Zigma Level 1 of the Dungeon (0, 0, D:1) 7 sling bullets (10, 2, D:1) a +0 robe (19, 6, D:1) a +0 robe (22, 32, D:1) a +0 mace (28, 28, D:1) a +0 short sword (29, 3, D:1) a stone (29, 5, D:1) a stone (29, 7, D:1) a stone (29, 20, D:1) a +0 dagger (29, 32, D:1) 22 bolts (30, 9, D:1) a +0 short sword a stone (35, 1, D:1) 16 sling bullets (36, 7, D:1) a +0 club (40, 36, D:1) a +0 dagger (43, 25, D:1) a cursed +0 club (48, 12, D:1) a +0 club (50, 48, D:1) 3 stones (50, 54, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) 14 poisoned needles (9, 26, D:2) a +0 dagger (15, 15, D:2) a +0 spear (16, -4, D:2) 15 sling bullets (24, -17, D:2) a +0 club (26, 26, D:2) a +0 ring mail (28, 9, D:2) a +0 club (31, 34, D:2) 20 stones (37, 14, D:2) 2 stones a +0 dagger (37, 15, D:2) a stone (38, 12, D:2) a stone (39, 6, D:2) a +0 club (39, 11, D:2) a stone (50, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 11, D:3) a book of Changes (5, 11, D:3) a +0 buckler (17, 24, D:3) a +0 halberd (17, 25, D:3) a +0 halberd (17, 26, D:3) a +0 flail of protection (18, 6, D:3) a +0 spear (18, 7, D:3) a +0 club (18, 9, D:3) a +0 whip (19, 9, D:3) a +0 spear (30, 27, D:3) a stone (30, 31, D:3) a +0 short sword a stone (60, 26, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 6 needles of confusion (21, -15, D:4) a +0 short sword (27, -27, D:4) a +0 great mace (27, -26, D:4) the +1 robe "Musa" {rN++ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It greatly protects you from negative energy. a +0 mace (32, -24, D:4) 18 sling bullets (32, -19, D:4) a +0 leather armour a +0 flail (39, -18, D:4) a +0 buckler (39, -16, D:4) 20 stones (43, 2, D:4) 18 stones (46, 13, D:4) a +0 flail a +0 club (46, 14, D:4) a +0 robe a +0 short sword (47, 2, D:4) a cursed +0 club (48, -14, D:4) 16 stones (50, 0, D:4) a +0 ring mail (51, 14, D:4) the +11 hand crossbow of Peibly {flame, rN+ Str+3 Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from negative energy. It makes you less stealthy. Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, 10, D:5) 13 sling bullets (4, 14, D:5) a cursed -3 club (5, 15, D:5) a cursed -1 flail (5, 16, D:5) a +0 halberd (5, 19, D:5) a +0 dagger a cursed +0 robe (8, -3, D:5) a +0 dagger a +0 robe (8, 12, D:5) the +1 dagger of the Thoughtful Lies {pierce, +Fly rF+ rC++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from fire. It greatly protects you from cold. It lets you fly. (9, -2, D:5) a +0 falchion a +0 short sword (17, 14, D:5) 14 stones (19, 7, D:5) a +0 whip (20, -11, D:5) a +0 robe a +0 dagger (21, -11, D:5) a stone (21, 10, D:5) 21 sling bullets (22, -15, D:5) a stone (22, -14, D:5) a stone (22, -11, D:5) 2 stones (24, -16, D:5) 3 stones (24, -15, D:5) a stone (still there?) a cursed +0 giant spiked club (still there?) (30, -23, D:5) 20 gold pieces (43, -10, D:5) a +0 spear a +0 whip (44, -7, D:5) a +0 shortbow (45, -7, D:5) a +0 spear 4 stones (46, -9, D:5) a stone (46, -8, D:5) 3 stones (47, -12, D:5) a Young Poisoner's Handbook (48, -12, D:5) 3 stones (48, -11, D:5) a stone (48, -10, D:5) a +0 club