Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -18, D:1) a +0 dagger (3, -17, D:1) 16 stones (5, 4, D:1) a +0 whip (19, -19, D:1) a +0 club (23, 3, D:1) a +0 hunting sling (27, 9, D:1) a +0 robe (34, -15, D:1) a stone (35, -15, D:1) a stone (36, -15, D:1) a stone (36, 11, D:1) a +0 dagger a stone (38, -15, D:1) a +0 dagger a stone (38, 19, D:1) a +0 dagger (39, 15, D:1) 2 stones (39, 21, D:1) a +0 club (43, 9, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -6, D:2) a +1 dagger of pain (29, 41, D:2) a +0 leather armour (32, 41, D:2) 20 sling bullets (33, 28, D:2) an uncursed amulet of guardian spirit (41, 4, D:2) a +0 club a +0 club 2 stones a +0 club (41, 27, D:2) 22 bolts (43, -5, D:2) a +0 whip (50, 38, D:2) a +1 short sword of protection (50, 40, D:2) a +0 quarterstaff (54, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (63, 10, D:2) 28 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (1, -1, D:3) a +0 club (unseen) (2, -1, D:3) a stone a +0 flail a +0 leather armour (3, -1, D:3) 2 stones a +0 whip a jackal corpse a jackal corpse a jackal corpse an adder corpse (3, 8, D:3) 6 gold pieces (5, -1, D:3) a stone (8, -4, D:3) a potion of degeneration {!q} (10, 1, D:3) a potion of cancellation (11, 2, D:3) 10 gold pieces (16, -10, D:3) a scroll of identify (16, 1, D:3) 25 bolts (18, -11, D:3) a scroll of identify