullets (16, -13, D:5) a +0 robe (20, -34, D:5) a +0 trident (33, -23, D:5) a +0 hunting sling (35, -12, D:5) 21 stones (63, -1, D:5) a cursed +0 robe (66, -40, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 mace of crushing (unseen) (2, 0, D:6) a +0 great sword (unseen)