Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (1, -12, D:1) a +0 club (11, 12, D:1) a +0 dagger (17, 2, D:1) 12 stones (27, -7, D:1) a +0 short sword (38, 4, D:1) 24 stones (39, 22, D:1) a +0 club (53, 2, D:1) 21 stones (55, 3, D:1) a cursed -1 dagger (57, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (8, -3, D:2) a +0 whip (9, -2, D:2) 22 stones (22, 4, D:2) a cursed -3 club (22, 6, D:2) a stone (23, 6, D:2) a stone (27, 6, D:2) a stone (29, 8, D:2) 5 stones (29, 21, D:2) a +0 dagger (30, -9, D:2) a +0 short sword (32, 29, D:2) a +0 club a +0 club (42, -7, D:2) a +2 ring mail of cold resistance a +0 short sword (45, 29, D:2) a +0 leather armour (47, 24, D:2) 3 stones (47, 31, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 9, D:3) a +0 short sword (0, 11, D:3) a +0 leather armour (1, -1, D:3) 16 stones (3, 5, D:3) a +0 mace (5, 8, D:3) a +0 club (5, 17, D:3) a cursed -2 whip (11, -17, D:3) a potion of mutation {!q} (11, 8, D:3) a +0 chain mail of cold resistance (12, 6, D:3) 16 bolts (13, 2, D:3) a +0 chain mail (17, 5, D:3) a +0 club (18, 7, D:3) a +0 spear (19, -7, D:3) a +0 rapier (27, -13, D:3) a +0 robe (27, -2, D:3) a tomahawk (29, -3, D:3) a tomahawk (30, -13, D:3) 17 sling bullets (30, -4, D:3) a tomahawk (30, 3, D:3) a +0 club (36, 16, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration {!q} (2, -23, D:4) the +5 short sword "Hoajur" {flame, rN+ Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+4). It protects you from negative energy. (11, -5, D:4) 20 bolts (15, -9, D:4) 25 stones (22, -14, D:4) a +0 robe (23, -10, D:4) a +0 hand axe a +0 leather armour (23, -2, D:4) 25 stones (25, -2, D:4) a +0 falchion (26, -14, D:4) a +0 dagger (34, 4, D:4) 27 stones (34, 5, D:4) a +0 shortbow (37, -12, D:4) a +0 helmet (49, -18, D:4) a +0 trident a +0 falchion a +0 hand axe of chopping a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a cursed -1 dagger (3, 8, D:5) 8 sling bullets (20, 27, D:5) a +0 whip (27, 44, D:5) a +0 hunting sling 14 stones (29, 2, D:5) a +0 hand axe (31, 10, D:5) an uncursed amulet of magic regeneration (37, 34, D:5) 12 poisoned needles (39, 22, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (20, 23, D:6) a +3 quarterstaff of chaos (21, 24, D:6) a +0 mace (28, -8, D:6) 23 stones (28, 3, D:6) a +0 short sword a cursed +0 dagger a +0 robe (28, 6, D:6) a +0 club (29, 5, D:6) a +0 whip (34, 4, D:6) a +0 mace (34, 14, D:6) a +0 giant club (38, -2, D:6) a +0 quarterstaff (39, -6, D:6) a +0 leather armour (46, -8, D:6) a +0 robe (47, -5, D:6) 26 stones Level 7 of the Dungeon (0, 0, D:7) a +0 short sword a +1 dagger of venom a cursed +0 robe a +0 dagger a +0 ring mail (4, -5, D:7) a +0 leather armour (7, -3, D:7) a +0 robe (11, 25, D:7) a +0 flail a +0 war axe a +0 leather armour a +0 hand axe a +0 ring mail a +0 war axe a +0 mace 7 tomahawks a +0 plate armour (14, 15, D:7) a scroll of random uselessness (18, 14, D:7) a +0 falchion (19, -17, D:7) 15 stones (20, -10, D:7) a +0 club (24, 27, D:7) a +0 robe (26, 25, D:7) a +0 dagger (32, 11, D:7) a +0 giant spiked club (33, 29, D:7) a tomahawk (34, 29, D:7) a tomahawk (35, 29, D:7) a tomahawk (36, 29, D:7) a tomahawk (39, 29, D:7) a +0 dagger (40, 28, D:7) a +0 trident (42, 24, D:7) a +0 club a +0 leather armour (52, 1, D:7) 5 tomahawks Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (1, 16, D:8) a +0 shortbow (3, 4, D:8) 15 stones (7, 11, D:8) a +0 scale mail (14, 47, D:8) 22 bolts (21, 46, D:8) a +0 shield (23, 9, D:8) a +0 plate armour (32, 13, D:8) a +0 buckler (43, -3, D:8) the +4 rapier of Roowan {flame, rElec rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. (47, 14, D:8) a +0 robe (53, 3, D:8) 14 bolts (55, 1, D:8) 17 sling bullets Level 9 of the Dungeon (0, 0, D:9) 25 bolts (9, -35, D:9) a potion of degeneration (10, -8, D:9) a +0 ring mail (16, -29, D:9) a +0 trident a +0 leather armour (17, -36, D:9) a potion of degeneration {!q} (18, -35, D:9) a potion of degeneration (18, 5, D:9) a +0 chain mail (20, -29, D:9) a +0 mace a +0 chain mail (20, -28, D:9) a +0 club (23, -28, D:9) a +0 short sword (26, 2, D:9) a +0 leather armour (29, -29, D:9) a +0 short sword a wand of flame (7/48) (35, -34, D:9) a +0 dagger (46, -8, D:9) a +0 trident (50, 3, D:9) 15 stones Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (8, -20, D:10) a +0 short sword (9, 22, D:10) 24 stones (9, 27, D:10) a +0 giant club (11, -12, D:10) a book of Cantrips an uncursed ring of loudness (16, -22, D:10) 15 bolts (31, 20, D:10) a +0 shortbow (32, 2, D:10) a +0 giant spiked club (41, -9, D:10) a +0 robe (43, -16, D:10) 21 stones (47, 31, D:10) 21 sling bullets (51, 11, D:10) 15 stones (56, 31, D:10) a book of Changes Level 11 of the Dungeon (0, 0, D:11) a +0 flail (4, -6, D:11) a +0 leather armour (5, -4, D:11) a +0 shortbow (5, 11, D:11) 16 bolts (6, 15, D:11) a +0 mace (7, 15, D:11) a stone (14, 7, D:11) a +0 battleaxe a +0 plate armour (15, 9, D:11) a +3 hand axe (16, 10, D:11) a +0 dagger a +0 chain mail (19, 6, D:11) a +0 chain mail a +0 hand axe (20, 6, D:11) a wand of acid (0/15) a wand of lightning (0/15) a +0 club (21, 6, D:11) a wand of random effects (19/48) (22, 2, D:11) a +0 shortbow (24, -29, D:11) the +11 long sword of Revolt {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you more stealthy. a +0 scale mail (25, -39, D:11) a +0 dagger (26, -28, D:11) a +0 hand axe a +0 leather armour (26, -23, D:11) a +0 falchion (26, -21, D:11) a +0 flail a +0 chain mail (27, 7, D:11) a +0 shortbow (27, 8, D:11) a +0 spear a +0 spear a +0 shield a +0 scale mail a +0 spear a +0 giant club a +0 giant spiked club (31, -24, D:11) a +0 dagger a +0 scale mail a +0 dagger a +0 robe (31, 11, D:11) a +2 cloak a book of Air (32, -24, D:11) a +1 dire flail of crushing a +0 plate armour (33, -24, D:11) a +0 dagger a +0 robe a +0 shortbow (46, -27, D:11) a +0 shortbow (47, -28, D:11) a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 club (2, 1, Lair:1) 13 stones (4, -1, Lair:1) 14 stones (53, 1, Lair:1) 29 bolts (53, 26, Lair:1) a potion of degeneration Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 stones (9, 5, Lair:2) 22 stones (9, 27, Lair:2) a disc of storms (16, 37, Lair:2) a +0 leather armour (22, 35, Lair:2) a +0 chain mail (24, 4, Lair:2) a +0 scale mail (25, 32, Lair:2) a +0 robe (35, 3, Lair:2) the amulet of Xallug {RegenMP MP+9 Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It affects your magic capacity (+9). (36, -4, Lair:2) a +0 dagger (37, 5, Lair:2) 21 stones (42, 12, Lair:2) 10 stones (42, 21, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a hydra corpse (skeletalised by now) (5, 3, Lair:3) a water moccasin corpse (6, 33, Lair:3) a +0 club (7, 32, Lair:3) 18 stones (13, 26, Lair:3) 12 gold pieces (16, 27, Lair:3) a bullfrog skeleton (19, 13, Lair:3) 23 stones (21, 27, Lair:3) a +0 dagger (21, 36, Lair:3) a +0 hand axe (25, 33, Lair:3) a basilisk corpse (26, 29, Lair:3) a crocodile skeleton (29, 23, Lair:3) a +0 scimitar (30, 22, Lair:3) a +0 trident a +0 battleaxe a naga corpse (30, 25, Lair:3) a +0 hand axe (unseen) (34, 13, Lair:3) a +0 rapier