Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club a +4 dagger of draining (1, -5, D:1) 21 stones (2, -2, D:1) a stone (3, -7, D:1) a +2 shield (3, -3, D:1) a stone (3, -1, D:1) a +0 dagger (4, -1, D:1) a stone (5, -6, D:1) a +0 club a +0 club (6, 5, D:1) a +0 club (8, -23, D:1) a +0 club (8, -8, D:1) a +0 club (14, -13, D:1) a cursed -3 club a +0 club (24, -2, D:1) a +0 dagger (27, 12, D:1) a +0 club (28, 11, D:1) a +0 club (38, 6, D:1) 13 bolts (39, -11, D:1) 31 stones (46, 7, D:1) 9 arrows (57, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, 13, D:2) a +0 dagger (11, 22, D:2) a +0 club (12, 13, D:2) a +0 dagger (12, 23, D:2) 24 bolts (18, 30, D:2) a +0 dagger +0 fire dragon scales (24, 39, D:2) a +0 dagger (29, 48, D:2) a +0 hand axe (34, 40, D:2) 23 bolts (34, 41, D:2) a cursed +0 club (35, -1, D:2) 27 stones (37, 16, D:2) a cursed -3 club (44, 21, D:2) a +0 scythe a +0 robe (56, 25, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 mace (10, 9, D:3) 15 stones (10, 12, D:3) a +0 dagger (12, 11, D:3) a stone (13, 11, D:3) a stone (15, 10, D:3) 2 stones (15, 13, D:3) a +0 hunting sling (19, -2, D:3) 18 bolts (27, 13, D:3) a +0 war axe (34, -8, D:3) a +0 ring mail (49, 0, D:3) a +0 short sword (49, 4, D:3) a +0 whip a +0 chain mail (50, -3, D:3) a +0 whip Level 4 of the Dungeon (12, -21, D:4) 29 sling bullets (17, -23, D:4) a +0 quarterstaff (28, -15, D:4) 14 stones (31, -9, D:4) a +0 whip (32, -16, D:4) a +0 leather armour a +0 falchion (34, 1, D:4) a +0 leather armour a +0 club a +0 dagger a +0 scale mail (35, 1, D:4) a +0 club (37, -20, D:4) 15 sling bullets (44, -20, D:4) a cursed -2 club (44, -19, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Peitz's Antique Weapon Emporium a +0 battleaxe (156 gold) a +0 dagger (48 gold) a +0 rapier (96 gold) a +0 scythe (72 gold) a +2 mace of protection (374 gold) a +0 mace (72 gold) a +0 club (24 gold) a +0 club (24 gold) a +0 dagger (48 gold) a +4 falchion of pain (708 gold) [Shop] Tahuj's Antique Weapon Boutique a +0 hunting sling (33 gold) a +0 mace (66 gold) a +0 whip (55 gold) the +11 flail of World Downfall {freeze, rF- rN+ MR++ Int+3} (1764 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 hunting sling (33 gold) a cursed -3 dagger (2 gold) a +0 trident (77 gold) a +0 arbalest (99 gold) a +1 falchion of holy wrath (272 gold) a +0 falchion (66 gold) a +0 rapier (88 gold) [Shop] Citan's Book Shoppe the Incunabulum of the Ensnaring Snowflakes (302 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Metabolic Englaciation Hexes/Ice 5 a book of Geomancy (385 gold) a book of Callings (330 gold) a book of Death (770 gold) a book of Frost (385 gold) a book of Air (385 gold) a book of Maledictions (275 gold) a book of Battle (440 gold) a book of Maledictions (275 gold) a book of Necromancy (330 gold) a book of Conjurations (330 gold) a book of Enchantments (550 gold) a book of Dreams (825 gold) [Shop] Dinlafay's Jewellery Shop an uncursed ring of protection from fire (300 gold) the ring "Juesediv" {rElec Str+2 Dex+4 SInv} (409 gold) [ring of strength] It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. an uncursed ring of see invisible (180 gold) an uncursed amulet of the gourmand (360 gold) an uncursed ring of flight (210 gold) an uncursed amulet of the gourmand (360 gold) an uncursed ring of wizardry (360 gold) the ring of Doel {rPois rF+ Str+4} (535 gold) [ring of protection from fire] It affects your strength (+4). It protects you from fire. It protects you from poison. (0, 0, D:5) a +0 dagger (5, 3, D:5) a +0 leather armour a +0 rapier (11, -16, D:5) a +0 dagger (15, -1, D:5) 17 stones (21, -4, D:5) 9 sling bullets (28, 10, D:5) a +0 halberd (29, 10, D:5) a +0 club a +0 whip (35, -31, D:5) a cursed +0 leather armour (38, -15, D:5) 14 arrows (40, -32, D:5) a +0 rapier Level 6 of the Dungeon [Shop] Siashe's Magic Scroll Shop (Shop contents are unknown) [Shop] Imuozel's Antique Weapon Boutique a +0 war axe (108 gold) a +0 dagger (62 gold) a +0 great sword (201 gold) a +0 quarterstaff (124 gold) a cursed +0 rapier (31 gold) the +5 glaive "Obiq" {flame, rF+ SInv} (1701 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you see invisible. a +0 battleaxe (201 gold) a +0 long sword (108 gold) a +0 spear (93 gold) a cursed -2 lajatang (62 gold) a +0 morningstar (124 gold) a +0 short sword (93 gold) a +0 flail (108 gold) a +0 quarterstaff (124 gold) a +0 glaive (201 gold) (0, 0, D:6) a +4 arbalest