Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, -5, D:1) a +0 short sword (13, -38, D:1) 23 bolts (15, -5, D:1) a stone (16, -30, D:1) a +0 club (17, -29, D:1) 9 stones (18, -4, D:1) a stone (23, 13, D:1) 23 stones (27, -11, D:1) a +0 dagger 20 stones (28, -11, D:1) 18 stones (31, -9, D:1) a stone (31, -8, D:1) a stone (33, -31, D:1) a +0 club (43, -5, D:1) a +0 helmet (43, -1, D:1) a +0 short sword (46, -32, D:1) a +0 club (47, 2, D:1) a +0 hand axe (48, -25, D:1) a +0 scale mail (56, -8, D:1) 4 stones (59, 1, D:1) 26 stones Level 2 of the Dungeon (9, 13, D:2) a +0 hand axe a +0 ring mail (12, 13, D:2) a +0 club (13, 0, D:2) a +0 dagger a +0 hunting sling 14 stones (14, -6, D:2) a +0 club (15, -1, D:2) a stone (15, 8, D:2) a +0 hand axe (16, -9, D:2) 9 stones (16, -1, D:2) a stone (20, -2, D:2) a stone (20, 16, D:2) a +0 robe (23, 23, D:2) a +0 club a +0 hunting sling (24, 39, D:2) a +0 dagger (26, 9, D:2) a +0 leather armour (27, 32, D:2) a +0 club (30, -6, D:2) 17 stones (40, 9, D:2) a +0 robe (48, 12, D:2) a +0 club (49, 23, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 16, D:3) a +0 club (14, 54, D:3) a cursed -1 club (15, 10, D:3) a +0 dagger (18, 16, D:3) 17 stones (21, 6, D:3) a +0 spear a +0 hunting sling 8 sling bullets a +0 ring mail (21, 29, D:3) a +0 dagger (23, 6, D:3) a sling bullet (26, 5, D:3) a sling bullet (27, 23, D:3) 24 stones (29, 4, D:3) a +0 cloak (29, 57, D:3) a +0 war axe of chopping a +0 leather armour a +0 mace a +0 flail (32, 38, D:3) a +0 leather armour (35, 10, D:3) a +0 hand axe (39, 14, D:3) a +0 hunting sling (42, 16, D:3) 14 stones (49, 14, D:3) 18 bolts Level 4 of the Dungeon (0, 0, D:4) 4 bolts (7, 10, D:4) a +0 ring mail (10, 16, D:4) the +3 leather armour of the Guardian {rElec rPois Str+7 Slay-4} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from poison. (16, -1, D:4) a +0 club (16, 16, D:4) a +0 dagger (21, 20, D:4) 12 stones (22, 24, D:4) 14 stones (26, -7, D:4) a +0 leather armour (35, 12, D:4) 17 stones (39, 10, D:4) 26 stones Level 5 of the Dungeon (7, 11, D:5) a +0 whip (14, 14, D:5) a +0 spear (16, 15, D:5) a +0 club (27, 4, D:5) a +0 rapier (27, 12, D:5) a +0 club (27, 13, D:5) a +0 falchion (29, -12, D:5) 5 curare-tipped needles (30, 9, D:5) a +0 dagger a +2 robe of magic resistance (35, 2, D:5) 22 stones (36, 9, D:5) a +0 giant spiked club (40, 6, D:5) a wand of random effects (21/48) (41, -7, D:5) a +0 ring mail (41, 14, D:5) a +1 pair of gloves (44, -7, D:5) a +0 helmet Level 6 of the Dungeon (6, 4, D:6) a +0 club (6, 6, D:6) 2 tomahawks (27, 22, D:6) a +0 whip (32, 26, D:6) 23 stones (43, 30, D:6) a +0 battleaxe (45, 28, D:6) 18 stones (48, 25, D:6) a +0 leather armour (51, 3, D:6) a +0 shortbow (51, 47, D:6) a +0 robe (55, -2, D:6) 24 sling bullets Level 7 of the Dungeon [Shop] Wezoz's Gadget Shop a box of beasts (240 gold) a phantom mirror (360 gold) a wand of digging (18/24) (528 gold) a sack of spiders (240 gold) a wand of paralysis (6/24) (96 gold) a phantom mirror (360 gold) a box of beasts (240 gold) a wand of paralysis (17/24) (228 gold) a phial of floods (480 gold) a phantom mirror (360 gold) a lamp of fire (480 gold) [Shop] Imimuze's Armour Emporium a +3 leather armour of cold resistance (384 gold) a +0 chain mail (72 gold) a +0 ring mail (64 gold) the +1 scale mail "Biakkaff" {Int-4 Dex+3} (222 gold) It affects your intelligence (-4). It affects your dexterity (+3). a +0 shield (72 gold) [Shop] Besereh's Armour Emporium a +0 shield (58 gold) a +0 helmet (58 gold) a cursed -1 robe (1 gold) a +2 chain mail of poison resistance (240 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a cursed +0 chain mail (19 gold) [Shop] Haoshe's Distillery 2 potions of flight (78 gold) 2 potions of might (104 gold) 2 potions of might (104 gold) a potion of curing (39 gold) [Shop] Mauckaq's Assorted Antiques a cursed ring of teleportation (117 gold) a scroll of amnesia (91 gold) a +0 chain mail (117 gold) a potion of curing (78 gold) a book of Transfigurations (1430 gold) the +3 glaive "Impslayer" {chop, Dex+2} (933 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+2). the ring "Raorad" {rPois rN+ Str+3 SInv Stlth+} (1157 gold) [ring of poison resistance] It affects your strength (+3). It protects you from poison. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. a potion of might (104 gold) a +0 flail (91 gold) a crystal ball of energy (520 gold) (0, 0, D:7) a +0 flail (1, -17, D:7) a +0 short sword (1, -2, D:7) a +0 spear a +0 ring mail a +0 buckler (1, 10, D:7) a +0 flail a +0 robe (4, -14, D:7) a +0 dagger of venom a +0 leather armour (4, -13, D:7) a +0 dagger a +0 robe (6, -29, D:7) a +0 whip a +0 robe (6, -28, D:7) a +0 club a +0 halberd (6, -27, D:7) a +0 whip a +0 flail (8, -6, D:7) a +0 whip a +0 whip (10, -18, D:7) a +0 shortbow (11, 24, D:7) a +0 war axe (15, -27, D:7) a scorpion corpse (35, -20, D:7) a +0 rapier (35, 18, D:7) a +0 whip (48, -30, D:7) a +0 flail