Zigma Level 1 of the Dungeon (0, 4, D:1) a +0 hand axe (7, -5, D:1) a +10 plate armour of ponderousness (12, 15, D:1) a +0 dagger (14, 10, D:1) a +0 club (14, 24, D:1) a +0 club (15, 31, D:1) a +0 hunting sling (20, 20, D:1) 28 stones (24, 7, D:1) a +0 club (24, 39, D:1) a ration (27, 1, D:1) a +0 club (28, -9, D:1) a ration (32, 31, D:1) a +0 dagger a +0 club (34, 36, D:1) a +0 short sword (35, 12, D:1) 3 stones (45, 16, D:1) a +0 dagger (45, 21, D:1) a +0 mace (46, -9, D:1) a +0 short sword a +0 club (46, -1, D:1) a ration (49, 12, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club a hobgoblin skeleton (2, 0, D:2) a bat skeleton (4, -13, D:2) 2 potions of curing (8, -4, D:2) a +0 robe a scroll of teleportation (8, 2, D:2) a +0 whip (9, -5, D:2) 10 gold pieces a worm corpse (10, -7, D:2) a +0 whip of freezing (10, -3, D:2) a ration (11, -2, D:2) a scroll of teleportation (12, -12, D:2) a +0 falchion (14, 2, D:2) a +0 club (still there?) a cursed -3 flail (still there?) (18, 7, D:2) 4 curare-tipped needles (19, 7, D:2) 11 poisoned needles (33, -28, D:2) a +0 dagger (33, -27, D:2) 10 gold pieces (35, -31, D:2) 10 gold pieces (35, -30, D:2) 8 poisoned needles