Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 25, D:1) 14 stones (5, 10, D:1) a cursed -1 dagger (6, 5, D:1) 25 stones (9, 21, D:1) 22 stones (15, 1, D:1) a +0 robe (15, 7, D:1) a +0 club (17, 2, D:1) a +0 dagger (18, 14, D:1) 11 poisoned needles (19, 7, D:1) a +0 hand axe (21, 7, D:1) a +0 club (26, 8, D:1) a cursed -1 club (34, 21, D:1) 11 stones (34, 23, D:1) a +0 short sword (39, 29, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 2 stones (0, 3, D:2) a +0 club (20, 1, D:2) 19 stones (25, 4, D:2) a +0 dagger (26, 23, D:2) a +0 whip (28, -4, D:2) a cursed +0 dagger (41, -5, D:2) a +2 mace of holy wrath (43, -4, D:2) a +0 mace (51, 2, D:2) a +0 hunting sling (52, -4, D:2) a +2 quarterstaff of chaos (53, -3, D:2) a +0 mace Level 3 of the Dungeon (4, 24, D:3) 11 stones (18, 9, D:3) a +0 helmet (21, -28, D:3) a +0 hand axe a +0 chain mail (23, 9, D:3) a +0 whip (30, -11, D:3) a +0 club (30, 9, D:3) a +0 club (34, -9, D:3) a stone (35, -6, D:3) a +0 chain mail (37, -4, D:3) 2 stones a +0 dagger (41, 22, D:3) a +0 war axe (58, -10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 19 stones (4, -2, D:4) a +0 giant club (6, -11, D:4) 12 bolts (6, -10, D:4) 27 stones (7, 20, D:4) a stone (7, 22, D:4) a stone (10, 19, D:4) a stone (11, -17, D:4) a +0 dagger (11, 18, D:4) 23 bolts (13, 11, D:4) a +0 dagger (14, 3, D:4) a +0 halberd (14, 4, D:4) a +0 spear a +0 whip a +0 robe a +0 spear (14, 5, D:4) a +0 whip (14, 8, D:4) 15 poisoned needles (14, 18, D:4) 20 stones (16, -20, D:4) a +0 scale mail (18, 21, D:4) a +0 club a +0 dagger a +0 robe a +0 mace a +0 leather armour (26, 26, D:4) 17 bolts (39, 27, D:4) a cursed +0 hunting sling (40, 1, D:4) a +0 whip (41, -17, D:4) 23 bolts (49, 16, D:4) a +1 robe of cold resistance (49, 22, D:4) 23 stones (51, 6, D:4) 19 stones (56, -3, D:4) 20 sling bullets Level 5 of the Dungeon (0, 0, D:5) 5 sling bullets (1, 26, D:5) a +0 mace (16, 36, D:5) 21 bolts (17, 27, D:5) a +0 rapier a +0 leather armour (33, 9, D:5) 14 stones (36, 8, D:5) a +0 short sword (37, 25, D:5) a +0 flail (45, 18, D:5) a +0 giant spiked club (49, 11, D:5) a +0 war axe (53, 2, D:5) a +2 flail of draining a +0 ring mail (56, 26, D:5) the +5 plate armour "Tutz" {+Blink Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (6, 43, D:6) a +0 leather armour (8, 15, D:6) a +0 spear (unseen) (8, 19, D:6) a +0 spear (8, 39, D:6) a +0 hunting sling (18, 24, D:6) a +0 scale mail (20, 22, D:6) a +0 scale mail (24, 15, D:6) a +0 shortbow (26, 38, D:6) 16 poisoned needles (39, 56, D:6) a +0 chain mail (40, 30, D:6) a +0 chain mail (43, 35, D:6) a +0 club (43, 47, D:6) a +0 giant spiked club (46, 36, D:6) a +0 robe (49, 14, D:6) 29 sling bullets (50, 7, D:6) a +0 spear (51, 44, D:6) a +0 giant club (58, 50, D:6) 22 sling bullets (60, 25, D:6) a book of Changes (63, 42, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (3, -37, D:7) an uncursed amulet of inaccuracy (3, 13, D:7) 23 bolts (9, -3, D:7) 17 stones (17, -21, D:7) a +0 giant spiked club (18, -19, D:7) a +0 arbalest 8 stones (28, -25, D:7) the +2 bardiche of Exquisite Torment {vamp, rC+ rN+ MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (29, -16, D:7) a +0 hand crossbow (36, 10, D:7) a wand of random effects (29) (39, -20, D:7) 16 bolts 11 stones (40, -11, D:7) 8 stones (45, -7, D:7) a +0 pair of gloves (47, -13, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a scroll of enchant weapon (8, -25, D:8) a +0 scale mail (8, -24, D:8) a wand of polymorph (11) (9, -8, D:8) a +0 giant club a +0 giant club (14, -19, D:8) a +0 short sword a +0 scale mail (20, -36, D:8) a +0 dagger (22, -28, D:8) a +0 whip a +0 leather armour (22, -27, D:8) a +0 mace (22, -26, D:8) a +0 dagger a +0 robe (25, -14, D:8) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (28, -21, D:8) a -2 spear a +0 animal skin (30, 5, D:8) a +0 flail (30, 6, D:8) a +2 trident of venom a +0 leather armour a +0 hand axe a +0 leather armour (31, 4, D:8) a +0 mace (51, 3, D:8) a +0 trident a +0 leather armour (51, 4, D:8) a cursed -3 mace (52, 3, D:8) a +0 whip a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 falchion 5 tomahawks a +0 chain mail (1, -3, D:9) a +0 plate armour (11, -27, D:9) 34 stones (11, -22, D:9) a +0 whip (12, -25, D:9) 2 arrows (12, -23, D:9) a +0 pair of boots (12, -22, D:9) 20 stones (12, -21, D:9) a fan of gales (13, -25, D:9) 3 arrows (13, -22, D:9) 25 stones (13, -9, D:9) a +2 whip of electrocution a +1 robe of magic resistance (15, -36, D:9) a +0 quarterstaff (18, -28, D:9) 8 tomahawks (19, -13, D:9) an iguana skeleton (19, -12, D:9) a +0 shortbow (20, -37, D:9) a yak skeleton (20, -12, D:9) an adder corpse (21, -25, D:9) an arrow (21, -19, D:9) a +0 ring mail (22, -24, D:9) a +0 club 3 tomahawks of dispersal (26, -24, D:9) a +0 falchion a +0 ring mail an orc skeleton (29, -34, D:9) a +3 great sword a +0 robe (31, -34, D:9) a scorpion corpse the Ecumenical Temple