Zigma Level 1 of the Dungeon (0, 0, D:1) a +3 dagger (8, 10, D:1) a +0 club (11, 11, D:1) a +0 club (15, 13, D:1) a +0 dagger (16, 9, D:1) a +0 dagger (16, 12, D:1) 2 stones (16, 27, D:1) a +0 leather armour (17, 2, D:1) a +0 dagger (17, 9, D:1) a +0 dagger a cursed -3 club (19, 29, D:1) 2 stones (19, 30, D:1) 3 stones (19, 31, D:1) a +0 dagger a +1 animal skin a +0 helmet a +0 club a stone a +0 club (19, 32, D:1) 22 stones a +0 hunting sling a +0 club a +0 hunting sling (35, 4, D:1) a +0 dagger (41, -3, D:1) a +0 dagger a stone (45, 22, D:1) a +0 helmet (47, 10, D:1) a +0 whip Level 2 of the Dungeon (2, 2, D:2) a +0 rapier (2, 13, D:2) a +0 dagger (5, 13, D:2) a +0 club (6, 10, D:2) a +0 whip (6, 15, D:2) 22 poisoned needles (12, 18, D:2) 14 sling bullets (13, 24, D:2) a +0 hunting sling 24 stones (14, 24, D:2) a +0 dagger (14, 25, D:2) a stone (15, 24, D:2) a +0 club a +0 club (16, 20, D:2) a +0 dagger (16, 25, D:2) a cursed +0 club (22, 13, D:2) a +0 mace (27, 14, D:2) a +0 scythe a +0 robe (29, 17, D:2) a +0 club (40, 39, D:2) a cursed -3 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, -3, D:3) 26 stones (1, -1, D:3) a +0 ring mail (4, -2, D:3) a +0 dagger (5, -29, D:3) a +0 chain mail (10, -32, D:3) a +0 rapier (10, 4, D:3) a +2 mace of protection (11, 5, D:3) a +0 mace (12, 4, D:3) a +0 mace (13, -18, D:3) 16 poisoned needles (13, 5, D:3) a +0 mace (14, 5, D:3) a +0 mace (15, 6, D:3) a +0 mace (16, -26, D:3) 16 stones (17, 5, D:3) a +0 mace (17, 6, D:3) a +0 mace (17, 7, D:3) a +0 mace (18, 5, D:3) a +0 mace (18, 6, D:3) a +0 mace (18, 7, D:3) a +0 mace (19, 5, D:3) a +0 mace (19, 6, D:3) a +4 quarterstaff of chaos (19, 7, D:3) a +2 mace of protection (20, -23, D:3) 34 arrows (30, -29, D:3) 2 poisoned tomahawks (31, -33, D:3) a +0 short sword Level 4 of the Dungeon (7, -25, D:4) 15 bolts (7, -22, D:4) a +0 giant club (7, -18, D:4) a +0 rapier (16, 4, D:4) 16 arrows (17, -31, D:4) a +0 robe (19, -19, D:4) 9 stones (21, -39, D:4) a +0 club (26, -2, D:4) a +0 scale mail (26, -1, D:4) a +0 hand axe a +0 leather armour a +0 leather armour (29, -30, D:4) 22 bolts (33, -12, D:4) a +0 robe (34, -34, D:4) a +0 mace (40, -15, D:4) 3 stones Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (12, -9, D:5) a scroll of random uselessness (13, 9, D:5) 20 poisoned needles (17, 20, D:5) a +0 dagger (20, -9, D:5) a +0 long sword (25, -7, D:5) a +0 whip (30, 21, D:5) a +0 rapier (35, 2, D:5) a +0 leather armour (37, 26, D:5) 15 sling bullets (39, -24, D:5) 3 tomahawks (39, -23, D:5) a cursed -2 dagger a +0 robe of cold resistance a tomahawk a +2 mace of holy wrath (39, -22, D:5) a +0 short sword a +0 dagger a +0 robe (40, -16, D:5) a tomahawk (40, -6, D:5) a +0 spear (43, -6, D:5) a +0 ring mail (47, 8, D:5) 23 bolts Level 6 of the Dungeon [Shop] Naodah's Book Emporium a book of Enchantments (550 gold) a book of Party Tricks (550 gold) a book of Beasts (605 gold) a book of Power (495 gold) a book of Conjurations (330 gold) a book of Callings (330 gold) a Necronomicon (1214 gold) a book of Summonings (770 gold) a book of Necromancy (330 gold) a book of Power (495 gold) a book of Clouds (495 gold) a book of Geomancy (385 gold) (0, 0, D:6) a +0 ring mail (19, 4, D:6) 23 stones (19, 14, D:6) a +0 leather armour (21, -2, D:6) a +0 glaive a +0 robe (28, 8, D:6) a +0 shortbow 19 arrows (30, 8, D:6) 3 large rocks (38, 22, D:6) a +0 chain mail (40, 20, D:6) a scroll of random uselessness (40, 38, D:6) a +0 flail (42, 33, D:6) a +0 dagger a +0 leather armour a +0 trident (42, 34, D:6) a +0 dagger (43, 34, D:6) a +0 dagger a +0 robe (43, 35, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a tomahawk (0, 1, D:7) a tomahawk (0, 3, D:7) a +0 hand axe (5, 7, D:7) a +0 leather armour (14, -6, D:7) 13 bolts (30, -13, D:7) 16 arrows (37, 12, D:7) a cursed -3 long sword Level 8 of the Dungeon (0, 0, D:8) 14 gold pieces (1, 32, D:8) a cursed -2 scimitar a +0 robe a +4 short sword a +0 robe a cursed +0 great sword a +0 robe (2, 31, D:8) a +2 spear a +0 robe (6, 5, D:8) a +0 whip a +0 hand axe a +0 hand axe a +0 hand axe a +0 hand axe (12, 38, D:8) 14 gold pieces (14, 26, D:8) a cursed +0 mace a +0 robe a +0 short sword a +0 robe a +0 flail a +0 robe (15, 27, D:8) a +0 short sword (unseen) (19, 12, D:8) 28 arrows (19, 24, D:8) a +0 vampiric dagger (unseen) (26, 31, D:8) a +0 scale mail (28, 28, D:8) the +0 leather armour "Sogunoub" {rElec} It insulates you from electricity. (30, 26, D:8) 25 stones (32, 26, D:8) a +0 dagger (38, 50, D:8) a potion of degeneration (48, 15, D:8) 17 sling bullets (50, 49, D:8) 17 stones the Ecumenical Temple a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 ring mail (0, 1, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 war axe a +0 ring mail a +0 war axe a cursed +0 leather armour a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 ring mail a gnoll skeleton a goblin skeleton an orc skeleton a goblin skeleton a kobold corpse (0, 2, Bailey) a +0 hand axe a +0 leather armour a +0 war axe a +0 leather armour a +0 hand axe a +0 leather armour a goblin skeleton a gnoll skeleton (1, 7, Bailey) the +3 leather armour of Wekon {rC- MR+ Str+4} It affects your strength (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (1, 8, Bailey) a +0 leather armour (2, 7, Bailey) a cursed +0 robe (2, 8, Bailey) the +0 ice dragon scales "Mueneaxt" {rF- rC++ Regen+ Int+2} It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. It increases your rate of regeneration. (4, -5, Bailey) a +0 hand axe a +0 leather armour (4, -2, Bailey) a +0 war axe a +0 scale mail an orc skeleton (4, 2, Bailey) a +0 hand axe a +0 leather armour (5, -19, Bailey) a +0 war axe a +0 plate armour (5, -5, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (5, -2, Bailey) a +0 hand axe a +0 leather armour a gnoll skeleton (6, -6, Bailey) a +0 hand axe a +0 leather armour (6, -5, Bailey) a +0 hand axe a cursed +0 leather armour (10, 7, Bailey) a +0 war axe (10, 8, Bailey) a +1 short sword of electrocution (11, 7, Bailey) a +0 morningstar (11, 8, Bailey) the +1 hunting sling of a bailey {velocity, MP+9 Dex+3} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It affects your magic capacity (+9). (14, 0, Bailey) a +0 war axe (unseen)